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VisualBasic6

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  1. So Ive edited some code that changes the paperdoll of a weapon a player has equipped if they press ctrl. For example: an axe appears on the back of the character but when the player presses ctrl the axe appears in the players hand. However I would like to have the weapon change back to the original paperdoll after, lets say 10 seconds. How do I code a timer to change the paperdoll back to its original state after a few seconds? I know I could just have it change back to the original paperdoll as long as ctrl is not pressed but it just doesnt look right. Heres what I have written in BltPlayer: >! If ControlDown = True Then If GetPlayerEquipment(Index, Weapon) > 0 Then 'Find Item If GetPlayerEquipment(Index, Weapon) = 2 Then 'change paperdoll Item(GetPlayerEquipment(Index, Weapon)).Paperdoll = 2 End If End If End If
  2. Is it possible to have a few layers of paperdolls on a single character? eg: having the ability to wear different hairstyles and different hats with hairstyles. And has anyone ever made animated paperdoll equipment? for example a fiery sword and ect. Let me know
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