Shippous
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Posts posted by Shippous
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> Im no pro, but is it me or the angle is much lower than on RMXP. i feel like this would be less for a top-down and more for a side-scroller. i dunno im no expert in sprites
Thinked the same for the wall…
The tree is perfect lol -
Ok. But never founded anything about about rendering.
I'll try to learn u-u -
And how i do that?.,..
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Ok, that can see dumb, but HOW IN THE WORLD i change that black thing on inventory and skills?
Or at least, make it smaller so i can make a cool border to it.
That black thing AWAYS expand to the dimensions of the inventory screen |: -
That's seems cool. Liked the graphics, and i like that character base thing, it's cool to BE someone on the history.
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> Shippodus Change the second number to the position which you want after klicking on <
I know that, just pointing something that can confuse some people XD. -
If picMiniMenu.Left = 352 Then
picMiniMenu.Left = 352
lblOpenMM.Caption = ">"
Else
picMiniMenu.Left = 352
lblOpenMM.Caption = "<"
End If
so… the pic is aways on 352? o.õ -
I liked it.
Sure i'll try it XD -
I have that problem in my slow computer.
If the server runs with low CPS the NPC's dont move. -
> Notepad, can you see the code that i posted?
AGAIN, this only works if you edit the game with VB6 and compile the game again. -
You need to edit it with VB6 and compile the game again.
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Liked it. But that GUI…
The colours dont match the game style.. dunno... -
Make the CoolDown the same as the duration.
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There's no way to edit Eclipse without vb6.
Just navigate trough a bay of PIRATES -
to dont move the windows when you are selecting a spell just put
If DragSpell = 0 then
in the code.
and
If DragInvSlotNum = 0 Then
to itens. -
How i make the background transparent on a image in a form?
I hate that rectangular buttoms… -
RightClick, send to back
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> Did you read my post? I said to use a backup. Hopefully you have one.
Yeah, and everything works fine.
Like i said, the problem begun probably in the last week. i never noticed that because in my computer everything works fine.
I'll just remake from the last Backup that works, but i rly wants to know what is causing that. -
> paste your old ProcessMovement Code…
>
> that will help us, also post the CheckInputKeys.
Cant open the project now.
But NEVER touched in ProcessMovement sub.
And the CheckInputKeys, i only maked some hotkeys, but that was a LONG time ago, in the first weeks.
But, nvm, i'll remake all the client side, and keep trying, until i realize where is the problem.
If i menage to discover it, i'll post here to help anyone who haves the same problem as i. -
> If the only thing you added in was the global attack animation, why not just resort to a backup of your engine, and place all the maps/items/etc into the appropriate folders? With such a small edit, i don't see why it's such a big deal.
You read the whole topic?
Like i said, i have many Addons in the engine, but i testet the game every week, and by some reason, in that week no one is able to walk.
The only thing i added in the passed week is the global attack animation. I already deleted that, but the problem seems to persist.
I'll just Re-make the Client side, part by part, and try to discover what the problem is |: -
The only possible changes i maked is the Global atack animation thing… the rest is all graphical.
But i already tried to take that away, and nothing... -
Probably, if i keep pressing on the screen i can walk.
The problem is, if the game is losing focus, why i can use skills and talk? o.õ -
Yeah, but why?
It's hard to test, because in my PC everything its ok.
You know where in the code i can see that? -
EA 3.0.10.
It's seems to be some problem with selecting the game, if you keep clicking on the screen, you can play, walk, attack…
Ok, everything works but the walk and attack buttons.
The kotkeys works (like, open inventory, spells etc... C and K) and the numbers
chat, EVERYTHING WORKS, I CANT UNDERSTAND D;
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