> … it does start with a lot of networking support (or did when i was last using it) > > > > Even playing singleplayer effectively starts a server and then joins itself. All you need to do is configure the joining setup + UI hooks for the multiplayer side of things. > You're not wrong as I clearly stated this in my post above, lol. But Unity does not start off with networking, no, all has to be programmed. > I believe its script based and uses Java, C#, C++ and JavaScript. I might be wrong though. thanks guys, and sorry death, i didn't see that at first