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TheLordOfTheManor

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Posts posted by TheLordOfTheManor

  1. > I'm kind of confused. It says extract to game folder but how does that help? Do I need to put the files in the folder I give to other people? If I do that, how does it know when to change currentversion and newversion so that next time it gets run when I update it can go to the next version not the current one? Sorry if thats confusing.

    Where did you dig this out of? Did you bother to check the dates?
  2. Hey Devo, I wanted to ask you for another favor. Can you make me a second version of my logo (Same exact image) with some text.

    ![](http://s17.postimage.org/fpaeq0cf3/avswlogo.png)

    I don't know which style to use because I haven't seen the logo yet. So if you want to just choose any of these styles that you as a designer, thinks best suites the logo, please do. Everything else (font, etc.) is up to you.
  3. Update:

    The estimated release date for Assassins VS. Wizards: The Legacy of Awist will be from 9/14 - 9/16/12.

    This is not a guarantee!!!

    Also, the mapping will be done by me! So pardon my terrible mapping until I find a mapper.

    There won't be much game play, maybe only up to level 3 or 4\. But I will be constantly adding new maps/items/quests/etc. for everyone to enjoy.

    Only the Assassin class is currently available!

    Current Progress:

    Assassin Tutorial Island: 100%

    Center City: 100%

    GUI and Logo: Unknown

    Quests: 100% (for the current maps!)

    Center City Outskirts: 100%

    Entrance to Cave: 100%

    City of Ice: 15%

    City of Ice Outskirts: 100%

    Items for current maps: 100%

    Other stuff: 100%
  4. There is a glitch I clearly remember. Here is the fix:

    > her eis a fix it works for me!
    >
    > try my bug-fix
    >
    > Client side
    >
    > find in modGameLogic:
    >
    > ```
    > ' Check to see if a npc is already on that tile
    >
    > For i = 1 To Npc_HighIndex
    >
    > If MapNpc(i).num > 0 Then
    >
    > If MapNpc(i).x = x Then
    >
    > If MapNpc(i).Y = Y Then
    >
    > CheckDirection = True
    >
    > Exit Function
    >
    > End If
    >
    > End If
    >
    > End If
    >
    > Next
    >
    > If Map.Moral = MAP_MORAL_SAFE Then Exit Function
    > ```
    >
    > and replec all that whit this
    >
    > ```
    > ' Check to see if a npc is already on that tile
    >
    > For i = 1 To Npc_HighIndex
    >
    > If MapNpc(i).num > 0 Then
    >
    > If MapNpc(i).x = x Then
    >
    > If MapNpc(i).Y = Y Then
    >
    > CheckDirection = True
    >
    > Exit Function
    >
    > End If
    >
    > End If
    >
    > End If
    >
    > Next
    > ```
  5. > I know it is horrible? Try I got advise and learned it is horriable. I know you guys may or may not be trying to be mean ( I assume not) but the thing you have said have made me learn, Now I can Creat a game with good Stuff. I am not mad either :-)
    >
    > Have a nice day,
    >
    > TheNorthHarrier.

    I got a lot fo critism for my game and it turned out to be true, so you know what I did? Well, I started by asking the really nice Devo to design me an amazing logo and GUI (which I haven't seen yet but his work is amazing so I'm sure what he's doing for me will be amazing too). Then I started opening a forum and a website (website is under construction). I also put up a post that I'm looking for a mapper to map me some 60+ maps (because I am an okay mapper but not a good one).
  6. This is hilarious! I've been here since before Origin's release so I'll have to go with Robin. He hated me though . ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
  7. > I would actually stop everything you are doing and learn the very very basics of using VB6! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
    >
    > You are trying to run before you can crawl, and this will lead to big headaches for you and everyone you ask to help you on the project.
    >
    > Altering a GUI sometimes it's as easy as dragging a button around and changing the picture that it displays, other times you need
    >
    > to specify the location of the button and the image example,
    >
    > frmMirage.loginbutton.left =10
    >
    > frmMirage.loginbutton.top =10
    >
    > The questions you are asking me really need to be your decision. I have no idea what features you want, so I have no idea what engine you should be using - I got lost on the multitude of eclipse engines ages ago, I couldn't tell you the difference between them.

