Dawntide
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Posts posted by Dawntide
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This tutorial is bugged like all tutorials of deathbeam
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> I'm sorry, my english is bad because everyone else
Best reason i have ever heard in my whole life.
I am looking forward to see screenshots. -
Same here, always 0
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Will this work in Files and Dirs:
![](http://s1.directupload.net/images/120901/8msgq8fr.png)
I already got the dll so i do not know if it does/will work^^ -
hi guys,
how can i create a setup which registers the runtime files of eclipse and several dlls of mine?
thanks in advance! -
How to change sprite with admin cmd button in 2.3?
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Set Sprite
in Source
hi,
i want to change the set sprite in the admin window so i can target a player or enter his name and change his sprite.
thanks for your help1 -
Soul it is not working. MAX_LONG was undefined, i defined it in modConstants server side.
I am getting the overflow error at picking up currency from map, so how to fix it?
If i paste the same code into "Sub PlayerMapGetItem(ByVal index As Long)" i get undefined ItemVal error -
How many threads do you plan to open? I think one is more than enough. Use the answers in the last thread!
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I do not understand. You are paying Zesh to code your pokemon game? Zesh has a pokemon game too. That does not make sense!
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Oh it's this tileset again… Master assasin of the world? Really? Did you play too much Assasins Creed or what? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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I recommend using another updater.
There are simpler updaters with more options and you can customize them without hardcoding.
But nothing against Joyces updater! -
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Subscript out of range runtime error at
```
If Item(Quest(QuestNum).Task(ActualTask).Item).Type = ITEM_TYPE_CURRENCY Then
```
When i talk to an NPC which wants an item for me to complete the quest. -
> x' timestamp='1346095534' post='848375']
>
> Well you did not understand my point :0 I was said is only visual ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Same mechanics but instead of Bomb->Fire you will place a Ballon->Water
Oh okay, i thought there are more than 1 type of bombs with diffrent ranges like in the real bomberman with powerups. -
hello,
i changed the source code so i can you number and f keys:
```
' hotbar
For i = 1 To MAX_HOTBAR
' Number keys
If KeyCode = 48 + i Then
SendHotbarUse i
' F keys
ElseIf KeyCode = 111 + i Then
SendHotbarUse i
End If
Next
```
The f keys are working fine, but the number keys only work from 1 to 9, what are the other 3 keys for the f10 f11 and f12 spells in the hotbar? how to change them so it uses 1-9, 0, ? and ´ -
Hi,
I am trying to fix the level up bug.
When you are at max level the level up animation is showing up after every kill and the EXP ActionMsg shows up too.
How to stop that?
thanks in advance! -
Tell us what the bug is like. Without this information we can not decide if this fix makes sense.
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Wouldn't it duck up the whole game? If you can buy custom bomb styles the enemy does not know what kind of bomb it is, how large the range is etc.
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You won't find someone. You are not looking for a map designer. You are looking for someone who does your work.
No Map designer does create shop, quests and so on.
A map designer places tiles, nothing more. -
I don't think so. There are only a few tutorials which are getting updated and fixed. Most of them stay bugged, because the thread creator does not care.
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i get "subscript out of range runtime error" on saving a quest
clientside
at
```
CopyMemory ByVal VarPtr(Quest(n)), ByVal VarPtr(QuestData(0)), QuestSize
```
When i try to login again i get the error all the time -
You can lower the vital by changing the formula.
Instead of
```
Vital = Round((Vital * 0.6)) * Round((Player(index).Level * 1.14)) * Round((Stats.Intelligence + (Stats.Willpower / 2)))
```
You can use
```
Vital = Vital + Round((GetPlayerStat(index, Stats.Willpower) * 1.6))
```
for example, it scales just fine.
EA - Admin Features
in Source
Posted