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MiniGrief

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Everything posted by MiniGrief

  1. > As for the sprite problem if it's that they are 3 frame sprites instead of 4 frames, then E.O. 4 has a 3 frame to 4 frame sprite converter in your admin folder I think. Now as for the mapping problem I'll do my best to help/clarify. Ok so the ground is of course put on the GROUND level as seen in image 1\. I usually just use the fill feature. The walls are formed on the MASK level like in image 2\. Again I normally use the auto tile feature but I can't get that to work with these tilesets so I manually put it in The top wall/ceiling are put on the FRINGE level as seen in image 3 also done with auto tile. Now why you are having problems with it building when you delete walls/stuff is because they were made with the auto tile feature I have highlighted in image 3 I believe. The engine puts the tiles together automatically so when you remove a part the engine try's to adjust for the edit for you. Sorry for the lack of good explanation skills, I don't like teaching and I am also kind of new to mapping lol. If you need any more help I may be able to help if need be… Thanks, And they are 2 frame items.
  2. I have been looking in the resources part of the site, But all the item sprites seem to be for older versions of Eclipse, Meaning they don't work they way they should. Can anyone send me a link to loads of working ones, Though I would prefer having the ones I downloaded fixed. [http://www.eclipseorigins.com/community/index.php?/page/index.html/resources.html/_/item/1183-items-r160](http://www.eclipseorigins.com/community/index.php?/page/index.html/resources.html/_/item/1183-items-r160) Hope someone can help since I'm kinda stuck without someone who can do this. -MiniGrief EDIT: Also a unrelated question, How do you make houses like in the demo world? ![](http://i.imgur.com/HSdPyBU.png) I can see this isn't normal mapping since when I delete parts of the walls, They build onto other parts. (I used the mask tool to delete random parts of the wall in the 2nd picture) ![](http://i.imgur.com/OT86vQO.png)
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