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Orbegon

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Everything posted by Orbegon

  1. If your talking about Game Maker then youtube this, there are videos on this.
  2. Whatever floats your boat. :lol: Go with the first one.
  3. > You mean you like Blade and Soul, or basically any "manga" inspired game? > > They usually contain loads of boobs. No, he means just boobs.
  4. I love the bridge in water map! Models are amazing! :lol:
  5. Yep. But you gave the first one a way too large black border. I'd just go with the original.
  6. Try giving the first one a black outline, and/or darken the inner text in the second one to make it more readable.
  7. > Nope, in first screen is SO LITTLE pixeled, in screen 2 is fantastic normal screen. Then I see no problem! Both look pretty neat to me! I honestly think Eclipse was never meant for Windows 7 because I always had problems with it running and the way it looked, that's why I bought a new computer that ran windows 8.
  8. Orbegon

    PvP - Item Loss

    > As far as I know, Eclipse Origins 4.0 is closed source, with no scripting engine. Meaning whats there to work with, is there. I do believe when you die you lose XP but I am not sure about items. I'd suggest it as a future update as it doesn't seem very hard to implement. Sadly I have to agree. This is one of the reasons I use a custom version. :(
  9. 1 because it's the only readable one. :)
  10. > Nice enough engine, but the tilesets are hidious. > > > > I'm not tryingto be a jerk, but they look all stretched and sometimes the tilesets just switch color schemas, and… > > > > I don't know. I'm going to have to agree with Kemerd, the tiles do looked stretched. Try to fix them please! :( -Scott (Orb)
  11. > Thanks everyone! :) Yeah we put a lot of work into this, another plus to this is that the game engine can be reused to create any other 2d multiplayer game :D Nice! Seems like an interesting engine!
  12. > Please credit the folks at [http://charas-project.net](http://charas-project.net/) .. some of these are barely edited or not at all. I think they deserve a mention at least. Not to mention enterbrain for creating most of the sprites in the editor (rpgmaker 1995). I got my templates from here, yes, I'll credit them. :D Already mentioned this coo-coo head!
  13. Looks amazing, looks like you put a lot of work into this! Keep it up! :D But be careful about copyright stuff.
  14. Orbegon

    Auction House?

    Anyone know how? I'm OK if no one knows how it won't effect my game that much.
  15. > I think if you made them bigger you could add a lot of detail to them, which would be really nice considering your sprites are so small that it lacks the space to add immense detail. Though, don't get me wrong, they are very very nice. I like them a lot. Always been a fan of 16x16, etc. Thanks, I will try my best!
  16. Thanks everyone, I might make the weapons bigger tho. :D -Scott (Orb)
  17. No No No not about your sprites but the people on these forums being so judgmental lol, sprites are good!
  18. > The ghost? > > Not bad, I would hope he is transparent. I personally don't like the ghost that much, I think his head is too blue but he would be transparent. I'll have to work on it some more. -Scott (Orb) :)
  19. > Well with what you have shown so far, I'm greatly impressed. Thanks! :D
  20. > The thing with the transparency is to let the players see everything. When you hover over or click the buttons, it becomes fully visible :D Ohhh then great job! :D
  21. > This is great work. Especially if you had done the work yourself. I had made nearly all of the paper-dolls and animations in my game, so it is not hard for me to appreciate this work. Do you have a project page yet? Thanks, but I have not released anything about my project yet. I want it in a good state (Alpha or Beta) then I would like to release it to the world! (Mainly Eclipse & Indie sites) :D
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