> Correct. If you've changed the port serverside anturally the client has to follow. > > I believe that you may also encounter restrictions on port ranges based on the xmlsocket flash class > > I'd point you to the exact frame / line to change it but im not at a comp with access to the source right now. No need to show me the line. I changed the port back to the original one, opened it, and everything is up and running perfectly now. Awesome job with the flash client. I've been waiting for a web-based client using an engine similar to playerworlds for years.