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Eleyond

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Posts posted by Eleyond

  1. At first, I was disputing the above comment in my head, but after thinking about it, I agree with what he's saying. The buildings could use some texture, and that brown building does clash with the circular building. I don't think making it circular would completely fix that though. Most of the issue is caused by the roof being flat. If it was a normal roof that blended into the building, it would probably look better. The brown building is also too clearly defined. The edges are clear cut instead of being jagged like a real building would. Also, I like the idea of a pixel based shadow, but how about a semi transperent circle with a black outline? I feel like that would match your characters style more.
  2. I don't know…personally I never liked games with short quests that start on one map and end on the very next map. I like that you have to walk a bit, but it would be nice if there were other interactions on the way. It's kind of just walking down a path, kill goblins, done. You can add other things like an interactive wounded person, or animal, etc. to give the quest some depth. It's a nice start though!
  3. I like that you added stuff to the house. It really adds a lot :) I made you a template to show an example of shading a roof, feel free to use it!

    ![](http://img845.imageshack.us/img845/9301/36yo.png)![](http://img69.imageshack.us/img69/5267/4of2.png)

    As you can see, the right side has a shadow cast on it. Obviously you would need to add the shingles, but it's simple. You only need 4 colors to make it. Use the top 3 for the light side, and add more highlights on any shingles near the top. You could then literally copy and flip the light side and move every color down one shade.

    Also, pay attention to the angles of the edges. Since tiles are 32x32 it makes sense to model roofs to fit them.
  4. Overall, I'd say that your pallete seems a little dull. The roof also lacks depth. If you took off the rest of the house, I would not be able to tell the difference of the top part of the roof, and the bottom part. I'm mainly talking about shade and color wise not the actual shape. (Although that could use a touch up!) I like the shading on your fence, but it is too purple. It doesn't match anything else on the tileset. I do like the little details like those tiny rocks, flowers, and plants. They can really add to the atmosphere if used correctly.

    Don't take offense, as I only say this to be constructive!
  5. I used the vxa generator to make these for you.

    ![](http://imageshack.us/a/img22/6418/6ng.png)stashi
    ![](http://imageshack.us/a/img40/7448/aj40.png)kevin
    ![](http://imageshack.us/a/img341/7708/2hh.png)erurk
  6. Lol runescape, but I guess what threw me off is that I'm still used to the white buildings ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    Nice sprites though, but I kinda feel some perspective issues on some of the tarps, the main being the blue one in the middle. It's nothing major it just feels a little awkward.
  7. Here's half of my entry. I'm still making the other half because I got side tracked irl lol for like 3 hours.

    >! ![](http://img26.imageshack.us/img26/8241/entry1f.png)

    If you look closely, it's snowing! I need to learn how to use particles for weather ![-_-](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sleep.png)

    Edit: I finished the second map now ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) If anyone wants the tiles feel free to pm.

    >! ![](http://img203.imageshack.us/img203/5650/iglood.png)
  8. Hmm well I tried that now, it still does it though. Is there anything else I'm supposed to change?

    Nevermind. I'm not 100% certain that this was the problem, but I was using the play button from VB6 to run it and test things out. When I actually compiled the client, refreshed the server, and ran them again (deleted maps again just in-case) it seemed to fix that bug and another which allowed the character to walk further than the map.
  9. Hello I'm new to dx8 and I'm trying to make the picscreen take the full screen, but when I do the character skips to the next tile instead of walking smoothly. Why is this?

    What I did:

    Changed height and width of picScreen form

    Changed the constants mapx and mapy in both client and server (width/32 - 1) and (height/32 - 1)

    Changed backbuffer width/height to match the picScreen.

    Compiled & Ran

    Is there something I missed?
  10. Judging by the original colors of the grass, you were trying to go with a more ALTTP/Pokemon color of grass. What I would suggest is **lowering the saturation** of each color and a better **contrast of the color's value.**

    That should get a satisfactory color, as well as provide contrast. You might have to change the tile itself quite a bit though.
  11. ^ this

    Everyone commenting that they could CLEARLY read it is lying. It isn't clear at all. The fact that you told us what it said, is the only reason I understood it. I am definitely not dumb or illiterate. It's nice, but it could use some editing, even if only minor as mentioned above.
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