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lurv

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Everything posted by lurv

  1. @'Jaxx': > What? lol > > * * * > > v4 has launched. Lots of bug fixes in this update, but I doubt I nabbed them all. > > WEEKLY UPDATES for the next little while. Be sure to check back every Friday. Be sure to continue reporting bugs on this thread. Thank you all for the ongoing support and enthusiasm. Sorry this took so long. Literally just got back from a week long camping trip about an hour ago. This was the first thing I did when I got home. > > Download: https://www.mediafire.com/?dcqnp73dj6du38b You should tag bugfixes and the features you add in so we don't have to switch engine every time you make a release so we can make our own features and make client edits such as rendering UI and stuff Like this ``` ' v4 CODE HERE ``` * * * @'lurv': > @'Miharukun': > > > @'Jaxx': > > > > > Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error. > > > > > > To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines: > > > > > > ``` > > > 'Drop inventory items > > > > > > For i = 1 To MAX_INV > > > If Player(index).Inv(i).num > 0 Then > > > If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then > > > Else > > > PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True > > > End If > > > End If > > > Next > > > ``` > > > > > > Recompile and you're good. > > > > I'm not kind of programmer but i'll try xD but what version of vb6 did u use? and how to recompile? > > To compile directly in VB6, use the play button on the top > To compile an exe, go into File and Make SkyServer.exe or whatever your source is called. > > These questions belong in Questions and Answers or you can use the search function I don't know what's wrong unless you tell me what part of the code it highlights
  2. @'Miharukun': > @'Jaxx': > > > Tick is correct. If you're making new map boundaries but have not sent the map to the server, the server doesn't know that the new map boundaries are 50x50, so when you walk outside of the old map boundaries, the server thinks you're outside of map bounds and causes an error. > > > > To stop all items from being dropped on death, go ahead and open the Server src, go to modPlayer->OnDeath and delete these lines: > > > > ``` > > 'Drop inventory items > > > > For i = 1 To MAX_INV > > If Player(index).Inv(i).num > 0 Then > > If Item(GetPlayerInvItemNum(index, i)).BindType = 1 Or Item(GetPlayerInvItemNum(index, i)).BindType = 2 Then > > Else > > PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i), True > > End If > > End If > > Next > > ``` > > > > Recompile and you're good. > > I'm not kind of programmer but i'll try xD but what version of vb6 did u use? and how to recompile? To compile directly in VB6, use the play button on the top To compile an exe, go into File and Make SkyServer.exe or whatever your source is called. These questions belong in Questions and Answers or you can use the search function
  3. @'Jaxx': > The premium version of this engine, the one I'm using for my personal projects, has no bugs at the moment. That means that I've fixed every bug present in the engine before. One of the reasons v4 hasn't launched yet is because this engine is the lowest on my priority list. I've been quite busy of late, so it's just taking me a while to find time to spend working on this engine. How much would the premium engine cost if you would sell it?
  4. I need two things for my EO3.0 game(I use the skywyre version) I'll pay you $50 for the menu system and $20 for the login screen. I will go into detail on what i need and more info on what i want if you add me on skype. Here is what i need: * A dx8 rendered login menu with a spinning graphic behind some text. I also need a wisp graphic to be floating up from the bottom of the screen at several places. The menu should say NEW GAME, CONTINUE, CREDITS, QUIT and be controlled with the keyboard when selecting log in and stuff. * A fully keyboard controlled in-game menu like final fantasy 7 where you can access your inventory, spells, party etc. I will go into detail on what i want the in-game interfaces to look like if you add me on skype. The new inventory and spells UI should work like a list where it displays the item icon, name and amount in the stack. **EDIT: NO LONGER NEED THIS** My skype: emil1000123
  5. Yeah, i'm deciding to pay someone to render shit via dx8 instead.
  6. The first time somebody ever complimented my graphics wow I guess it really pays off to spend time on graphics, huh.
  7. You can't compare a genre with another genre. If you're gonna make an online rpg, that's one thing, and if you're gonna make an offline rpg, that's another thing. It's two completely different type of games and is subjective if it's worth or not. But it's definitely overpriced.
  8. ![](http://puu.sh/iShG3/fff56774d4.png) Working on the overworld. :)
  9. [DELETE THREAD PLEASE.] Originally, i was paying for fixing up one of my tiles, but i did it myself. Sorry lol.
