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Miharukun

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Posts posted by Miharukun

  1. @'skyzero':

    > How would provide Example file ?
    >
    > I tried to do with any here , but nothing happened gave error in DX8
    > I think it was because of the dimensions .

    ```
    ' render chatbox

     Width = GUIWindow(GUI_NEWS).Width
     Height = GUIWindow(GUI_NEWS).Height
     'EngineRenderRectangle Tex_GUI(45), x, y, 0, 0, width, height, width, height, width, height
     RenderTexture Tex_GUI(45), X, Y, 0, 0, Width, Height, Width, Height
    ```
    In that line see the Tex_GUI (45). I put both graphic for it, but it works. This is the graphic.
    ![](http://s17.postimg.org/60w95zxzz/image.png)
  2. I'm currently trying to rip off the Refine System from this Eclipse source but i have trouble when ripping it.
    Maybe if you guys wants, after finish rip it to your guys game and it works. make a tutorial for it (for Skywyre version please)<3

    Credits to Dragonick

    [Client](http://www.mediafire.com/download/5eayq04p5r46vb6/Client+3.0.rar)
    [Server](http://www.mediafire.com/download/1nl17fc68d8piwx/Server+3.0.rar)

    How the refine looks like :
    https://www.youtube.com/watch?v=YJj1MCXh2iM
  3. If you guys encounter the same problem as me (The news invisible or didn't show up.) Try this

    At the bottom of ModGraphics, Public Sub DrawNews. Replace with this

    ```
    Public Sub DrawNews()

    Dim I As Long, X As Long, Y As Long, Sprite As Long, Width As Long
    Dim Height As Long
      ' draw background
      X = GUIWindow(GUI_NEWS).X
      Y = GUIWindow(GUI_NEWS).Y

      ' render chatbox
      Width = GUIWindow(GUI_NEWS).Width
      Height = GUIWindow(GUI_NEWS).Height
      'EngineRenderRectangle Tex_GUI(45), x, y, 0, 0, width, height, width, height, width, height
      RenderTexture Tex_GUI(45), X, Y, 0, 0, Width, Height, Width, Height

      Select Case PlayerInfo.CurrentWindow
          Case 0
                 ' Draw the text
          RenderText Font_Default, "Recent News", X + 120, Y + 20, White
          RenderText Font_Default, WordWrap(NewsText, Width - 70), X + 35, Y + 45, Brown
          Case 1
          RenderText Font_Default, "Patch Notes", X + 120, Y + 20, White
          RenderText Font_Default, WordWrap(PatchNotes, Width - 70), X + 35, Y + 45, Brown
      End Select

      For I = 59 To 61
          X = GUIWindow(GUI_NEWS).X + Buttons(I).X
          Y = GUIWindow(GUI_NEWS).Y + Buttons(I).Y
          Width = Buttons(I).Width
          Height = Buttons(I).Height
          ' render accept button
          If Buttons(I).state = 2 Then
              ' we're clicked boyo
              'EngineRenderRectangle Tex_Buttons_c(Buttons(I).PicNum), x, y, 0, 0, width, height, width, height, width, height
              RenderTexture Tex_Buttons_c(Buttons(I).PicNum), X, Y, 0, 0, Width, Height, Width, Height
          ElseIf (GlobalX >= X And GlobalX <= X + Buttons(I).Width) And (GlobalY >= Y And GlobalY <= Y + Buttons(I).Height) Then
              ' we're hoverin'
              'EngineRenderRectangle Tex_Buttons_h(Buttons(I).PicNum), x, y, 0, 0, width, height, width, height, width, height
              RenderTexture Tex_Buttons_h(Buttons(I).PicNum), X, Y, 0, 0, Width, Height, Width, Height
              ' play sound if needed
              If Not lastButtonSound = I Then
                  'PlaySound Sound_ButtonHover
                  lastButtonSound = I
              End If
          Else
              ' we're normal
              'EngineRenderRectangle Tex_Buttons(Buttons(I).PicNum), x, y, 0, 0, width, height, width, height, width, height
              RenderTexture Tex_Buttons(Buttons(I).PicNum), X, Y, 0, 0, Width, Height, Width, Height
              ' reset sound if needed
              If lastButtonSound = I Then lastButtonSound = 0
          End If
      Next

