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dragonballgenerations

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  1. Alright figured it out. Just in case anyone else wonders this heres the solution since nobody bothered helping or telling me how simple it was. the character sprite isnt changed or made to correspond with a class based on the "malesprite=1 FemaleSprite=1" that is found at the top of the classes.ini, that is decieving given that everything else corresponds with what number the image is for example "MEyes = 1,2,3,4" means that the male character can choose between the eyes in pictures 1,2,3, and 4\. if you dont want it to use say 3, you simply remove the 3 from the classes.ini so it would read "MEyes=1,2,4" if you add 1 name it in sequential order such as 5 so then it would read "MEyes=1,2,4,5"…However changing the sprite from "MaleSprite=1" to "MaleSprite=2" does nothing it will still keep the sprite as the same as whatever number head you have listed in the classes.ini So if you make your own sprite for a seperate class and you name it 5 you have to then make a head in the faces folder called 5 and then add 5 to "MHead=1,2,3,4"
  2. its not a nickname. dragonball generations is the name of my anime/manga and the basis for my mmo im making, and yeah real age is 26, have 2 kids , one more on the way, my xbl gamer tag is on there too, not the same as my name on here. and i suggest if your not trying to start a war, dont troll. didnt your mom ever teach you, treat people with the same respect you would like to be given. I'm not a confrontational person but i can be if provoked. so next time you look at someones stuff show respect, its one thing to give constructive critisism, its a complete other thing to be condescending.
  3. so again what did i make, well i drew a * ton, then spent hours shading it with photoshop so that the colors would be solid, oh and then i started drawing cell by cell for frame by frame animation which im still doing and the little animated gif at the bottom was an animation i did. there are maybe 2-3 characters in the poster that were actual copy pasted and that is because in the manga/anime im doing they havent aged and didnt see a point in for a poster redrawing them completely. the reasons the lines dont look very good is because i did the lines with a mouse and keyboard as opposed to a drawing pad because i have more important things to spend my money on like kids. So yeah the whole "What did you make thing?" yeah shitty, you wanna play that game, Seeing as how we are on a forum about game creation, well lets see I worked on textures for Illfonic for Nexuiz on Xbox 360, As well as done coding and GUI work for a few other XBLA titles, Ive made character models for 3 of the Revolution releases of ZEQ2, I run my own computer shop and growing game development company where I have 2 highschool interns learning how to work on computers as well as program because they are aspiring game developers, and as soon as I finish my game and reverse engineer it in C# and Unity i will be releasing my own game out of my company… so what have you actually made???
  4. ok for one not a kid im 26, and what did i make??? i made and drew all of it, in black and white, scanned it in and used photoshop to shade it, i have the original black and whites on this computer im on right now
  5. yeah well like i said its my first MMORPG but not my first RPG, or game even. I've developed a few single handidly and worked with alot of developers on other projects so unless work gets insane i will have a finished product. and will be using my shop servers to host for the beta
  6. atm im not too sure, i will be toying with the projectiles feature over the next few days to come up with a similar feature in my game. i'll let you know when i figure out how to do it exactly
  7. ive been working on a fan anime and manga for the last several months, here is some of the stuff i have done to show off. Also currently working on my own american based DBO using Eclipse since DBO died a few months ago and we never even got it. I have experience programming in C# for XNA games and grew up on BASIC so eclipse makes it simpler. but here ya go. >! ![](http://i57.tinypic.com/oppv2r.png) >! ![](http://i59.tinypic.com/2z3rr47.png) >! ![](http://i61.tinypic.com/2mi2a1s.jpg) >! ![](http://i59.tinypic.com/mrbkol.png) >! ![](http://i62.tinypic.com/1zd5f7n.png) ![](http://i58.tinypic.com/lw1vn.jpg)
  8. to be honest i had never heard of Eclipse until about a week ago. I grew up programming with Basic, and over the last few years done alot of C# work with the XNA studio for 360 and pc games. To be fair while i have had some structural issues as far as the engine of the game it is still far easier to figure out then doing anything with Visual Studio and XNA and visual basic 6 is still alot easier to use then VB.net or Visual C++. But i will say this..im interested in Eclipse V i think it will be easier and a little bit more user friendly based on what i read, BUT for an MMO i think that building it in Visual Basic is still the more secure route to go, especially if you are going to be hosting home servers. But for all these games i keep hearing about i think and hope that alot more development continues to happen because im very interested in playing some of them and hopefully one of my companys games will be part of this good community one day :).
  9. Hi im currently working on a game in the 4.0 engine that rather then classes focuses on races. But when i try to set the classes.ini file to specify each class with a different sprite, such as below it still reverts back to sprite 1 in my graphics folder for the basis. anyone know how to correct this? ``` [Class2] MaleSprite=2 FemaleSprite=2 Name=Race 2 Strength=4 Endurance=2 Agility=2 Intelligence=3 Willpower=1 StartItemCount=2 StartItem1=1 StartValue1=50 StartItem2=12 StartValue2=1 StartSpellCount=0 MHair=9 MHeads=3 MClothes=1,2,3,4 MEars=6 MEtc=1,2,3,4 MEyebrows=1,2,3,4 MEyes=1,2,3,4 MMouth=1,2,3,4 MNose=1,2,3,4 FHair=3,4,7,8 FHeads=1,2,3,4 FClothes=1,2,3,4 FEars=1,2,3,4 FEtc=1,2,3,4 FEyebrows=1,2,3,4 FEyes=1,2,3,4 FMouth=1,2,3,4 FNose=1,2,3,4 MFaces= FFaces= ```
  10. Hi there i have begun using the Eclipse 4.0 engine to develop my first MMO. It was actually started as a fun project to go along side an animated series me and several friends have begun producing. I have worked on several games before, including some indie titles on both steam as well as xbox 360 and several RPG and M.U.G.E.N projects. but i have run into a small roadblock in which i am hoping someone can help me pass. I have created 4 distinct sprite bodies for the character creation menu, 2 of which are different races/classes. My problem is when i go to edit the classes via server, and i add "MaleSprite=2" under the class where i am wanting to use a different sprite it still reverts back to sprite 1 when the game starts, hair style and clothes change accordingly but the sprite itself stays the same. Does anyone know if its strictly a configuration in that file that needs changed or do i need to edit the script via VB6? honestly im trying to get as much done without script editing first that way when i start i can focus on just that. Its been several years since i coded with Basic. thanks
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