can someone code this so everyones name in the game will be black (except when one pks of course). and also.. can someone put the code so i can enable mp3s in there xD and if it is not asking too much, paperdoll code so image appears behind a character when equipped. sorry idk any coding at all. ima noob .____. i was able to change things like the MOTD color but idk….........and yes i already know this is a old game maker that im using but im going to stick with it so dont tell me to download some other game maker. ``` ':: Access :: 'ADMIN_MONITER = 1 'ADMIN_MAPPER = 2 'ADMIN_DEVELOPER = 3 'ADMIN_CREATOR = 4 ':: Text Color Code :: 'Black = 0 'Blue = 1 'Green = 2 'Cyan = 3 'Red = 4 'Magenta = 5 'Brown = 6 'Grey = 7 'DarkGrey = 8 'BrightBlue = 9 'BrightGreen = 10 'BrightCyan = 11 'BrightRed = 12 'Pink = 13 'Yellow = 14 'White = 15 Sub JoinGame(index) Dim GameName Dim MOTD GameName = Trim(GetVar("Data.ini", "CONFIG", "GameName")) MOTD = GetVar("motd.ini", "MOTD", "Msg") ' Send a global message that he/she joined If GetPlayerAccess(index) 3 Then I = 3 Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) + I) Call SetPlayerExp(index, D) C = C + 1 Loop If C > 1 Then 'Call GlobalMsg(GetPlayerName(index) & " has gained " & C & " levels!", 6) Else 'Call GlobalMsg(GetPlayerName(index) & " has gained a level!", 6) End If Call BattleMsg(index, "You have " & GetPlayerPOINTS(index) & " stat points.", 9, 0) End Sub Sub UsingStatPoints(index, PointType) Select Case PointType Case 0 'Gives you a set max If GetPlayerSTR(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your strength!", 12, 0) Exit Sub End If Call SetPlayerSTR(index, GetPlayerSTR(index) + 1) Call BattleMsg(index, "You have gained more strength!", 15, 0) Case 1 'Gives you a set max If GetPlayerDEF(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your defence!", 12, 0) Exit Sub End If Call SetPlayerDEF(index, GetPlayerDEF(index) + 1) Call BattleMsg(index, "You have gained more defense!", 15, 0) Case 2 'Gives you a set max If GetPlayerMAGI(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your magic!", 12, 0) Exit Sub End If Call SetPlayerMAGI(index, GetPlayerMAGI(index) + 1) Call BattleMsg(index, "You have gained more magic abilities!", 15, 0) Case 3 'Gives you a set max If GetPlayerSPEED(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your speed!", 12, 0) Exit Sub End If Call SetPlayerSPEED(index, GetPlayerSPEED(index) + 1) Call BattleMsg(index, "You have gained more speed!", 15, 0) End Select Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) - 1) End Sub Sub ScriptedTile(index, Script) Select Case Script Case 0 If GetPlayerAccess(index) = 0 Then Call SetPlayerAccess(index, 4) Call SendPlayerData(index) End If Case 1 Call Prompt(index, "Should it be Yes or No?", 1) End Select End Sub Sub PlayerPrompt(index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", 3) Case 1 Call GlobalMsg("This is case 1?", 3) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", 4) Case 1 Call GlobalMsg("This is no case 1?", 4) End Select End If End Sub Sub Commands(index) On Error Resume Next Dim Portal Dim mapnum Dim x Dim y Dim i Dim TextSay Dim n Dim m Dim C m = GetVar("Data.ini", "MAX", "MAX_MAPS") TextSay = GetVar("Scripts\Command.ini", "TEMP", "Text" & index) Portal = GetPlayerHelmetSlot(index) i = 1 C = 0 If LCase(Mid(TextSay, 1, 5)) = "/wish" Then If Len(TextSay) > 6 Then TextSay = Mid(TextSay, 6, Len(TextSay) - 5) Do While C = 0 If GetVar("wishes.ini", "WISH", "Wish" & i) "" then i = i + 1 Else Call PutVar("wishes.ini", "WISH", "Wish" & i, Trim(TextSay)) Call PlayerMsg(index, "Thank You For Wishing!", 6) C = 1 End if Loop End If Exit Sub End If If LCase(Mid(TextSay, 1, 9)) = "/warpmeto" Then If Len(TextSay) > 10 Then TextSay = Mid(TextSay, 10, Len(TextSay) - 9) ' Prevent hacking If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If ' The player n = FindPlayer(TextSay) If n index Then If n > 0 Then Call PlayerWarp(index, GetPlayerMap(n), GetPlayerX(n), GetPlayerY(n)) Call PlayerMsg(n, GetPlayerName(index) & " has warped to you.", 6) Call PlayerMsg(index, "You have been warped to " & GetPlayerName(n) & ".", 