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Suky

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Posts posted by Suky

  1. @mohenjo-daro oh nice, it's so cool

    I suggested for merchant player system, if you want and can, a similar system like this with preview of items for sell

    ![alt text](https://www.g4ko.com/imgz/merchant2.jpg)

    NPC faction option too (like for guardians or anothers npcs friendly for a faction)
    - Furniture system and house system
    - Party list system
    ![alt text](https://i.imgur.com/DLGFAPK.png)
    - Cast a skill without having a user or NPC as a Target (For example, click on some sector of the map and let the skill cast in the area where it was marked
    - Titles System like [KING]nameplayer [PRINCE]nameplayer where we can upgrade this Title forward if we use the currency of the game (as a system of internal donations, I do not speak of a game ptw) I do not know if I explain
    - New option of NPC (Boss) where every time it appears there will be a global message of its appearance
    - Email system
    - Forge system (which can be fused with the crafting system, as an example "I have crafted two diamonds which I will forge in my silver sword and I will turn it into a sword +3")
    - Replay a sound or battle music when i'll attack a NPC or another player
    - Gate for towns (when i'll go to gate appears a list of towns where I can select to go)
    - Icons creator for guilds like mu online
    ![alt text](https://i.imgur.com/RjOkqeo.png)
    - Guilds rank grade (example: if you have with more of 100 points you guild is grade 1 and now all members have a cape (we can change item for guild grade 1, 2 or 3)
    - List of quests in a sector of the screen
  2. @mohenjo-daro oh great, when do you plan to work on it? That is, in what version of the engine.

    I was thinking that it would be good the possibility that certain objects require a certain faction, as an option of use.
    Another good option would be to be able to add prizes in case a certain user of a faction eliminates an enemy of another faction, for example: coins that are only obtained by eliminating an enemy faction member.
  3. Hi! Im from Argentina and I now have $80usd for buying a good engine with a lot of features like this

    - Dynamic Merchant system
    - House system
    - Factions system
    - House system
    - Pet system
    - Talent system
    - Forge system
    - Crafting system
    - Etc

    If any have a similar engine can send me a PM for contact with me
  4. Hi,

    My name is Erik and im from Argentina. Obviously my native language is Spanish, I respond to your theme with the reason of offering you my service as a content creator for Spanish players I do not know if you have a forum, but if so, you could create a multilanguage section. I speak both Spanish and Portuguese.

    Maybe I will help you a lot, even could create a patch in Spanish of the translation of the game, clearly I will be in charge of translating without problems. This will make people who do not know English can play the game in a comfortable way.

    I will take care of helping the Spanish and Portuguese players to adapt in the game, you simply have to give me the tools (a support forum in Spanish and others)

    https://www.facebook.com/profile.php?id=100008171017223

    Thanks.
  5. Thanks for everything, I will be grateful for these types of aid. Addition it will help me learn more about programming.

    Later i post more screenshots, now I am creating other maps, **I go now for a dungeons and lakes**. After a couple of maps i will start with the **creation of a city** fairly comprehensive 100x100\. Remember that **Bellua Village** is 60x80
  6. @'sherwin':

    > http://prntscr.com/90ae2a
    >
    > This is too much plain that's why i can't give higher than 7 ratings on map..
    > Try to improve your mountain style
    > I only like your forest style map a little bit (because it lack some details)

    I'll try to improve it. Though forests, I think is what I put more detail, like the Village. But i try to improve them.
  7. How about you guys, I'm grateful for your comments. I try to do the best I can, my favorite section was always the development of a game, I do not know much programming. This project will cost much follow, unfortunately I do not have any help, there is no programmers who speak Spanish, with the purpose of putting together a team.  I wish I could get help and fulfill my long-desired dream, the dream of creating Suankee World. I would create as many systems as I want, but these are my limitations, thanks for the love they gave to this project.

    I wish I could create at least half of the systems that I want in my game. :P 

    ![](http://i.imgur.com/L0Xxsaf.png)

    ![](http://i.imgur.com/CkSAF6i.png)

    ![](http://i.imgur.com/VtNULTV.png)

    ![](http://i.imgur.com/g6rmjEW.png)

    ![](http://i.imgur.com/7alXwQc.png)

    ![](http://i.imgur.com/FjU5KEu.png)

    Certainly in this community everyone know how to use VB6 most experienced. I would like to pay for a little help, to add the systems that I want, but there is much difference between the dollar and the currency of my country. I would not reach the life to pay those figures. Not even counting on the money.

    Regards buddies, have a nice day.

    :D
  8. **About Game**

    **Suankee World** is a open world based on Knight Online. This game is Realm vs Realm (RvR and PvP style).  My main idea is that despite the war between the two factions too have interaction in a city where there is a truce known as **Moradon Town**

    Wars are planned each day some time Sunday where there will be two camps. The **factions will attack the entrances to the dens of the leaders and captains**, as well as defend them if they are being attacked and later they may attack the **Leader Main Camp**. After the victorious faction may invade the enemy city.