    End Sub
    ```
    And find ' render menus and 
    ```
    If GUIWindow(GUI_NEWCLASS).Visible Then DrawNewClass
    ```Below add (or in the bottom of that)
    ```
    If GUIWindow(GUI_NEWS).Visible = True Then DrawNews
    ```
    It will looks like this
    ```
    If GUIWindow(GUI_NEWCLASS).Visible Then DrawNewClass
    If GUIWindow(GUI_NEWS).Visible = True Then DrawNews
    ```
    Make sure you set the right Buttons in the InitialiseGUI. and your good to go!

    Credits to Benjo for Helping me solve this :D 
    and Kaymak for the Awesome feature<3

    ![](http://s30.postimg.org/a8ukx3or5/vb6_2015_12_24_10_39_34_065.jpg)
  4. @'BeNjO':

    > I'd advise you to remove the WC map and I would like to advise you to no use names from WC too. If it was not a complete rip off of WC then it would be a good game, But you basically copied all information from WC's game. Even the Baron Henry is copied from WC.
    >
    > ![](http://puu.sh/lgDen/b46ff76900.png)
    > ![](http://puu.sh/lgDfx/e81c05dcf6.png)
    >
    > From WCV
    >
    > > The first force “The Ekrom Army” is led by Baron Henry
    >
    > ![](http://puu.sh/lgDiT/5a5ac43d03.png)
    > ![](http://puu.sh/lgDkS/8c037e469a.png)
    >
    > ![](http://puu.sh/lgDmg/03e8c86332.jpg)
    >
    > ![](http://puu.sh/lgDu9/01a0240b97.png)
    > ![](http://puu.sh/lgDsI/df3cb41bc2.png)

    Because it would be the same as the Wc3\. I got permission too from the maker because i was working with him on this map :)
    I don't want to change the class description, faction, etc. except because each final class there's just total skills just 8-12 i want to increase it into 15-20\. Just that. Even he gave me the unprotected version of the map so i can copy all the data i need like Items, Sets, Weapons, etc.
    [![](http://s18.postimg.org/mupoxm285/etales1.png)](http://postimg.org/image/mupoxm285/)

    [![](http://s18.postimg.org/413w0m405/etales2.png)](http://postimg.org/image/413w0m405/)

    So, it would just like he's making this game on warcraft version and im in the 2d morpg version hehe :)
  5. ![](http://www.hiveworkshop.com/forums/members/157766-albums5725-picture97734.jpg)

    The kingdom without king

    > _"…In a land of magic and mystery
    > a kingdom falls asleep by unknown powers...
    > A kingdom without king.
    > The last king, the wise Albert died
    > by the hand of a strange sick...
    > his heir to the throne, Prince Valkan is lost.
    > Three spirits, three Forces...
    > Three factions fight for the kingdom
    > Voices in the chaos say
    > rumors about the rise of an undead army coming from the south...
    > Both the day and night seem to scream
    > Nature cries the wounds left by those undeads behind...If Valkan returns...
    > gloriously he will command the final war against the undead invasion.
    > ... Where is he?.. Is he really dead, as Henry thinks?
    > what about you?
    > what feels your heart?
    > What might you choose?..."_

    > Disclaimer : "Enthashara's Tales based on costum orpg map from Warcraft 3 by Blizzard. Warcraft is a registered trademark of Blizzard. Enhthashara's Tales are in no way affiliated with Blizzard and function as a non-profit fangame."

    Enthashara's Tales is a fan game based on the game Enthashara's Warcraft 3 Map.  The map is pretty fun it's an ORPG map i enjoy it alot but my friend who is the Maker of the map is busy with real life and sometimes we need to wait for about 3-6 months for a new updated map. So, i decided to make the Online version but in 2D. This game will have Faction System (need to find someone to add this feature, i'll pay but the currency of $ with rp is like Rp 140k = $10 so it's kinda expensive to me) Each faction grant you a bonus Faction Bonus. There's 4 Factions in this game each faction grants different
    Bonus. 

