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lurv

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Everything posted by lurv

  1. @'boasfesta': > the **price become 3,5x lower** when converted for USD$ not sure if money works like this
  2. The knightsmith class is confusing and sounds really corny. "Axe Hell Power!!!". Yeah, lame. Also as said by Jaxx, you should really get original on the class descriptions. Basing a game around PvP could be hard because of how low your playerbase will be. For me at least, dubbed skill sounds are pretty annoying and adds less RP value to your character, making them not sound like you want. RMXP Graphics are a turn off for a lot of people because of how widely used they are. I personally wouldn't play this and i'm not just saying this to be mean, i'm meaning to give you constructive criticism so you can improve. Good luck on your game friend
  3. Bug report: Saving class requirement doesn't work in item editor. How to fix? x_x
  4. Before anything else, i'm using skywyre engine. I recently changed my chatbox size to 375x75 and relocated it to the bottom right of my game screen, now the buttons aren't clickable when going into an event chat or getting a trade/party request. It's like the detection box for clicking is way further down than what it should be. When clicking all the way down there(look at red arrow in picture) it triggers the first dialogue option. What part of the code do i need to change? Is it in DrawDialogue? Is it in any of the MouseUp code? ![](http://puu.sh/jaUoB/9bc6e7a052.png)
  5. lurv

    JRPG Menu progress

    ![](http://puu.sh/j5RhP/6cbdfc803b.png) spells progression
  6. @'Miharukun': > Hey, how to change the character sprite size? It is using VX with 3x4 right? i wanna make it 4x4 but when i try change it to 4x4 the character in game is messed up x-x. Where can i change the sprite size? Go into config.ini and change charastyle from 1 to 2 or whatever. experiment with it.
  7. ![](http://puu.sh/j5RhP/6cbdfc803b.png) Progress on the JRPG menu
  8. @'Jaxx': > As well as a fix to Spell Evolution Can you write a changelog or how to add your fixes to previous versions? :p i'm using v3 with lots of bug fixes. There was a bank glitch where you couldn't withdraw a bunch of items, stackables, none attributed items etc. Looking forward to pvp fix and spell evolution fix.
  9. @'TehDoug': > they mean its obviously smaller than the original, hence why its over lapping. They mean change the width (make it wider) to make it fit… That would defeat the whole purpose of me scaling it down to fit the UI in the first place. I need to scale it down and change the characters per line
  10. @'Abyss': > Change the width of the chat window. You just changed the graphics @'Gahduvdeth': > Well, if you were to use a monospace font, it could be fixed by adjusting character count. > > But changing the width of your gui would definitely be the easier fix. I did change the width. It's 375 now
  11. Look at the screenshot. See how the characters overlap UI before starting a new line? Where do i find the max character count per line? Edit: I think it's not character count based because each character is different in width? ![](http://puu.sh/j2eGj/44b85a0c0e.png)
  12. I stumbled upon the code by accident, but i've fixed it. I changed 9 to MAX_HOTBAR but there was still a code that said SendHotbarUse 9,10,11,12 in Sub HandleKeyUp ``` ' hotbar If Not chatOn Then For I = 1 To MAX_HOTBAR If KeyCode = 48 + I Then SendHotbarUse I End If Next If KeyCode = 48 Then ' 0 'SendHotbarUse 10 - Disabled, causes subcript out of range because max hotbar is 8 ElseIf KeyCode = 189 Then ' - 'SendHotbarUse 10 - Disabled, causes subcript out of range because max hotbar is 8 ElseIf KeyCode = 187 Then ' = 'SendHotbarUse 10 - Disabled, causes subcript out of range because max hotbar is 8 End If End If ``` That is my fixed code. I just disabled the sendhotbaruses in case i want them in the future. for some reason For I = 1 To MAX_HOTBAR was 1 To 9\. Weird.
  13. Ever since i changed my MAX_HOTBAR = 12 to MAX_HOTBAR = 8 it has given me subscript out of range if i use any of the keys 9, 0, - or = The subscript out of range highlights this ![](http://puu.sh/j2bxh/08abcc1305.png) **FIXED. CHECK OUT THE THREAD IN CASE YOU HAVE THE SAME ERROR AFTER CHANGING HOTBAR NUMBER.**
  14. How do i check if a hotbar slot has an item or spell on it? I don't know how to use Hotbar(Slot) FIX: A couple of minutes of not being lazy made me find out how. ``` If Hotbar(1).sType = 0 Then ``` Checks if hotbar #1 type is 0, which means that the hotbar is empty. ``` If Hotbar(1).sType = 1 Then ``` Checks if hotbar #1 type is 1, which means the hotbar has an item on it. ``` If Hotbar(1).sType = 2 Then ``` Checks if hotbar #1 type is 2, which means the hotbar has a spell on it.
  15. In my honest opinion, i don't think you should advertise a spanish game in english. I have no idea what the website says. You might wanna put some images and information up about your game. Second of all, the RPG Maker XP graphics are kind of unappealing, to me, at least. Also, you might want to put what's unique about your game and why you should play it. Good luck on your game and best wishes
  16. @'TehDoug': > lol soz hard. no problem fam
  17. lurv

    JRPG Menu progress

    @'Agoraphobic': > I love it. ^_^ Thanks fam, i love it too :]
  18. lurv

    JRPG Menu progress

    Making nice progress on my menu :) Browsing items with keyboard now works, selecting item now works and USING/DROPPING that item also works. Working on assigning to hotbar and going back using X key ![](http://puu.sh/j1J7N/f0d4db4293.png)
  19. I still need the DX8 rendered login menu lol read the thread
  20. ![](http://puu.sh/j0bTX/259bc0bdbf.png) Making progress. This isn't hard at all.
  21. Looking back at this, i now realize how easy it is to make this keyboard-controlled menu. All i have to do is use variables, and draw the Y and X depending on what my variable is. I use the variables InvChoose, MenuChoose, SpellChoose to decide what spell, item or menu i'm choosing. Each time i press S the cursor moves Y + 18 and each time i press W it moves Y - 18.
  22. This inspired me to start learning to code. I'm starting with java, then moving onto C# and then .NET
  23. @'TehDoug': > The work is way too much for the price, Fair play VB isn't used much and this could be done a lot easier in other programming lang's. But no way I'd do any of the above for the price of a pizza.. Rendering a menu with dx8 shouldn't be hard, or so a lot of people have said. I can change the price of the menu to double the price though. $40 And when it comes to the UI, i will provide ALL the UI needed, so only code work needs to be done. EDIT: Made it $50 instead
  24. Man, i wish i could code well.
  25. Sorry. I didn't read your post so i wouldn't know you said the same thing. But is it really that big of a deal? Come on lmao
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