iSnow
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There has been a surge of custom versions mainly thanks to Advanced being such a large choice on eclipse projects and because of the new developer contest. I will say Custom versions should NOT be a huge mess of tutorials without proper optimization and a reason to use it. Eclipse Dawn was popular before it was removed despite being very similar to 2.3 because it had new GUI and optimizations, and the GUI part really got to people next to multiple characters.
Also, you can't rely on everyone else to add X factor. We waited a long time to see Projectiles and Guilds become publicly available as source tutorials and only now is Eclipse having a Renaissance of new features, developers and systems. -
Looking fantastic so far Ertzel. That idea for a link between quests and guilds is a good one, and look into an event to give out a quest by a command, and perhaps a few requirements.
And I suggestion, for shadow rendering, try to add that, but make it scale based on the NPC size, that would be cool. -
I still wonder why they get away with so much shit. Would Nintendo actually agree to this liez? No.
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It seems as though PETA is deliberately ruining the childhood of kids and going against human nature seriously. I lol'd at Super Tofu Boy though.
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**BIG UPDATE**
Thanks to interest in this project we've hired a new programmer and now we're moving off the Eclipse platform and onto our own engine in C#!
Say hello to Genaga as our new programmer! We'll be posting this in it's proper section once there are things to show, but the possibilities our team has planned are going to blow you away! -
Good work so far Ertzel, your certainly making the most of Mega.
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I'd have to agree with Stein. Were talking Eclipse here and if we don't keep it simple the work won't have as much attention as it deserves. I know some C# and I wouldn't mind it at all but there are others who would like to see an easier language anyway. And were still talking about a 2D MMO engine and sure, adding particles and shaders and the fancy stuff to a game is a great thing, were not competing with major 3D games and their tech, of course the stuff I mentioned before is also possible in .NET, so keeping it accessible on the current generation is the key.
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Take it from someone who has used events extensively.
A. Using a lot of conditional branches is an absolute clusterfuck for decent quests.
B. To Eclipse, it makes more sense.
C. An actual dedicated system is much faster.
D. An actual log and way of tracking progress is provided.
I learned this lesson using RPG Maker for years and then trying it out on Eclipse, it's okay, but not practical. -
I promised new GUI screenshots, I have one of the new official in-game GUI.
I will be posting new images in place of the ones with the blue GUI as time goes on but we've acquired new hardware recently which means were adjusting to work on it with Naya. There are also some recent development in the game which could change the project for the better.
![](http://www.freemmorpgmaker.com/files/imagehost/pics/580430abc3b53d6243d09c8a7232a8f1.jpg)
How's it looking? -
I THINK there is a button in that error message where if you hit it, Eclipse changes rendering modes. Although I can't remember if that's what happens for the automation error you have there.
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Try to put it next to the bottom part of the I in Sixth and have it under the rest of the text.
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New wallpaper size, 1600 x 900 for those with bigger screens.
I'll be back with new GUI screenshots in a few, stay tuned. -
Do everyone a favor and when it comes to implementing a combat system add hack n slash gameplay, that is if this goes as far as implementing gameplay features.
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Really don't want to stick with a gradient background because I made that choice on the old GUI design and it didn't work out.
I'll probably replace it with another oil paint style background though. -
Oh, the chatbox had a minor touchup to make it a bit smaller, and the chatbox's two insides are both black in-game. Imagine it without that. I'll probably correct the hotbar too.
More screenies later guys. -
Can't clearly understand this, your making a single player RPG engine….under the name of Eclipse? Can't see where you are taking your bases from because if your using CS:DE's DX8 methods your stepping into problems.
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So I went and looked at my screenshots and everything I had worked on ingame and realized the GUI palette really didn't match and didn't look the part.
I took a few minutes to make this based on some feedback.
![](http://www.freemmorpgmaker.com/files/imagehost/pics/b0d8f940d1857871799a123b9eec834a.png)
Improvement? -
> Liked it. But that GUI…
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> The colours dont match the game style.. dunno...
I've been considering the game's palette for the GUI as well based on this feedback and my own review of it but I'm trying to stay away from a green and generic color palette, at the same time I'll play with new stuff, starting with the in-game screen. I'll show you all how it goes. -
The logo isn't even the real one as Juviano is the one behind the official art. I'll remove it, now that I think about it because I'd rather present the actual thing later.
I've been looking at the GUI myself, I'll probably be dropping the silver gradient background and using an actual background.
Thanks for the feedback. I've been trying to stay within a certain palette but it does need a bit of work and more detail. -
Doesn't have anything to do with that, it shows properly anywhere BUT when I use it to attack.
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Can't seem to find where this problem would lie.
So I'm using spells ingame on my 3.0, and I set an animation to play when it hits, but it just doesn't show when I use the spell, it shows my casting animation but not the attack animation. Would this be me in the code? -
Yup, that's what I'm talking about. Looking forward to see this system get improved, this really helps make use of DX8.
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As in whoever wants to build their own source for their game. I started working on my engine from the ground up on 3.0 and I'd like to add this onto it.
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I mean this system to add as a source tutorial to that person's engine would help, I'd download this but I already have an extensive amount of work done on my source and I'd like to add this in.
My mega huge rant on "Custom Versions"
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