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KJCGraphics

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Posts posted by KJCGraphics

  1. So I'm testing out this new cool minimalistic glassy style for my GUIs. Check 'em out and tell me what you think.

    ![](http://imageshack.us/a/img29/5053/q50w.png)

    ![](http://imageshack.us/a/img707/1742/unka.png)
  2. Hey all! 

    I've decided its time to get a head start on my freelance graphic design career so I opened a website!

    [http://nocturnegraphics.tk/](http://nocturnegraphics.tk/)

    In order to rapidly build my portfolio I will be accepting jobs for _**free**_

    There isn't a lot of images for examples sadly seeing as this is to build my portfolio. 

    Anyway, head over, send me a message through the contact page and I'll get back to you as soon as possible thanks!

    Also C&C for the website please, I used a free web editor but all the web graphics are completely custom.
  3. Neverwind is back on track! Woot!

    I put up a forum to help build some hype until the alpha release **w**hich should be in a few weeks.

    [http://neverwind.freeforums.org/](http://neverwind.freeforums.org/)

    Sorry for the .freeforums.org domain, as of right now I cant afford hosting so until I get a donation system flowing it will have to stay that way.

    Register an account and introduce yourself! Being a member of the forums means being able to participate in pre-release events for in game rewards only obtainable through said events!

    Thanks,

    KJC
  4. Well the other day I made a very bad decision to announce Neverwind dead due to me not being able to afford a programmer when I realized many people on this forum seem to need GUI/Logo work done. So I'm offering a proposal.

    I need atleast a medium skilled programmer who can help me with a few simple, small edits. And in exchange I will provide graphic services as payment for any of the following.

    Web Graphics

    Logo Design

    GUI Designs

    Updater GUIs

    Any programmer willing to help will receive my upmost priority in graphics. I will direct all of my attention into making sure you have a gorgeous interface for your game. PM me or reply if you're interested.

    For examples of my work you can refer to the Neverwind WIP page under screenshots.

    [http://www.eclipseorigins.com/community/index.php?/topic/133525-wip-neverwind-chapter-i/](http://www.eclipseorigins.com/community/index.php?/topic/133525-wip-neverwind-chapter-i/)
  5. The wing effect you have as your background is really good, I like it. The only thing that makes it bad is the choppy outlining of the text. If you smoothed it out with some good antialiasing you'd have yourself a very professional logo.
  6. I don't know about you, but I've been playing RPGs for quite awhile and it seems like classes are usually the same bland "Warrior, Mage, Rogue". So I'm making this thread and throwing out some unique class ideas that will hopefully spark the creative fires of some of our game developers.

    Runeprowler

    -A skilled assassin who imbues his attacks with elemental runes. Runeprowlers wield daggers and are adept with runic magic and close combat.

    Timeweaver

    -A potent magic user who can bend the fabric of time and space. Timeweavers can summon black holes, freeze time, and warp space. Timeweavers wield staves and are adept at long, to mid range magic combat.

    Cryptic

    -An illusionist who destroys his opponents mind rather than his body. Illusionists can create clones of themselves, teleport, and will use any technique to confuse and daze their foe. Cryptics can wield short swords, staves, tomes, and daggers and are ideal at mid range combat.

    Vienhart

    -A swordsman of tremendous agility. Vienharts use guerrilla warfare to heavily cripple their foes and escape unharmed. Vienharts typically carry multiple blades and use a flurry of hit and run attacks to heavily damage enemies while leaving themselves unharmed. Vienharts wield katanas, longswords, and shortswords and are great at close range combat.

    Yeah, you get the point. If you have any original ideas of your own, feel free to post them for the community. Any classes or ideas posted on this thread are free to use, but its always nice to credit someone if you directly used their exact idea.
  7. > You've halved the size of RPGMaker tiles - big whoop. To say they're inspired is misleading when they're nothing more than rehashed copies.
    >
    >  
    >
    > Considering they aren't even altered enough to save you from copyright infringement, I don't know what the point of this was.

    Please refrain from insulting people when you have no idea what you're talking about. If you took the time to actually look and compare, they aren't anything like the RPGM tiles on a pixel base. In fact he may have used a similar palette but if he didn't these wouldn't look anything like RPGM. 

    Once again, another stupid insult on Eclipse. I'm noticing a pattern with you.
  8. So recently I've been addicted to dungeon crawlers and I've found one that is ridiculously fun for the GBA called Shining Soul 2\. Basically I'm looking for up to 3 other people who would like to join me and play through this game together. There is PvP too so it should be fun. Here is a link to the review if you're curious 

    [http://www.gamespot.com/shining-soul-ii/reviews/shining-soul-ii-review-6100929/](http://www.gamespot.com/shining-soul-ii/reviews/shining-soul-ii-review-6100929/)

    If you're interested, message me or respond here. I'll add you on skype and we can start :3

    We are playing this through Visual Boy Advanced Link. I can set up the linking process. I can give you my copy of the ROM which is of course a legal dumped version. Lol.

    Cant wait to see who'd like to play ^_^ 

    More about the game–----

    The game is simple. You select one of the 8 classes and you go through dungeons with your friends and collect gear, defeat bosses, test each others might at the arena, ect.

    There is a storyline but its more just for show, its quite bad but kinda on purpose. The combat system is addictive and surprisingly very balanced. 

    There is a crafting system, unidentified items that you can identify for stats which means lots of farming runs to get the best gear.