  10. ![](https://photos-1.dropbox.com/t/2/AACJUm_cqvDMSTQr5bWXYHBXDEgQ3Ivw8huTng-Edw4kVQ/12/233236047/png/32x32/1/1436292000/0/2/Old%20World%20Title.png/CM_Mm28gASACIAMgBCAFIAYgBygC/CaU7A6KLnqhIH-xNv-88wR19NnZsT6OPnLipGJ7czZE?size=1600x1200&size_mode=2) **What is Old World?** Old World will be an online open world exploration game with treasure, monsters and more treasure! **How far have you got on the project?** I've got to the point where i've downloaded the skywyre engine, made some graphics and started working on the new UI and some new game mechanics to give it more of a "JRPG Feel". **What's unique about Old World?** The game will have an overworld like the old final fantasy games where walking will cause random battle encounters and teleport your character to a map where you fight monsters. You will be able to travel the seas and fly in the sky with your airship! There will be a wide sortiment of classes as well as being able to switch classes and save your progress on your old class. Players will be able to claim pieces of the land for themselves and their guild. Leveling up your first class will be done through the main story. * * * **Content sneak-peek** **Screenshots** >! ![](http://puu.sh/iQsZm/6a06bbc1f5.png) >! Character sprite template and temporary tileset. Removing the main buttons from the screen as i'm reworking the UI. Also fixing up the hotbars so they actually fit in the UI. lol. >! ![](http://puu.sh/iQt1N/518a798216.png) Unfinished UI that comes up when you press ESC. You won't be able to interact with item and spell menus in combat, so put a maximum of 8 items or abilities on your hotbar. * * * **Music** Old World's original soundtracks can be found [[/color]**[HERE](https://soundcloud.com/giacomo-malandruccolo/sets/old-world-ost)]** * * * **Story** >! Replace (adventurer) with your chosen player name. >! The plot revolves around (adventurer). A supposed amnesiac who washed up on the shores outside the town of Lum. (adventurer) enters the nearest town of Lum. (adventurer) is quickly overcomed with nausea and a mind-piercing headache as he faints. (adventurer) wakes up in a castlebed, with a beauty leaning over his bed, fast asleep at his side. As though natural, he gets out of the bed and is struck with two thoughts: Where am i? What happened? >! The sleeping beauty wakes up, rubs her eyes and utters a name; (adventurer)? >! The headache runs wild again. "(adventurer)?". Who's "(adventurer)?". The beauty explains to (adventurer) that his name is indeed (adventurer). After all, it said so in the ID that was in his uniform. "(adventurer)…" Echoes through his mind. It's his name. Why of course, how could he ever forget the name his parents gave him? >! The beauty introduces herself as the princess of Lum and tells (adventurer) that she found him at the gates of town when on a stroll. Everybody was avoiding the poor adventurer lying face down in the dirt, so she took him in, even though the king was very against it. But knowing how stubborn she was, the king let (adventurer) sleep in the castle. >! There's a ruckus in the castle halls. (adventurer) and the princess look at each other, both wearing a puzzled look. The door bursts open. >! "A bird? A bird-looking.. thing?", exclaims (adventurer). The bird just stares at (adventurer) with an intense look, the tension growing stronger and stronger every millisecond that passes. "W-wha-" (adventurer) is cut off. "I-it's one of them! We've found one of them!", the bird stutters while hyperventilating. >! The king runs in with his servant, both panting. >! "What's with all the commotion?", says the king while trying to birdch his breath. >! The bird, eyes still fixated on (adventurer), utters the same words again. "I-it's one of them!" >! The king's heart skips a beat. Did he really just hear what he thinks he did? "Are you sure?", the king tries to ask, but is cut off half-way. >! It's explained that the bird is a rare species born only when global birdastrophes are about to occur. The bird can also prophesize how to prevent the birdastrophe from happening. "This is one of the people that will destroy the warplague!", the bird shouts triple-exclamatively. >! The king and the bird explain the warplague is a plague created by an vengeful god that is killing the earth and infecting people. Although the disease spreading to people as well is rare, but if nothing is done, the chance of it spreading to humans will increase exponentionally, ultimately destroying the both the planet and the human race. >! The bird explains that to stop the warplague, you have to find eight spirits with great influence on history, find the heart of the world and bring them there to pray. Only then will the planet be vaccinated against the plague and ultimately with nowhere to go, the plague will be destroyed. >! Filled with a sense of duty, (adventurer) decides to head out to find these eight spirits. Just as (adventurer) is about to leave, the princess shouts "Wait!" The princess asks (adventurer) to take her with him on his journey, but the king strictly protests knowing it's a dangerous journey, for the fear of his daughter's life. She makes a speech about how she can't just stand around and do nothing while (adventurer) risks his life to protect the planet and humanity. "I have to help. I can take care of myself. I'm not weak. I can't let more people fall victim to the warplague!" But the king still persists. She was not going to leave on that journey. Absolutely not. The princess sighed and looked down in defeat. "Okay, then.. Father.." >! The princess headed up the stairs and back into her room. >! The king and the bird now give the player a tutorial on controls, commands, how to fight and abilities. At the end of the tutorial, the princess comes running down the stairs dressed differently with a bag on her back. "(adventurer)!!!" She runs past the king and the bird and grabs (adventurer) by his arm, tugging him along with great speed. "!!!