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Abyss

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Everything posted by Abyss

  1. I guess you have to look for: ``` 'Drop inventory items ``` and delete everything under that until ``` ' Warp player away ```
  2. Wow. That is impressive! How did you test that though? ;)
  3. Do you actually attack? The number after ammo is the item you use as ammo. So if you set ammo to 6, item 6 will have to be ammo! Just make it stackable.
  4. Yes, I experienced this too. When more than two people are online, people are starting to freeze and skills stop working!
  5. @'Miharukun': > Idk why everytime i change the "Class Requirement" from Page to Thief it back to Page again :( help me with this problem please.. (sorry for my bad english) > > https://youtu.be/5CCsrLerPrI Hey this one is sort of confusing. But you have to set per class if they are allowed to use it or not! So if you only want a page to use it. Click all other classes and select the 'not allowed to use' checkbox!
  6. Very cool! For spell level ups it would be cool if you could increase the duration, range, stun duration and power! Maybe even better to just be able to choose which spell it is per level. Because MP cost lower per level would be nice too. But if you just switch out the spell you dont have to fiddle with all the sliders
  7. No worries mate. It's a very well put together engine. Keep up the good work!
  8. Looks very cool. But what will happen when you put more points in a talent? And will there be an option to put spells in the talent tree?
  9. Looks very, very nice! Can't wait for a release with some of these unique features!
  10. I guess it would be nice to have some easy way to customize it. But you know, I don't know what the code looks like, so maybe its easy enough in the code. Also, you put enough points in the bottom Tier to unlock the next one right? Otherwise I'd like that. And if it gives a skill, it would be nice to have the upgrade to be a stronger version of the skill or something like that. Like a stun spell that stuns for longer when you put points in it (I guess you can just make it so that the skill gets replaced with another one, once you upgrade. So yeah, basically, it would be great if you could just set: First - x points in first Tier, then it unlocks next Tier And for skills you can just set which one they get and for which one it gets replaced if they add another talent point. Jesus, I hope this makes sense, for some reason I forgot most English words today!
  11. Looks amazing! Very cool feature! If you get a skill, does the next talent point make the skill stronger?
  12. You can also kill friendly NPC's And you get a subscript out of range error when changing map size.
  13. Abyss

    Newbie question.

    Did you set the icon?
  14. Yeah I got that. But I have no idea how to do it! Does someone know? It's driving me nuts!
  15. Hello guys! I have added Linear spells in Skywyre Primitive but the cooldown timer doesn't work with it and it doesn't take mana. I have this in Modcombat at the bottom: ``` Sub InUseLinear(ByVal index As Integer, ByVal SpellNum As Long) Dim i As Integer Dim Calculate As Long Dim Mapa As Long Mapa = GetPlayerMap(index) i = 1 Do While i < Spell(SpellNum).AoE Select Case GetPlayerDir(index) Case DIR_UP Calculate = GetPlayerY(index) - i If Calculate = Map(i).MaxY Then Exit Sub If Map(Mapa).Tile(GetPlayerX(index), GetPlayerY(index) + i).Type = TILE_TYPE_BLOCKED Then Exit Sub IsUseLinear index, SpellNum, Mapa, GetPlayerX(index), GetPlayerY(index) + i Case DIR_LEFT Calculate = GetPlayerX(index) - i If Calculate
  16. Hey Jaxx. I was wondering if you are going to make tutorials for your bugfixes? Otherwise I am going to start writing down what I changed in v3!
  17. So I tried to add a transformation spell from this forum. It works until I relog with the character. Then I get a subscript out of range for this: ' Send Resource cache For i = 0 To ResourceCache(GetPlayerMap(index)).Resource_Count SendResourceCacheTo index, i Next Any direction I have to look? I am lost!
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