    Okay, do you know anywhere I can start learning? I know some in VB.NET but I don't think that counts. By the way I think I'll just use Dragon Eclipse, I don't think he's planning on implemented a questing system into his engine and I need one. Sorry for bothering you with those questions. I just want a cool GUI, you know? Something new, something amazing and I know your the best here when it comes to designs. Don't worry I'll do some research and figure it out.
  8. > I suck at mapping. I need a team! Thanks for your conments all fix those issues

    Where is the story? If your basing it off America in the 1600s what will it be about. The classes don't make any sense for a game in that setting. You need classes like gunmen, Native American, etc.
  9. I'm just starting my game (actually currently looking for a mapper but don't know where to find one) called Assassins VS. Wizards: The Legacy of Awist (http://www.touchofdeathforums.com/community/index.php?/topic/129134-wip-assassins-vs-wizards-the-legacy-of-awist/). I already mapped a few and I've been playing a bunch of games made by people and most used XP graphics and VX graphics (mostly XP) My point is, in your opinion, which one is better? And which should I use for my work in progress?

    In my opinion XP graphics are wonderful looking but misused by many but there is a large variety of them and you can make many different types of maps with them easily. But they are all over the place.

    VX graphics on the other hand look a bit better (in my opinion but maybe it's just because I've been looking at XP graphics too much) but there are much less of them (correct me if I'm wrong), or should I say, they are harder to come by? Also they aren't used as much.

    My point is, I have both of these graphics (packs) and I need to know which one I should use.

    I will use two ways to declare the winner, debate (in the form of reply) and poll (votes).

    Let the debating begin… or not....
  10. > I'm just about done with all the requests (minus GUI's) and will post them all in one hit.
    >
    > @**Beau**, no problem mate good to see you too.
    >
    > I actually used a small portion of your mountain and converted it to an negative alpha image (sort of turning it into clip art) and then reworked it a bit.. I'm just trying to get these clouds clean.. can't decide on puffy clouds or star striking defined lines.. i might do both and see what you think ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
    >
    > Anyone else that requested GUI work, I am more than happy to do it but you need to help me out a little bit. You are all using different engines which all have different GUI requirements, file formats, dimensions, transparencies.. etc..
    >
    > IF you need GUI work done, the only way I can do it in an orderly fashion is for you to zip up your current GUI, host it somewhere and send me the link.
    >
    > You need to state very clearly if you **cannot** re-code button positions or edit the source code.
    >
    > If you cannot edit or change your code to suit my new GUI, that's cool, I will just use the same dimensions and button positions of your existing GUI. This is a little boring, but if it's all you can manage it's all you can manage.
    >
    > If you can and want to design an entirely new GUI, even better - but I don't have time to sift through source code anymore and modifiy it for you to fit the new GUI, you will need a programmer for that.

    Hey Devo! It's good that I already sent you my GUI folder but I'm just starting out with VB6 and I'm not entirely sure how to change the possession of buttons but would love that! Do you know of any tutorials I can read up? I would really like an entirely new GUI. That would be just awesome possum possum possum!

    I see imgButton in the source and it can be moved around, is that what I have to move around/resize for the GUI? (When I double click on them it shows me the correct code so I'm guessing that's right).

    I'm also wondering if I should switch my engine from Dragon Eclipse to Eclipse Advanced, it's a looks VS. features decision and I have no idea what to do because I need quests in my game which EA doesn't provide (and the tutorial is not even compatible with it, sadly). What do you think I should do Devo?

    I don't want you to do work for dragon eclipse if I will end up using Advanced so I'm asking you to decide for me. If you can design a really nice GUI for me (tell me where to move things around) I guess I can stick with Dragon Eclipse because it will look entirely different, right? I know your an amazing designer (as I've saw from all the free work you've done for the community) so I'm looking for your opinion.
  11. > I have a few more questions as well, (sorry to sound new, but I am lol)
    >
    > How do you edit classes?
    >
    > How do you edit the minimap?
    >
    > Is there a way to have animated tiles?

    Check the tutorial section but I'm warning you, you must have a copy of VB6 (enterprise or pro).
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