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avengingevi1l

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Posts posted by avengingevi1l

  1. i used the tut that allows you to have the 2.3 event system in 2.0

    [http://www.touchofde…tem-23-into-20/](http://www.touchofdeathforums.com/community/index.php?/topic/128599-adding-event-system-23-into-20/)

    and i got this error anyone know how to solve this?[attachment=748:1.png][attachment=749:Untitled.png]
  2. so i gave up and started fresh and redid the whole ducking things and it seems to work fine in vb6 EXCEPT when i go to open the engine normally the server is giving me runtime error '9' Subscript out of range and eclipe origin giving me runtime error '6' Overflow.

    frmMain.imgEXPBar.width = ((GetPlayerExp(MyIndex) / EXPBar_Width) / (TNL / EXPBar_Width)) * EXPBar_Width

    in handleplayer[attachment=746:1.png][attachment=747:Untitled.png]
  3. so in http://www.touchofdeathforums.com/community/index.php?/topic/128599-adding-event-system-23-into-20/ under server side he says add

    Private Sub Command1_Click()

    Player(1).Switches(1) = 1

    End Sub

    Private Sub Command2_Click()

    Player(1).Switches(1) = 0

    End Sub

    to frmmain but i cant find frmmain in server side and the i checked out the fmrmain in the client side in the 2.3 where he supposedly ripped this code from and this code isnt in the client side of the 2.3
  4. oooh ill be your best friend FOREVER!!!!

    I _love you_, _You love_ me, We're a happy family, with a great big hug, and a kiss from me to _you_, Won't _you_ say _you love_ me TOO! AND _F is for Friends who do stuff together_. U is for You and me. N is for Anywhere and anytime at all down here in the deep blue sea XD
  5. oh ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) sekaru which version would you suggest then? everyone on the forums kept saying 2.0 is the most stable which is why i got 2.0 but i love the event system.
  6. So i want to make a boss spawn when certain amount of the mobs has been killed or certain amout of the resource has been taken how would i go about doing this? any tuts on this?
  7. So im using EO with altars quest system 1.2 and i can edit the npc that came with the engine to say different things except none of my newly created npc talk. i made my npc match EXACTLY what the premade npc had in the npc editor so it must be something else right what am i missing?
  8. ok so ive tried my best to find out how to do this but i need help with paperdolling is there a way to do paperdolls in EO 2.0? do i still have to render each of my weapons in photoshop? is there a paperdoll tut for EO thats recent and doesnt have broken links…
  9. > To place an NPC on a map, you must open up the Map Editor and then the Map Properties window. When you open up the Map Editor there will be a button with caption 'Properties' click that and then you'll get the Map Properties window. You can set map NPCs there.
    >
    > The NPC Block attribute is a attribute that stops NPCs going on to the tile the attribute is placed on.

    but if the map is huge and you want a moving npc in a certain part of the map what are my options your idea spawns a moving npc but the npc spawns randomly and npc spawn attribut only spawns a non moving/ stationary npc.
  10. 1\. the npc i spawn using npc spawn dont move? if they dont what is my other option to make an npc that moves appear in a indoor map? the map is 255*255 but i want the npc to appear in a specific building
  11. > I like it so far. This might just be me, but the cracks remind me of crooked Swastikas

    hmm maybe ther ARE crooked swastikas, maybe hes trying subliminal messages?

    also sorry for double post no way to delete?
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