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darkhog

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Everything posted by darkhog

  1. How to generate bitmap fonts for eclipse Nightly? Tried to use BMFont, but only thing I got was Runtime error aboput division by 0 on client's start. Do I need any other tool or just need to change settings? If the latter, which one are correct?
  2. darkhog

    Game deployment

    Aside of dx7 runtimes, there is also bunch of OCX files needed by eclipse games and VB6 apps in general. I am mostly worried about those.
  3. darkhog

    Game deployment

    > download the run-times installer and install the files into a different location, and all those file will be needed to run c: Well, I'm not that brave. First of all, installing it second time will also mean registering it second time in the system, which can in turn mess up my system. And thanks Joyce, I'll check out ISTools.
  4. What are your thoughts about making profit out of free games? Obviously server won't pay for itself so there's need to be some way. Obviously donations are one of options, but what with others? My thoughts so far is to make microtransaction system that is simply fair for both paying and non-paying customers. The rules of it are as follows: 1\. Offer only cosmetic upgrades, like mounts, hats or other non-gameplay altering stuff for premium members. 2\. If you want to make some gameplay-altering changes available for premium members, do it so those things would still be obtainable for non-paying customers, but ***very hard*** to actually obtain, like road to premium city/town filled with high-level enemies while premium members can simply teleport to said area, bypassing enemy zone. Or some powerful weapon/armor/whatever that premium members can buy at any quantity, but it is also hidden in very remote and hard to reach place for non-premium users, but only obtainable one time (so when it's gone - it's gone. Try to find premium member that will sell one to you and take better care of it next time). This way, paying players will get some advantage, but it won't be Pay2Win, because non-paying players will still technically be able to obtain same items/go to same areas if they have enough skills. Also good solution would be to partner with one of those companies that will give you small buck if you'll add their toolbar to your game's installer.
  5. darkhog

    Game deployment

    Yeah, but which files are needed by EO client? So I can copy them from my system32 folder. (because runtime files are only in installer form, not in zip with all files listed so I can make use of it). Also, do you know some good Inno Setup WYSIWYG generator, since even though it's script is INI-based, there are so much options there. And built-in one is too simple (thought last contact with Inno I had in 2k9).
  6. Well, I'm looking into humanoid one (otherwise it wouldn't fit paperdolls even if it would be same size as human chars - armor, etc., would be off). Bring it on. //edit: Face would be nice too, as player will be able to be dragon and we need to show something in face space of character profile, don't we?
  7. Updated to DarkEclipse 3.0.1. Changelog (+ - added, - - removed, c - changed): Server/Client: cLimits: Max character/login name: 60 (instead of 12) - Now you can use full name instead of only firstname. Max player on server: 120 Max maps/items/npcs/animations/spells: 500 Max inv/Player spells: 45 Max map NPCs: 40 Max shops: 70 Max trades: 30 Max resources/levels 200 Max bank: 99 Max partys: 50 Max switches/variables: 5000 Client: +Added place for a logo on main menu (it is stored in data files\graphics\gui\menu\logo.jpg) cMade background.jpg being drawn on separate image object due to needed change in form's size for logo cDefault icon is now DarkEclipse icon. Project general: cNow based on EO Nightly 3.0, so it has support for nifty things like transparency +Made both client and server into VB project group for easier development. Download in main post
  8. darkhog

    Game deployment

    Well, it was mostly what ocx files are needed by EO 3.0\. I know how to make installers ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png). Also would EO recognize OCX files (as in load 'em properly) if I'd put them directly aside .exe (I know that it works that way for .dll files: You can either put them in system32 or aside .exe and it will find them, but does it work for OCX?)
  9. I am looking for dragon sprite that will fit paperdolls for weapons, etc. as in my game you'll be able to become dragon. Can anyone make me one? Dimensions should be as those of the default characters, so paperdolls will fit. As my game will use modified EO Nightly, you can use 32bit PNG (with Alpha channel), so you can do nice antialiasing around char.
  10. darkhog