    I will update about this Information Later :) Now just go to the what we have inside the game

    Faction

    **Ekrom Army**
    “The Ekrom Army” is led by Baron Henry, and his songs says that they are the legitimate defenders of the kingdom. Faction bonus:+6147 HP bonus

    **Wolf's Fang Brotherhood**

    “The Wolf's fang Brotherhood” is home to people called rebels. They are declared Valkan main supporters, and expect a return to claim the throne. Nothing indicates about if their loyalty is true. Faction bonus: +4500 damage

    **Ancient Core of Enthashara's Brotherhood**

    “The Ancient Core of Enthashara” former home of sages and arcane mages always have declared themselves neutral, but the voices says some of their hearts are corrupted in the middle of the essence. Faction bonus:Adds +6147 Mana bonus

    **Blackhand Brotherhood**

    There is another force, a force that has never been known, only fables tell about this force “The Black Hand Brotherhood”. Some people believe that they are behind the undead invasion but at this time nothing can be true and nothing can be false.

    Classes

    **Novice**

     Novice Class is the first class in game. This stage gives you the genre and race paths to follow. Plus in game, novice's area was created thinking on training grounds for new players with quests & tutorials about game system and gameplay experience.
    Novice class divided into 3 that is Human, Orc and Elf. Each has 3 different next Classes.

    **Human**

    Novice Human is a hardworking character with good strength. Can learn basic surviving skills.[Novice power][Windwalk][Chainlightning][Inner Fire]. Human novice allows you to choose between Warrior, Soldier and Magician.

    * **Warrior**. Warrior Class was created for massive melee damage dealer. His skills allows hero to devastate any oponent while he is recovering life. Warrior can evolve to Knight Class at level 40, You can learn [War Scream][Vampire Groan][Phoenix Light][Frenzy].
    * **Knight. **To reach knight Class make sure you already level 40 and has good equipments, after that you need to find Baron Henry and talk to him, he will give you a Test by slaying an Elite Monster. Once you done go back to Baron and he will make you Knight. Can learn [Relax][Sword style][Accuracy]
    * **Dark Knight.** To reach Dark Knight you need level 85 and must have level 75-80+ Equipments because the Test gonna be so tough. You must complete Way to the oracle quest and after you complete it you will meet a strange guy who will make you into Dark Knight. Dark Knight can learn [Impale][Battle Expertise]

    Ima update this later since it's 1 AM in my country :) oh yeah maybe i will add more Skills, Items, Etc. So, what i said up there is not final or fix that it would be like that ehehe. night guys
  6. @'Growlith1223':

    > An integer's max is 32767(at least in vb6 it is, in .net it's the same size as a Long but a Long is larger in .net if i remember correctly) so yes, it can reach it, you shouldn't be using a variable bigger than what you absolutely need, it's waste of memory and a waste of speed

    Ahh that's what i needed :D thank you so much bro!

    so, i just go find byte and change it to Integer right?
  7. Anime that makes you cry like a lil kid = Angel Beats
    Anime that makes you burst out laughing = Gintama
    Anime that makes you puke alot or even worst = Boku No Pico
    Anime that makes you think that a Bald guy is Stronger than God = One Punch Man
    Anime that Everyone loves so muchhhh = One Piece
    Anime that full of Ecchi shet xD and Boobs = Tu Love Ru, Seikon No Qwaser, High School of the Dead, Highschool DxD
    Anime about a nerd getting girls (its pretty epic seriously) = The World Gods Only Knows
    Anime that full of nonsense girl playing games = Umaru.

    Sorry for my bad grammar xD
  8. @'BeNjO':

    > @'Growlith1223':
    >
    > > as i read this entire thread im seeing the use of a Long in a situation where it will most likely never reach that high, it would be better to use an Integer, while it's not much there is a tiny bit of a faster read/write on Integers than what it would be on a Long
    >
    > This ^

    So i change it to Integer or Long? x-x do integer can reach 32k?
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