VisualBasic6
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Is it possible to have a few layers of paperdolls on a single character? eg: having the ability to wear different hairstyles and different hats with hairstyles.
And has anyone ever made animated paperdoll equipment? for example a fiery sword and ect.
Let me know
Paperdoll Change?
in Source
Posted
However I would like to have the weapon change back to the original paperdoll after, lets say 10 seconds. How do I code a timer to change the paperdoll back to its original state after a few seconds? I know I could just have it change back to the original paperdoll as long as ctrl is not pressed but it just doesnt look right.
Heres what I have written in BltPlayer:
>! If ControlDown = True Then
If GetPlayerEquipment(Index, Weapon) > 0 Then
'Find Item
If GetPlayerEquipment(Index, Weapon) = 2 Then
'change paperdoll
Item(GetPlayerEquipment(Index, Weapon)).Paperdoll = 2
End If
End If
End If