Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

VisualBasic6

Members
  • Posts

    2
  • Joined

  • Last visited

    Never

Posts posted by VisualBasic6

  1. So Ive edited some code that changes the paperdoll of a weapon a player has equipped if they press ctrl. For example: an axe appears on the back of the character but when the player presses ctrl the axe appears in the players hand.
    However I would like to have the weapon change back to the original paperdoll after, lets say 10 seconds. How do I code a timer to change the paperdoll back to its original state after a few seconds? I know I could just have it change back to the original paperdoll as long as ctrl is not pressed but it just doesnt look right.
    Heres what I have written in BltPlayer:

    >! If ControlDown = True Then
            If GetPlayerEquipment(Index, Weapon) > 0 Then
                'Find Item
                If GetPlayerEquipment(Index, Weapon) = 2 Then
                    'change paperdoll
                    Item(GetPlayerEquipment(Index, Weapon)).Paperdoll = 2
                End If
            End If
        End If
  2. Is it possible to have a few layers of paperdolls on a single character? eg: having the ability to wear different hairstyles and different hats with hairstyles.
    And has anyone ever made animated paperdoll equipment? for example a fiery sword and ect.
    Let me know
×
×
  • Create New...