>", the king shouts, his facial expression filled with both surprise and anger. >! You are now taken outside the town in the overworld, where the princess says that her aunt knows about one of the spirits and that they should visit her. >! The story is now divided into 7 arcs. Why 7 and not 8? There are plot twists. If you'd like to hear them, i can spoil it for you :) * * * **Updates** Nope. No updates so far.
  11. Did you fix the spell issue and not being able to move with 2 people on the server yet? Adiif1 fixed a lot of bugs for me, you should probably talk to him about these if you haven't fixed them.
  12. I know that VB6.0 can use animated GIFs But i don't know how to make a good quality GIF with high framerate. I've tried using Adobe flash CS6 and having 300 frames on a rotating object, but it slows it down and makes the quality 'grainy' or 'noisy'. Not sure how to explain it Can you make an SWF play in the background instead?
  13. Yeah, the king had to give up due to her stubbornness and nagging. The adventurer is a ressurrected individual from thousands of years ago, which makes him the 8th soul to collect. Yes, you yourself are one of the souls. Your body materializes at the bottom of the sea. And yes, there is a 'good' god. The vengeful god used to be one, but here's his story: He used to watch over a town of humans, giving them fertile crops and rain. When the crops died because the humans weren't taking care of them properly, the humans got angry. They chased the god out of their town and destroyed his shrine. The god knew it wasn't his fault. But the humans hated him anyways. The hate created hate, and so a vengeful god was born. The princess is killed by the mad god after the 4th soul is collected. She comes back at the end of the game where you find out she's the 7th soul and you are the 8th soul. The aunt can't go and collect these souls because she's not very strong. The souls reside withing war-torn fields and caves where other monsters and problems occur.
  14. So, i've been working on this project for a while and recently changed engine and decided to revamp basically everything including graphics, maps, how combat works and adding classes. This game will have more of a JRPG feel to it, such as travelling an overworld, going into towns, caves, dungeons and having random battle encounters that take you to an instanced map where you fight random area monsters. The game will also feature a main storyline with unique characters and plot twist. Check out the plot summary here. The engine i'm using is Skywyre v3\. The game will be entirely free-to-play with the option to donate for purely cosmetic things and a small donor name and chat badge. The team so far looks like this: lurv a.k.a. Kart: Code, Graphics, Music, Administrator adiif1: Code, Administrator Killnumb: Music, Moderator Ali: Graphics, Administrator Things i need: Sprites, Pixelators(Map tiles, Character Sprites, animations) Game Administrators, content makers. MIDI Music makers **READ: Before reading any more, if you want to join the team, I can't pay you anything. I'm broke. And by contributing to the game in any way, you agree that i as a project leader can use all of the content and contributions you've made for free.** **If you do decide to join the team i WILL add you to the credits.** Screenshots of how far i've got on the project so far. ![](http://puu.sh/iPhAL/faa9587e97.png) Character sprite template and some base tiles. Subject to change. ![](http://puu.sh/iPi3I/9171949397.png) Revamped Final Fantasy-esque menu when you press ESC. It's not done by far. I'm making it so it's entirely keyboard controlled.
  15. I'm writing story for my game Old World. This is a shorter summary rather than full-dialogue. Some elements are a bit cliché but vital to fit the gameplay. (adventurer) replaced with your character name. The plot revolves around (adventurer). A supposed amnesiac who washed up on the shores outside the town of Lum. (adventurer) enters Lum. (adventurer) is quickly overcome with nausea and a mind-piercing headache as he faints. (adventurer) wakes up in a castlebed, with a beauty leaning over his bed, fast asleep at his side. As though natural, he gets out of the bed and is struck with two thoughts: Where am i? What happened? The sleeping beauty wakes up, rubs her eyes and utters a name; (adventurer)? The headache runs wild again. "(adventurer)?". Who's "(adventurer)?". The beauty explains to (adventurer) that his name is indeed (adventurer). After all, it said