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Miharukun

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Posts posted by Miharukun

  1. @'Jaxx':

    > @'Miharukun':
    >
    > > Anyway my project are using this engine! Thank you so much Jaxx for the engine!
    > >
    > > you can see it here
    > >
    > > [Golden Divinity Online Forum](gdonline.forumid.net)
    > >
    > > P.S : This game is made just for Educational purpose xD I don't take any donation or money from it.
    >
    > Looks good! Keep at it :D

    Oh ya jaxx, any idea why when i attack other player it doesn't lower his hp? 

    Edit: Also i will add all the credits on credits.txt and in game xD i will make Hall of Credits by putting NPC with ur guys name.

    Jaxx
    Scott
    Alatar
    Deathbeam
    Robin
    Ryoku Hassu
    TehDoug
  2. Anyway my project are using this engine! Thank you so much Jaxx for the engine!

    you can see it here

    [Golden Divinity Online Forum](gdonline.forumid.net)

    P.S : This game is made just for Educational purpose xD I don't take any donation or money from it.
  3. @'Tick':

    > Pretty sure it'd handle around 70 players, though I don't know for certain. It would also depend on the host of the server

    Tick can you solve why when i attack another player, it didn't damage his hp. it's like his hp still full after i using spell or normal attack
  4. @'whitespirits':

    > It works fine for me, I have killed a few NPC check u have set damages correctly

    Not Npc but Player. Other player 
    @'TehDoug':

    > Check stats like endurance etc and make sure you damage > there defence.

    What you mean? x-x me and him didn't use any armor, just using level 1 weapon. But our hp doesn't get damaged lol.
  5. @'lurv':

    > @'Miharukun':
    >
    > > @'Jaxx':
    > >
    > > > Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error.
    > > >
    > > > To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines:
    > > >
    > > > ```
    > > > 'Drop inventory items
    > > >
    > > >    For i = 1 To MAX_INV
    > > >    If Player(index).Inv(i).num > 0 Then
    > > >    If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then
    > > >    Else
    > > >        PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True
    > > >    End If
    > > >    End If
    > > >    Next
    > > > ```
    > > >
    > > > Recompile and you're good.
    > >
    > > I'm not kind of programmer but i'll try xD but what version of vb6 did u use? and how to recompile?
    >
    > To compile directly in VB6, use the play button on the top
    > To compile an exe, go into File and Make SkyServer.exe or whatever your source is called.
    >
    > These questions belong in Questions and Answers or you can use the search function

    I don't know what's wrong unless you tell me what part of the code it highlights

    Hightligt code
    ```
    Function GetPlayerVital(ByVal index As Long, ByVal Vital As Vitals) As Long
    ```
  6. @'lurv':

    > @'Miharukun':
    >
    > > @'Jaxx':
    > >
    > > > Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error.
    > > >
    > > > To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines:
    > > >
    > > > ```
    > > > 'Drop inventory items
    > > >
    > > >    For i = 1 To MAX_INV
    > > >    If Player(index).Inv(i).num > 0 Then
    > > >    If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then
    > > >    Else
    > > >        PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True
    > > >    End If
    > > >    End If
    > > >    Next
    > > > ```
    > > >
    > > > Recompile and you're good.
    > >
    > > I'm not kind of programmer but i'll try xD but what version of vb6 did u use? and how to recompile?
    >
    > To compile directly in VB6, use the play button on the top
    > To compile an exe, go into File and Make SkyServer.exe or whatever your source is called.
    >
    > These questions belong in Questions and Answers or you can use the search function

    Thanks ! :D but when i click the play button it says

    "Compile Error : User-Defined type not defined" x-x what's that?
  7. @'Jaxx':

    > Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error.
    >
    > To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines:
    >
    > ```
    > 'Drop inventory items
    >
    >    For i = 1 To MAX_INV
    >    If Player(index).Inv(i).num > 0 Then
    >    If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then
    >    Else
    >        PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True
    >    End If
    >    End If
    >    Next
    > ```
    >
    > Recompile and you're good.

    I'm not kind of programmer but i'll try xD but what version of vb6 did u use? and how to recompile?
  8. @'Tick':

    > I'll be taking a look and seeing what issues I find and what can be fixed
    >
    > * * *
    >
    > Well, I don't know what to tell you guys, I am running a 200x200, a 100x100, and a 50x50 map with no issue, also wanted to test the animated tiles and their lag, made a 200x200 map and made a autotile ground and an animated mask and am running it at 20fps, so about no lag. Also made a 50x50 map and filled every layer with a different animated tile and am getting about 9 or 10fps. So, yes, animated tiles will lag a game if they are the only thing there since I filled the layers, but other than that, no, you shouldn't have a problem now.
    > Also, I am running the files with VB6, but I didn't have an issue when I ran the .exes either.
    >
    > And did you all make sure that you're not copying data from the old versions over? I mean I'd try if I didn't know better, but make sure you don't, that will cause errors also. Make sure you start with a clean slate and delete the folders in the server data, but not the .ini files, only the folders.
    >
    > * * *
    >
    > Ha, I think I figured out what you might have done wrong. Ok, so when you make a map and give it the size, say it was a 10x10 and you make it a 50x50, you have to click send so that the map actually becomes that size, then you open the editor again and make the map how you want, otherwise, you're sending a map to the server that is out of bounds, you're sending the server a map for a 50x50 but the map is only a 10x10 so it breaks.

    Thanks! anyway any idea to remove the system when player die it will drop all the items?
  9. I just make a 50x50 map but after i done making it, the server says "Subscript out of range 9" or so like that, and then i need to restart and everytime i go to that map, the server always has Error message like that.. any idea? x-x

    http://s11.postimg.org/yzmgct3kj/error_1.png
  10. @'Jaxx':

    > What? lol
    >
    > * * *
    >
    > v4 has launched. Lots of bug fixes in this update, but I doubt I nabbed them all.
    >
    > WEEKLY UPDATES for the next little while. Be sure to check back every Friday. Be sure to continue reporting bugs on this thread. Thank you all for the ongoing support and enthusiasm. Sorry this took so long. Literally just got back from a week long camping trip about an hour ago. This was the first thing I did when I got home.
    >
    > Download: https://www.mediafire.com/?dcqnp73dj6du38b

    WOAHHH!!! THANKS JAXX UR THE BEST!! <3 I will always report any bugs or glitch i found on game and always checking this thread everyday xD

    After long wait finally xD woohoo!
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