    Also just because you can only link 4 at a time doesnt mean if more of you want to play you cant. The same characters you use for single player are saved and used for multiplayer. You can level up your character or challenge other people playing at any time.
  9. For the past 2 weeks I have been noticing that my development of Neverwind has been going to slow for the announced beta release date. I'd prefer not to postpone it so I'm looking for a bit of help!

    I need a web designer to help create a website (I can handle all of the web graphics)

    I also need a mapper or two to help speed things along. 

    If you're interested please send me a pm or reply here.

    For more info on the game refer to the WIP thread.

    [http://www.eclipseorigins.com/community/index.php?/topic/133525-wip-neverwind-chapter-i/](http://www.eclipseorigins.com/community/index.php?/topic/133525-wip-neverwind-chapter-i/)

    Thanks!
  10. ![](http://img90.imageshack.us/img90/3873/kwm1.png)

    Neverwind is a Free to Play 2d MORPG in which players can explore a large, beautiful world inhabited by fair people and deadly monsters. Neverwind plays and feels of old time SNES rpg games yet keeping it modern with sleek 2d graphics and intuitive writing. In Neverwind you are who you want to be.

    **Info~**

    **Storyline**

    >! The lands of Neverwind are changing. Magic is now blossoming and being used in unison with modern technology to skyrocket production and convenience for its residents. Though things appear peaceful, there is a dark air filling the atmosphere. A prophecy commonly regarded as holy is deeming now the time when evil will strike. However all is not lost, the prophecy also speaks of heroes who will rise to challenge the threat in a cataclysmic war. Who knows.. It could all just be nonsense, or, it could be true. All thats left to do is sit, and wait.

    (The storyline in Neverwind is bare for a reason. As players make decisions and impact the world events will happen to shift the world. As a player you are forming the storyline of Neverwind)

    **Classes~**

    **Soldier**

    Soldiers are strong frontline fighters who wield sword and shield. Soldiers can advance to Gladiator, Berserker, and Paladin.

    **Scholar**

    Scholars are willful magi who use their knowledge of magical tomes to unleash havoc upon their foes. Scholars can advance to Necromancer and Archangel.

    **Scout**

    Scouts are witty and dexterous fighters who use a mixture of ranged and melee combat to vanquish their enemies. Scouts can advance to Sniper and Assassin.

    **Gladiator**

    Gladiators are immensely powerful strikers who wield dual blades and can deal heavy damage against any foe to cross it's path. Gladiators are an advanced class. 

    **Berserker**

    Berserkers are fighters who enrage themselves to increase both physical defense and power in a balanced assault. Berserker is an advanced class.

    **Paladin**

    Paladins use holy magic to ward themselves from damage. Paladins have relatively weak attacks but have outstanding defense. Paladin is an advanced class.

    **Archangel**

    Archangels use holy powers to support their allies and smite their foes. Archangel is an advanced class.

    **Necromancer**

    Necromancers use the powers of the dead to attack and poison foes. Necromancer is an advanced class.

    **Sniper**

    Snipers use their precise aim to take out enemies from a distance while taking as little damage as possible. Sniper is an advanced class.

    **Assassin**

    Assassins use frighteningly quick attacks and poisons to take down their enemies swiftly and silently. Assassin is an advanced class.

    **Runeprowler**

    Runeprowlers use runic magic to destroy their enemies from a distance or from close range. Runeprowler is a prestige class.

    **Timeweaver**

    Timeweavers control the powers of time and space to destroy their foes. Timeweaver is a prestige class.

    **Dragonslayer**

    Dragonslayers call upon their knowledge of dragon magic to incinerate their foes from range or melee. Dragonslayer is a prestige class.

    **Screenshots~**

    **GUI**

    ![](http://imageshack.us/a/img443/6/a3y.png)

    ![](http://imageshack.us/a/img845/8749/oqon.png)

    ![](http://imageshack.us/a/img202/5222/vg4b.png)

    ![](http://imageshack.us/a/img716/5739/xo.png)

    ![](http://imageshack.us/a/img835/3391/rr3q.png)

    **Maps**

    ![](http://imageshack.us/a/img545/2586/8nc2.png)

    ![](http://imageshack.us/a/img855/9881/zz4y.png)

    ![](http://imageshack.us/a/img14/4354/tvf7.png)

    ![](http://imageshack.us/a/img707/81/era3.png)

    ![](http://imageshack.us/a/img94/2522/nbyq.png)

    **Features**

    Lots of classes
    Class advancements
    Prestige classes (unlockable via quest or event)
    Instanced party dungeons
    Woodcutting, Mining, Fishing, Crafting
    Live server events
    Dynamic storyline that effects the game based on player actions
    PvP Arena (Winning earns you tokens to spend on gear at the arena shop)
    Epic boss battles
    Paperdoll
    Custom, high bpm soundtrack
    ~more

    **HIRING A MEDIUM-GOOD SKILL LEVEL PROGRAMMER TO HELP WITH LITTLE FEATURES, NOTHING HUGE. FREE WORK BUT IN GAME CREDIT AND BONUSES.**

    **Credits**

    Eatenbrain studios (base engine)
    Eclipse (support)
    Nathan Milbert (soundtrack)

    Patrick Sanza (Design)
    Raspe (GUI Design)
    Enterbrain (default graphics)

    More updates to be posted as released.
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