    There will be an exclusive area for PvP between the two factions where **they can go to any hour of any day**. There will be benefits for killing an enemy of the other faction; receive a currency called 'National Point' to be interchangeable in the global shop to buy upgrades for armor.

    In the daily war zone you can find any Boss they'll drop unique items and can only be killed in group.

    **Information Aditional**

    First impressions of the Open Beta phase will more than thirty maps between them are the towns of Human and Orcs, of course, there will be two different factions will have enough classes to pick, only depends on you what you want to be. Classes evolve according to your level through tasks in the open beta will be around thirty or more tasks so they can test a full missions.

    The game's story will be published once they begin to reach users, is based in medieval times when the mythological gods ruled the earth, your character will start to be a semi-god where you you you encargarás to make it a true God, you will fight against strong beasts against other Gods and you'll run into many surprises, enough dungeons to not get bored at any point in the journey across the continent to find you the Gods giving a gift which can get enough attributes that will be useful, assignment and up you fight them Whose side will you be?

    - **Beginning of Adventure**: When you get to level 10 and kill the Goblin Cursed need to give the head to the Old Man and he will leave to continue the adventure, just come out of the village you'll encounter this beautiful prairie

    ![](http://i.imgur.com/x0BCWOu.png)

    ![](http://i.imgur.com/te1gS3a.png)

    **Systems**
    **-** Customization Character

    - Friendlist System
    - All **Skywyre v6** Features
    - GlobalShop System
    - Target Details System
    - Spell for TP to Members in Party
    - Book System (Like EFF)
    - Skills System (Like EFF)
    - Ranking System

    **Possible Systems**

    - Mounts System

    - Talent System
    - Auction System
    - Quest Task System
    - Merchant in Town (Possibility player can make a merchant in town where you can open a window for check all items for buying it)
    - Faction System (This is important, the game is RvR. This is a priority now)

    **Other media**

    [https://www.youtube.com/watch?v=PQRsXHWd0E8](https://www.youtube.com/watch?v=PQRsXHWd0E8)

    [https://www.youtube.com/watch?v=0LUxGUGTwFE](https://www.youtube.com/watch?v=0LUxGUGTwFE)

    https://www.youtube.com/watch?v=HoM3uo9nNjk

    [https://www.youtube.com/watch?v=2W6TK-k0xuU](https://www.youtube.com/watch?v=2W6TK-k0xuU)

    PS. Sorry but this videos only in Spanish  :P

    ![](http://i.imgur.com/Jyz5CFb.jpg)
  9. Hello guys, this guide is in based on LevelUP Sound. It is basic and will be easy to understand.

    Video Preview (Including others sound effects like LevelUP, Death and Walk)
    https://www.youtube.com/watch?v=YWpQ51AI80c

    **Client Side**

    After this
    ```
    ' spells

          Case SoundEntity.seSpell
              If entityNum > MAX_SPELLS Then Exit Sub
              soundName = Trim$(Spell(entityNum).Sound)
    ```

    add this
    ```
    ' Walk

            Case SoundEntity.seWalk
                soundName = Trim$(WALK_SOUND)
    ```

    add this on **ModConstants**
    ```
    'WalkSound

    Public Const WALK_SOUND As String = "SOUNDHERE.wav"
    ```

    Now find this
    ```
    ' Sound entities

    Public Enum SoundEntity
       seAnimation = 1
       seItem
       seNpc
       seResource
       seSpell
       ' Make sure SoundEntity_Count is below everything else
       SoundEntity_Count
    End Enum
    ```

    Below it add this
    ```
       seWalk
    ```

    **Server Side**

    Find this
    ```
    ' Sound entities

    Public Enum SoundEntity
       seAnimation = 1
       seItem
       seNpc
       seResource
       seSpell
       ' Make sure SoundEntity_Count is below everything else
       SoundEntity_Count
    End Enum
    ```

    Below add this
    ```
      seWalk
    ```

    Okey, now go to ModPlayer and find this
    ```
    Sub PlayerMove(ByVal index As Long, ByVal Dir As Long, ByVal movement As Long, Optional ByVal sendToSelf As Boolean = False)
    ```

    Below '**mapnum = GetPlayerMap(index)**' add this
    ```
       SendPlayerSound index, GetPlayerX(index), GetPlayerY(index), SoundEntity.seWalk, 1
    ```

    It is very simple :D
  10. What would be the solution to this? He previously served me when I tried it, but now I want to do it and no longer works for me, I do not understand what is wrong. I tried searching everywhere how to make it work and can not. Before I could run two times on the server and now not even run both times.
  11. The server already had a system of time, but I adapted to day / night system. At that time I could make it work (for my mistake) I deleted my folder and I lost my modifications and now tried to make the process of adaptation and have that error.

    The system we use is the same Skywyre. I want passed it as is and i have this error.
  12. Hi friends, i implemented in my engine system of Day/Night from Skywyre and i have this problem when open the server (i do not modified any code in source, i don't change the 'GameSecondsPerSecond' and nothing

    ![](http://i.imgur.com/4dao2ay.gif)
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