NiceLoki
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Posts posted by NiceLoki
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Works! Thanks!!!!! *-* U´re my hero!
> Go to sub GameLoop, below this line : If Options.Debug = 1 Then On Error GoTo errorhandler, put this:
>
> ```
> If GetPlayerLevel ( Index ) <= 10 then
> frmGuide.Visible = True
> frmGuide.SetFocus
> End if
>
> ```
> :3! -
> HandleLoginOk i guess
Nope, it Start before than the game then.. :/ I want it to first show the frmMain and then the guide… -
> look for modInput. there should be a sub there for all of the commands, go from there
Nope, Read again…. I already put the comand "/guide", now I want the guide to show up when a player less than level 10 login... -
Hí! In my game I put a little guide wich how up when u write "/guide" but, I want it to show up when the player level is under 10 I know this is de code:
```
If GetPlayerLevel ( Index ) <= 10 then
frmGuide.Visible = True
else
End if
```
But I don´t know where I have to put it so it turn into visible when the player log in the game…. Can anyone help me? xD thanks! :3 -
ok, lets try to understand all of this xD
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> You could add a variable to the Map rec called CapturedBy or something like that. Then, if you have a conversation system, make an event triggered by the conversation that changes the map variable CapturedBy. Then, make a packet that sends and updates this information to the rest of the players online. Rather simple.
That´s the part I have no Idea how to do T.T -
> What kind of systems do you have to hook into for this?
Didn´t understand what u mean D: I just want to Put a map moral "Guild Map" or "Castle" so… just guilds can be on it, but this is the easy part, I´m doing it editing the "Only party map" code... ... the difficult its: Making A npc or something who can make your guild the "conquer of the castle" and a global mensage says : "Guild name Has conquer Castle name" and a reward for all the guilds members...
(Sorry, My english suks t.t) -
Hi, Sorry for my bad english >.> ok, here I go….
I want to create a Castle in my game, but, when a Guild Reach the last level of the castle and one of the members of the guild talk with an Npcs or something a Global Msg appears saying e.j: "Lost Legacy has conquer the north Castle" and every member of the guild recive an item.... And.. OMG e.e XD a Picture or frm wich says... the current conquer of the castle e.e
I know this is too much.... But... can anybody help me? T.T
I'm Using Eclipse Final Frontier
I Edited the code of Party Only Map:
[http://www.eclipseorigins.com/community/index.php?/topic/128919-party-only-maps/?hl=+party%20+only](http://www.eclipseorigins.com/community/index.php?/topic/128919-party-only-maps/?hl=+party%20+only)
Server Side
U add this in ModPlayer/Sub PlayerWarp
Below
> ' Save old map to send erase player data to
>
> OldMap = GetPlayerMap(index)
add
> 'Check if the map is a castle
>
> If Map(mapnum).Moral = MAP_MORAL_GUILD_MAP And GetPlayerAccess(index) = 0 Then
> If Player(index).GuildFileId = 0 Then
> Call PlayerMsg(index, "U need to be part of a clan for enter", Red)
> With Map(GetPlayerMap(index))
> ' to the bootmap if it is set
> If .BootMap > 0 Then
> PlayerWarp index, .BootMap, .BootX, .BootY
> Else
> PlayerWarp index, START_MAP, START_X, START_Y
> End If
> End With
> Exit Sub
>
> End If
> End If
Now in modConstats and find
> Public Const MAP_MORAL_SAFE As Byte = 1
After that add:
> Public Const MAP_MORAL_GUILD_MAP As Byte = 2
And that´s the only thing I´ve done for this system u.u -
I was looking on the forum but didn't find it!
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Hi everybody… as u know.. some people has lag when their changing maps and it is like charging... but your character stay just like frozen... so.. I would like that instead of stayin like that put an image.... I think that´s all XD hope u got it...
Can anybody help me to do this?
Sorry for my english.... Is not my native languaje... and kind of sucks XD ;D -
> quest and guild system ? where? what version ? i didn't seem to find a guild or quest system on the latest version (v0.12)
Exactly XD in Developer Edition Closed source has Guilds… and a lot of nice stuffs... -
> There is no big difference, also hes updating the open source project.
