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Dawntide

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Posts posted by Dawntide

  1. Soul it is not working. MAX_LONG was undefined, i defined it in modConstants server side.

    I am getting the overflow error at picking up currency from map, so how to fix it?

    If i paste the same code into "Sub PlayerMapGetItem(ByVal index As Long)" i get undefined ItemVal error
  2. > x' timestamp='1346095534' post='848375']
    >
    > Well you did not understand my point :0 I was said is only visual ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Same mechanics but instead of Bomb->Fire you will place a Ballon->Water

    Oh okay, i thought there are more than 1 type of bombs with diffrent ranges like in the real bomberman with powerups.
  3. hello,

    i changed the source code so i can you number and f keys:

    ```

    ' hotbar

    For i = 1 To MAX_HOTBAR

    ' Number keys

    If KeyCode = 48 + i Then

    SendHotbarUse i

    ' F keys

    ElseIf KeyCode = 111 + i Then

    SendHotbarUse i

    End If

    Next

    ```

    The f keys are working fine, but the number keys only work from 1 to 9, what are the other 3 keys for the f10 f11 and f12 spells in the hotbar? how to change them so it uses 1-9, 0, ? and ´
  4. Hi,

    I am trying to fix the level up bug.

    When you are at max level the level up animation is showing up after every kill and the EXP ActionMsg shows up too.

    How to stop that?

    thanks in advance!
  5. You can lower the vital by changing the formula.

    Instead of

    ```

    Vital = Round((Vital * 0.6)) * Round((Player(index).Level * 1.14)) * Round((Stats.Intelligence + (Stats.Willpower / 2)))

    ```

    You can use

    ```

    Vital = Vital + Round((GetPlayerStat(index, Stats.Willpower) * 1.6))

    ```

    for example, it scales just fine.
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