iraasta
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Posts posted by iraasta
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Lol. Byłem pewien że napisałem to w temacie Eclipse Reborn O.o
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Waiting for you to update to next version. That's all i need for christmass ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
I'm still on v0.07 and it is pretty buggy, but i dont want to copy my code if you'll realease newer with projectiles which i really need.
Please inform us when you'll be realeasing soon. -
Too bright, too big contrast.
Make colours more tuned. Less eye-f*cking ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) -
And what if i'd do generating by command? Would it be possible to check does player meets requirments and change tiles related to Player Position? I really wish to make that element to game.
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INDUSTRIALCRAFT!!! <3333
BuildCraft
PowerConverters
RedPower 3 -
> Tjn, deathbeamovy custom verze jsou super, jen by to chtelo spravit nejaky ty bugy. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
>
> Tak uz se tesim na topic, tvy hry. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
Custom deathbeama jest genialny! Sam korzystałem najpiew z EA teraz z ER. Najlepszy dostępny custom Eclipse. -
Dużo Czechów widzę ^^
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I thought its gonna be like making new skill type, if requirments are met i'd get player position and change tiles in from of him to x,y from tileset.
But i see this is much more complex.
Umm… Then i guess this is too much for my poor skills.
Pity.
Thanks anyway. EoT -
Hi, i wanted to make some sandbox elements in my game. However as i see all the map editing code is at the client's side in MapEditorSetTile, and on server's side i cant find anything responsible for that.
In short desccription I want to make a skill which builds a shelter on a map. How can i change map tiles from server side code?
Help please. And thanks for every response. -
Lately i was wondering what would i need to change to make bigger resolution. I know there is a size of screen in some weird units, and there is 800x600 resolution in Dx8 part of the code.
Could you closer me aspects of chaning resolution? What place should i look to modify it? -
1\. 8 directional movement.
2\. Attack sprites (during attack, and few seconds after fight)
And finally official version. There is too many custom versions.
When i started my Eclipse adventure ( ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) ) like 3 months ago i downloaded Event System 2.3 and thought it's a top of Eclipse technology ^^ while custom versions like EA/ER are much much more advanced.
We need to adapt one of custom versions as official version (if creaters havent got any problem with this of course) -
About spell bugs, there is a bug that if you can't cast spell (wrong class f.e) it shows you msg that you cant cast it, however casting bar is still appearing.
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First of all stop spamming posts.
Second of all, do you know any VB 6.0 basics, and do you even got a copy of VB IDE.
Just edit KillPlayer() Procedure (or sth similar depending on version) and add code given by Sherwin.
If you don't uderstand any of above you should probably not get involved in Eclipse editting, and first learn some basic stuff. -
What version are you using?
I was going to make tutorial of that but have no time.
Look here at my post, I described a concept in simplest way.
[http://www.touchofde…n/page__st__220](http://www.touchofdeathforums.com/community/index.php?/topic/130284-eclipse-reborn/page__st__220)
If you still dont understand it, PM me ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
> How to change the content of "Latest News" in Main Menu?
It is in graphics GUI folder.
@DMF
Yeah it is pretty simple to fix. All you need to do is render in proper order:
1.Ground
2\. Resources (base 32x32) tiles.
3\. NPC (base 32x32)
4\. Players (base 32x32)
5\. Rest of Players
6\. Rest of NPC's
7\. Rest of Resources
8\. Fringe
It can be simply done by copy-pastin rendering functions and change heigth from```
Top - Bot
```to```
Top - 32.
```
PS. It works only for Players of heigth lower than 64 pixels, however it is two times better than 32 pixels, isn't it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) -
Nice. Does it have big difference in CPS?
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I fixed it.
In Dir Left and Right i made:
```
SetPlayerY(index,GetPlayerX - 1)
```
Instead of
```
SetPlayerX(index,GetPlayerX - 1)
```
EOT.
Thanks for trying to help if so ;] -
Hi there i wrote some code for ignoring collsion if boolean **vehicle** is true. It works perfectly fine, however when i move with disabled collision few steps character jumps to the very end of the screen. I was looking for that error for long but didnt find anything. Help pls.