so in the ID that was in his uniform. "(adventurer)…" Echoes through his mind. It's his name. Why of course, how could he ever forget the name his parents gave him? The beauty introduces herself as the princess of Lum and tells (adventurer) that she found him at the gates of town when on a stroll. Everybody was avoiding the poor adventurer lying face down in the dirt, so she took him in, even though the king was very against it. But knowing how stubborn she was, the king let (adventurer) sleep in the castle. There's a ruckus in the castle halls. (adventurer) and the princess look at each other, both wearing a puzzled look. The door bursts open. "A cat? A cat-looking.. thing?", exclaims (adventurer). The cat just stares at (adventurer) with an intense look, the tension growing stronger and stronger every millisecond that passes. "W-wha-" (adventurer) is cut off. "I-it's one of them! We've found one of them!", the cat stutters while hyperventilating. The king runs in with his servant, both panting. "What's with all the commotion?", says the king while trying to catch his breath. The cat, eyes still fixated on (adventurer), utters the same words again. "I-it's one of them!" The king's heart skips a beat. Did he really just hear what he thinks he did? "Are you sure?", the king tries to ask, but is cut off half-way. It's explained that the cat is a rare species born only when global catastrophes are about to occur. The cat can also prophesize how to prevent the catastrophe from happening. "This is one of the people that will destroy the warplague!", the cat shouts triple-exclamatively. The king and the cat explain the warplague is a plague created by an vengeful god that is killing the earth and infecting people. Although the disease spreading to people as well is rare, but if nothing is done, the chance of it spreading to humans will increase exponentionally, ultimately destroying the both the planet and the human race. The cat explains that to stop the warplague, you have to find eight spirits with great influence on history, find the heart of the world and bring them there to pray. Only then will the planet be vaccinated against the plague and ultimately with nowhere to go, the plague will be destroyed. Filled with a sense of duty, (adventurer) decides to head out to find these eight spirits. Just as (adventurer) is about to leave, the princess shouts "Wait!" The princess asks (adventurer) to take her with him on his journey, but the king strictly protests knowing it's a dangerous journey, for the fear of his daughter's life. She makes a speech about how she can't just stand around and do nothing while (adventurer) risks his life to protect the planet and humanity. "I have to help. I can take care of myself. I'm not weak. I can't let more people fall victim to the warplague!" But the king still persists. She was not going to leave on that journey. Absolutely not. The princess sighed and looked down in defeat. "Okay, then.. Father.." The princess headed up the stairs and back into her room. The king and the cat now give the player a tutorial on controls, commands, how to fight and abilities. At the end of the tutorial, the princess comes running down the stairs dressed differently with a bag on her back. "(adventurer)!!!" She runs past the king and the cat and grabs (adventurer) by his arm, tugging him along with great speed. "(PrincessName)!!!", the king shouts, his facial expression filled with both surprise and anger. You are now taken outside the town in the overworld, where the princess says that her aunt knows about one of the spirits and that they should visit her. The story is now divided into 7 arcs. Why 7 and not 8? There are plot twists. If you'd like to hear them, i can spoil it for you :) Also, i need a name for the princess. Anybody got ideas?
  16. Accidental thread duplicate. Lol
  17. lurv

    Menu UI

    @'Helladen': > I don't think a RPG menu is something you came up with. This is a layout that is very basic and commonplace in RPG Maker/Final Fantasy. Yes, I know RPG Maker is a Final Fantasy rip off RPG engine, don't correct me. My personal opinion is that, having a minimalist GUI is better than a overcomplicated one. Fable III is a prime example, the WORST menu ever designed. Yeah. It was a joke. It's an obvious rip off from final fantasy 7\. you can google it :P Still using this UI though, cause i like FF7 so much.
  18. I'm liking this engine. I want to make a final fantasy 7 styled menu system. (you press esc or space to bring up a menu that covers the entire screen where it says ITEMS, PARTY, SPELLS etc. Willing to pay $30\. I do all the graphics for the menu and if you don't understand i can explain more
  19. lurv

    Menu UI

    So uh, what do you guys think of my UI? ORIGINAL IDEA DO NOT STEAL ![](http://puu.sh/iNa6c/b90966d5a9.png)
  20. lurv

    About my other account

    My other account, previously called lurv, real name "Tic Tac 2" has been broken since the new forums and i cant retrieve password either since i dont know my email. Is there any way to get it back? I could prove ownership of the WIP game i posted
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