    Game deployment

    Obviously, I don't want players to install separate runtime files and client, but I'd like to wrap it up in one nice installer that will install it all. How to do that?
  11. Lack of valid arguments, so ad persona?
  12. For amusing factor, unicode characters (well, polish ones at least) works good in labels and listboxes, such as chat log or listbox in event editor, but not in editboxes and in chat bubbles. //edit: OH SHI-! Posted it in replybox instead of message edit box! Please merge this with my previous message! Sorry! //edit#2: How to generate bitmap font for EO Nightly!
  13. Well, I've tried to increase it, but all I got was weird Runtime Error 9: Subscript out of range pointing to this method: ``` Public Sub UpdateMapBlock(mapnum, x, y, blocked As Boolean) If blocked Then MapBlocks(mapnum).Blocks(x, y) = 9 Else MapBlocks(mapnum).Blocks(x, y) = 0 End If End Sub ```
  14. I've tried to make being able to make longer character names, so it can include full names (first+mid+last) and not only first name, bu increasing character name length in frmMenu.txtCName.MaxLength. However in the game it still only display first 12 characters. It certainly saves on the server (charlist.txt contains full name, not only first 12 chars), so problem lies either in transporting name back to the client or in displaying it over character (in one of those it cuts to 12 chars). Any kind of help would be appreciated.
  15. I'm not talking about moving it to Official downloads section, just pinning it in Custom Versions for easy access for those who looks for vanilla Nightly like me.
  16. I've seen only MIDI files shipped with Eclipse. Does it support any other formats or only MIDIs? The reason I ask is that I'd like to put actual song in my game (CC, from Jamendo) and MIDIs can't do singing. They can do some simple choirs, but that's all. Side question: Does EO Nightly support any other SFX formats, than wav? I'd like my game to be as small as possible, but WAVs are so big and I'd like to use some compressed format, like OGG.
  17. Since EO is written in VB6, does that mean it will run on win98? I have very poor friend who can't get any better computer that one he have and on which even 2k/ME is slow like snail, not to mention XP, so he has to use outdated 98\. Since his net connection is good enough for most 2d MMOs, I've thought of giving him early access to my game, but I don't know if he'll be able to play it (before you ask: He has gfx card that support Direct3d8, GeForce2, but still) and he just can't do trial & error, because he has HDD of whooping 4GB size with ~89% used.
  18. http://imgur.com/ohK2m This is what I think of Win8.
  19. I need to resize main menu form by specific number of pixels, however I don't know what all values means. Width/height have some cosmic values (5000/6000+) and when changing Scalewidth/ScaleHeight it does nothing. So in which units are these values in, so I can convert it?
  20. Yeah, I've thought so. Just didn't know how to change it. //edit: On second thought, I think I'll leave it on 4\. There seems not much space left for adding 5/6.
  21. Except my feature is useful and your is not. //edit: Next version will base on EO Nightly and will include: - Increased limits - Place for your logo in client's menu.
  22. > Stop arguing about Vb6 and .NET altogether. > > We all know C is better choice. If you like memory leaks, then yes (although this is problem of .NET too) Also this alone: [http://www.vb6.us/tu…ls/vb6-download](http://www.vb6.us/tutorials/vb6-download) should be reason to move on to different BASIC dialect. I bet most of EO devs (maybe except main ones, but… who knows?) got VB6 out of torrents. Yes, I did too, and yes, if there would be possibility to buy vb6 license, I'd do that.
  23. I am trying to extend maximum party members to 6 instead of standard 4, but when I recompile client I get "Cannot find one or more interface images. If they exist then you have not extracted the project properly. Please follow the installation instructions fully.". I am positive that this is it and nothing else, since when I've reverted MAX_PARTY_MEMBERS back to 4 and recompiled, error stopped to show up. I am pretty sure following code is reason I get this error:[c ``` For i = 1 To MAX_PARTY_MEMBERS frmMain.imgPartyHealth(i).Picture = LoadPicture(App.Path & "\data files\graphics\gui\main\bars\party_health.jpg") frmMain.imgPartySpirit(i).Picture = LoadPicture(App.Path & "\data files\graphics\gui\main\bars\party_spirit.jpg") Next ``` However when I rightclick imgPartyHealth/imgPartySpirit (maybe array is too small?) and click definition, I see only "Cannot jump to 'imgPartyHealth' because it is hidden". Don't know how to unhide it, because only Visual Basic version I've used before starting to play with EO sources was VBA in MS Office and even then, it was only for simple macros and only modifications to recorded ones.
  24. > I personally don't feel that this justifies as being a "custom version" at all. You've currently made one minute change and plan to implement other changes that aren't very significant in terms of functionality or content; you're simply improving the non-programmer's quality of life. This certainly is in the range of "Custom version". If I wouldn't make any changes at all, that's the other story.
  25. Nice work! I think I'll base DarkEclipse on this from now on (it should be easy to port setting spawnpoint in options.ini). However I think few things should be added: - Global Variables/Switches. They would help on making more advanced stuff, like guilds, etc. with events alone. - Processing Move away/towards player and face to/from player in global events **starting on button or touch**. Obviously they shouldn't be parsed in Parallel Process, but for touch/button events, these commands would just assume that player they are supposed to move to is the one who initiated event (step on it or pressed action button towards it). This would allow for all fun kinds of puzzle that require cooperations of players to solve, such as e.g. boulder puzzle know from many "standard" RPGs like Chrono Trigger. //edit: Also Unicode support, or if it is too much, ability to choose codepage - I'm sick of seeing weird characters instead of ones I've intended to type (central european, that is) - "Zażółć gęślÄ… jaźń" should look like "Zażółć gęślÄ… jaźń", not "Za¿ó³Ã¦ gêœl¹ jaŸñ". [background=rgb(255, 255, 255)] For amusing factor, unicode characters (well, polish ones at least) works good in labels and listboxes, such as chat log or listbox in event editor, but not in editboxes and in chat bubbles. //edit: How to generate bitmap font for EO Nightly![/background]
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