Here is example of UP dir:
```
Select Case Dir
Case DIR_UP
' Check to make sure not outside of boundries
If GetPlayerY(index) > 0 Then
' Check if we are in vehicle - ROLLING BIATCH
If Vehicle Then
Call SetPlayerY(index, GetPlayerY(index) - 1)
SendPlayerMove index, movement, sendToSelf
Moved = YES
' Check to make sure that the tile is walkable
ElseIf Not isDirBlocked(Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index)).DirBlock, DIR_UP + 1) Then
If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Type <> TILE_TYPE_BLOCKED Then
If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Type <> TILE_TYPE_RESOURCE Then
' Check to see if the tile is a event and if it is check if its opened
If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Type <> TILE_TYPE_EVENT Then
Call SetPlayerY(index, GetPlayerY(index) - 1)
SendPlayerMove index, movement, sendToSelf
Moved = YES
Else
If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Data1 > 0 Then
If Events(Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Data1).WalkThrought = YES Or (Player(index).EventOpen(Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Data1) = YES) Then
Call SetPlayerY(index, GetPlayerY(index) - 1)
SendPlayerMove index, movement, sendToSelf
Moved = YES
End If
End If
End If
End If
End If
End If
Else
' Check to see if we can move them to the another map
If Map(GetPlayerMap(index)).Up > 0 Then
NewMapY = Map(Map(GetPlayerMap(index)).Up).MaxY
Call PlayerWarp(index, Map(GetPlayerMap(index)).Up, GetPlayerX(index), NewMapY)
Moved = YES
' clear their target
TempPlayer(index).target = 0
TempPlayer(index).targetType = TARGET_TYPE_NONE
SendTarget index
End If
End If
``` -
Got the problem with textures of NPC that they are always over character. I looked into code but haven't found any parameter able to change this.
This is the problem:
![](http://i50.tinypic.com/6g8rpl.png)
Any ideas?
Btw there is an DX8 error if i apply tutorial.
@Edit
I already fixed it. I made all elements render two times - first 32x32 tile then players and at very end rest of elements.
I will probably make a tutorial of this in future.
@Edit
There is also an error with npc behaviour Shopkeeper that you cant talk to it
Under:
```
If NpcX = GetPlayerX(attacker) Then
If NpcY = GetPlayerY(attacker) Then
If Npc(npcNum).Behaviour <> NPC_BEHAVIOUR_FRIENDLY And Npc(npcNum).Behaviour <> NPC_BEHAVIOUR_SHOPKEEPER Then
TempPlayer(attacker).targetType = TARGET_TYPE_NPC
TempPlayer(attacker).target = mapNpcNum
SendTarget attacker
CanPlayerAttackNpc = True
```
Instead of ElseIf there should be just Else. That way it works fine. -
They always had dynamic sizes and still do. I dont know why your might be not.
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> What? You're an idiot. I've already explained myself. The text boxes on Eclipse are white, so the outline is barely visible. To make it more visible, ~~he could have put a darker background around the image when ~~he uploaded it. My comment can definitely help him[her] improve, if you can read. I haven't bashed shit in this topic, save you. Ngl, I don't think you're in any position to tell me what to do, especially since you can barely speak English; I can't even understand you half of the time.
>
> I've seen you around recently, and you've proved yourself to be a complete idiot several times. Sorry son, I'm not going to listen to anything you have to say.
>
> I dont know. You feel better insulting others?
>
> English is not everyone's native language and not everyone can speak it perfectly.
>
> Tell me what does Eclipse have to all of this? It's like you'd say graphic is ugly because it doesn't fit page's layout.
>
> No, your comments can't help me at all. You could at least explain what does need to be changed instead of throwing terms incomprehensible for first-timer (as I said I am).
>
> And stop insulting others. It wont make you feel better and definitely wont make feel better others. Touchofdeathforums is community made to exchange experience, not to compete in bad way,
>
> If you haven't matured enough to cooperate with other ppl at least stop being contagious in topics you dont need to.
>
> Thank You.~~~~ -
Thats weird
> I have a heal bug :s when i use auto-heal, i see the value behind my head but my HP don't update :s Can anyone help me to fix that?
Thats weird. I know its a stupid question are you sure you put the value? It works properly for me -
Eternal War sound great.
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> Wayy too bright for a white background
Background is transparent… >.>
> Word of advice: don't call your first _anything_ "awesome."
It was irony. You know… like a joke ![<_<](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/dry.png)
> outline is lighter than the midtone
Sorry i'm not familiar with terminology. It is pure improvisation.
Then i guess i should make contour darker than the rest, despite of light fall direction?
Guess what i found in my dads basement
in Off Topic
Posted