> ![](http://eatenbrain.com/filehost/files/13104bddd59cf0385e8fd06ed09dbdf1.png)
>
> So this will be better than that whos not open source, actually there is quest system and…. different look, thats it. Ohh yea smtn about lights too :D
And a Guild system XD and Nice interface… and.... XD Its better... more tools from server side... xD -
.
> What do you mean with that, it is open source…
Nope… look this is the one wich include the source:
![](http://eatenbrain.com/filehost/files/6b21bc6dcbfc886dc2b47af0d93ea866.png)
and this is the one wich not t.t
![](http://eatenbrain.com/filehost/files/9c049b24ad55476b7a70e01495a72c1b.png)
Am i wrong? D: -
Hi, hey… Why don´t u post an open source of "Developer Edition" T.T
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Add a Pvp System… and righ click on players shows a menu XD
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Sorry! I´m here!! I changed the versión of AE and solve it XD Now I got it ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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> Why would you want to call a control's event?
>
> Paste the sub title/header.
Can u give me an example¿ -
> ' timestamp='1367261724' post='895984']
>
> Paste the line where this is being called.
What do you mean? ( English´s not my native languaje XD ) -
And how can I do that? xD
> Make sure the correct event is being used with the correct arguments. -
Mmmmm… nop, when I use the Search tool that´s the only one I find..
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![](http://sia1.subirimagenes.net/img/2013/04/29/130429080250189987.jpg)
Compilation Error
The procedure does not coinside statement describing the event or procedure having the same name.
This error :// -
> ![](http://s10.postimg.org/9awgwu8jt/error.png)
>
> I am sorry, but i tried nearly everything (i am not good with code editing so i skipped that.) but a still get this when i try to run client
Same problem, how can I fix it? :// -
Hi, I´ve a problem with the guild system on Eclipse Event System X_X
If i write in my client : /guild create it says that I have to use a this command /guild create (name) when use It the client close off and give me this error ; Run-time error ´380´ guild System. when I try to get into the account again give me the same error…. other users can see me before the game close off.. and I have the guild allready created but... doesn´t allow me to get into the game....
XD Sorry.. my english sucks ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Hope u can help me.... ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
How do I move Stat Buttons
in Source
Posted
```
If GetPlayerPOINTS(MyIndex) > 0 Then
' draw the buttons
For buttonnum = 16 To 20
x = GUIWindow(GUI_CHARACTER).x + Buttons(buttonnum).x
y = GUIWindow(GUI_CHARACTER).y + Buttons(buttonnum).y
Width = Buttons(buttonnum).Width
Height = Buttons(buttonnum).Height
' render accept button
If Buttons(buttonnum).state = 2 Then
' we're clicked boyo
Width = Buttons(buttonnum).Width
Height = Buttons(buttonnum).Height
'EngineRenderRectangle Tex_Buttons_c(Buttons(buttonnum).PicNum), x, y, 0, 0, width, height, width, height, width, height
RenderTexture Tex_Buttons_c(Buttons(buttonnum).PicNum), x, y, 0, 0, Width, Height, Width, Height
ElseIf (GlobalX >= x And GlobalX <= x + Buttons(buttonnum).Width) And (GlobalY >= y And GlobalY <= y + Buttons(buttonnum).Height) Then
' we're hoverin'
'EngineRenderRectangle Tex_Buttons_h(Buttons(buttonnum).PicNum), x, y, 0, 0, width, height, width, height, width, height
RenderTexture Tex_Buttons_h(Buttons(buttonnum).PicNum), x, y, 0, 0, Width, Height, Width, Height
' play sound if needed
If Not lastButtonSound = buttonnum Then
PlaySound Sound_ButtonHover, -1, -1
lastButtonSound = buttonnum
End If
Else
' we're normal
'EngineRenderRectangle Tex_Buttons(Buttons(buttonnum).PicNum), x, y, 0, 0, width, height, width, height, width, height
RenderTexture Tex_Buttons(Buttons(buttonnum).PicNum), x, y, 0, 0, Width, Height, Width, Height
' reset sound if needed
If lastButtonSound = buttonnum Then lastButtonSound = 0
End If
Next
End If
' draw the equipment
DrawEquipment
End Sub
```
What do i have to edit for moving it? thanks X_X this is DX8 btw