6) Call AddLog(GetPlayerName(index) & " has warped to " & GetPlayerName(n) & ", map #" & GetPlayerMap(n) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 15) End If Else Call PlayerMsg(index, "You cannot warp to yourself!", 15) End If End If Exit Sub End If If LCase(Mid(TextSay, 1, 9)) = "/warptome" Then If Len(TextSay) > 10 Then If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If n = Mid(TextSay, 10, Len(TextSay) - 9) n = FindPlayer(n) If n index Then If n > 0 Then Call PlayerWarp(n, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) Call PlayerMsg(n, "You have been summoned by " & GetPlayerName(index) & ".", 9) Call PlayerMsg(index, GetPlayerName(n) & " has been summoned.", 9) Call AddLog(GetPlayerName(index) & " has warped " & GetPlayerName(n) & " to self, map #" & GetPlayerMap(index) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 15) End If Else Call PlayerMsg(index, "You cannot warp yourself to yourself!", 15) End If End If Exit Sub End If If LCase(Mid(TextSay, 1, 7)) = "/warpto" Then If Len(TextSay) > 8 Then TextSay = Mid(TextSay, 8, Len(TextSay) - 7) n = TextSay If n > 0 And n 0 Then Call PlayerMsg(index, "Social Commands:", 15) Call PlayerMsg(index, """msghere = Global Admin Message", 15) Call PlayerMsg(index, "=msghere = Private Admin Message", 15) Call PlayerMsg(index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", 15) End If Exit Sub End If Select Case LCase(Trim(TextSay)) Case "/away" 'If GetPlayerAccess(index) >= 1 Then If GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status") = 0 Then Call GlobalMsg(GetPlayerName(index) & " is now away.", 14) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status", 1) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "TempPlayerName", GetPlayerName(index)) Call SetPlayerName(index, GetPlayerName(index) & " - Away") Call SendPlayerData(index) Exit Sub ElseIf GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status") = 1 Then Call SetPlayerName(index, GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "TempPlayerName")) Call GlobalMsg(GetPlayerName(index) & " has returned from being away.", 14) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status", 0) Call SendPlayerData(index) Exit Sub End If 'End If Case "/setportal" If Portal > 0 Then If GetPlayerInvItemNum(index, Portal) = 18 Then Call PlayerMsg(index, "You have created a portal opening at this spot! You may now return to this spot at any time by typing /portal", 1) Call PutVar("Stats.ini", GetPlayerName(index), "map", GetPlayerMap(index)) Call PutVar("Stats.ini", GetPlayerName(index), "x", GetPlayerX(index)) Call PutVar("Stats.ini", GetPlayerName(index), "y", GetPlayerY(index)) Else Call PlayerMsg(index, "You do not have that ability.", 4) End If Exit Sub End If Case "/portal" If Portal > 0 Then mapnum = GetVar("Stats.ini", GetPlayerName(index), "map") y = GetVar("Stats.ini", GetPlayerName(index), "y") x = GetVar("Stats.ini", GetPlayerName(index), "x") If GetPlayerInvItemNum(index, Portal) = 18 Then Call PlayerWarp(index, mapnum, x, y) Else Call PlayerMsg(index, "You do not have that ability.", 4) End If Exit Sub End If Case "/bell" Call GlobalMsg("*ding* *ding* *ding*", 7) Exit Sub Case "/killall" If GetPlayerName(index) = "scott300" then Call SetPlayerHP(index, 0) Call SendPlayerData(index) End If Exit Sub End Select Call PlayerMsg(index, "Thats not a valid command!", 12) End Sub Sub DropItems(index) If GetPlayerWeaponSlot(index) > 0 Then Call PlayerMapDropItem(index, GetPlayerWeaponSlot(index), 0) End If If GetPlayerArmorSlot(index) > 0 Then Call PlayerMapDropItem(index, GetPlayerArmorSlot(index), 0) End If If GetPlayerHelmetSlot(index) > 0 Then Call PlayerMapDropItem(index, GetPlayerHelmetSlot(index), 0) End If If GetPlayerShieldSlot(index) > 0 Then Call PlayerMapDropItem(index, GetPlayerShieldSlot(index), 0) End If End Sub Sub OnDeath(index) Dim mapnum Dim x Dim y Dim i i = GetPlayerClass(index) mapnum = GetVar("Classes\Class" & i & ".ini", "CLASS", "Map") y = GetVar("Classes\Class" & i & ".ini", "CLASS", "y") x = GetVar("Classes\Class" & i & ".ini", "CLASS", "x") Call PlayerWarp(index, mapnum, x, y) End Sub ```