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Elbereth

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Posts posted by Elbereth

  1. I found out what I was doing wrong with the conversation bug and am no longer getting my convos wiped. I still am unable to make an NPC begin a conversation with me though. Strange…I have the correct conversation set in the NPC. Does the NPC need to be a Friendly or a Shopkeeper?
  2. I tested the convos with the new version…still broken for me...the longer I remain in the menu...it starts to clear already written portions of the conversations away, self deleting...really weird. Has anyone else experienced this? Try playing around in the conversations menu going back and forth with the chat-count slider and the chats will start disappearing.
  3. For some reason, clients are able to crash my server! That aint right.
    I get this error in my logs, but the server shows "Runtime Error 9"
    Libraries are installed, and even if they weren't, bad clients shouldn't be able to crash my server. Any suggestions on fixing this?

    LOG ERROR:
    The following error occured at 'InitDDSurf' in 'modDirectDraw7'.
    Run-time error '53': File not found.
  4. This engine is broken and only kept here for reference!

    Eclipse Starlight - Custom Version
    **Get more free game making tools by Nelda Interactive at:
    http://www.neldainteractive.com/**

    NOTE: I highly suggest you look into Eclipse Chronicles instead of this. It uses some of my stuff but makes the game a TON better and has fewer bugs. Eclipse Starlight is primarily good for its resources and built in games/maps.

    NOTE: I take no credit for this, and would love to see my work downloaded, improved, and re-uploaded to Eclipse.
    EDIT: You will need to set your connection to localhost in the IP section of the config. I will have this included by default when I next update this.

    Tired of importing thousands of resources and editing script to remove Eclipse's bugs. Look no further! This version has it all.
    ~Elbereth
    _Nelda Interactive
    Our Group:
    http://www.facebook.com/home.php?sk=group_190389470988087˜=1_

    **DOWNLOAD:**
    http://www.mediafire.com/?tl2p3wnacwb416k

    What this version includes:

    **Modifications 2.6 Credit to Ricky and Robin**
    Pets and quests!
    http://www.touchofdeathforums.com/smf/index.php/topic,69078.0.html

    **Resources - Credit to Enterbrain**
    Thousands of tiles, characters, animations, spell icons, weapon and armor icons, paperdoll weapons and armor, music, and sound effects from both RPG Maker VX and RPG Maker XP

    **Drop on Death Inventory Fix - Credit to Me**
    Players now properly drop their items when they die.
    http://www.touchofdeathforums.com/smf/index.php?action=profile

    **Skill Improvement - Credit to Me**
    Intelligence now improves attack magic
    Willpower now improves healing magic
    Agility now greatly improves critical chance

    **Lightning's Max Spell Fix**
    Now allows the server to tolerate more than 35 spells
    http://www.touchofdeathforums.com/smf/index.php/topic,71642.new.html#new

    **A Test Game**
    A test game is included to help you gain your feet! This can be deleted by clearing the maps folders.
  5. This may be a glitch, but I've noticed that a freshly downloaded Eclipse Origins only has a TOTAL max of 35 spells in the game at a time. What's up with this? Spells added after 35 become empty looking icons that can't be clicked on. What's up with this? Players are supposed to have a maximum of 35 learned spells…but this is a max of 35 spells period.
  6. Yes…there is definitely a major bug here. A freshly downloaded V2 Eclipse Origins can have no more than 35 spells loaded into the game. 35 is SUPPOSED to be the max number of player spells...NOT the max number of spells in the game total.
  7. @Skillzalot:

    > I did make it work for 1.3.1 not that hard actually

    Is there any way you could post how you got it to work for 1.3.1?
    This script looks pretty awesome!
    Hope I don't get killed for necroposting…lol
  8. Hello everyone! I looked for a long time for one of these, but could not find one that functions properly. So, I made one myself. Thanks to Robin for explaining that pesky final piece of code. (he's awesome) Anyway, adding this in will cause all items in a players possession (equipped or otherwise) to be dropped on death.
    Enjoy,
    ~Elbereth

    **In Server:
    modPlayer:
    On Death:**

    **REPLACE THIS:** (which does not work by the way)

    >!   ' Drop all worn items
        For i = 1 To Equipment.Equipment_Count - 1
            If GetPlayerEquipment(index, i) > 0 Then
                PlayerMapDropItem index, GetPlayerEquipment(index, i), 0
            End If
        Next

    With this.

    **THE CODE:**

    >!   'Drop inventory items
        For i = 1 To MAX_INV
        PlayerMapDropItem index, i, GetPlayerInvItemValue(index, i)
        Next
    >!     'Send all equiped items to the inventory to be dumped.
        For i = 1 To Equipment.Equipment_Count - 1
            If GetPlayerEquipment(index, i) > 0 Then
                PlayerMapDropItem index, GetPlayerEquipment(index, i), 0
            End If

            'Send Weapon
            GiveInvItem index, GetPlayerEquipment(index, Weapon), 0
            SetPlayerEquipment index, 0, Weapon
            'Send Armor
            GiveInvItem index, GetPlayerEquipment(index, Armor), 0
            SetPlayerEquipment index, 0, Armor
            'Send Shield
            GiveInvItem index, GetPlayerEquipment(index, Shield), 0
            SetPlayerEquipment index, 0, Shield
            'Send Helmet
            GiveInvItem index, GetPlayerEquipment(index, Helmet), 0
            SetPlayerEquipment index, 0, Helmet

        Next
    >!     'Drop *equipped* inventory items
        For i = 1 To MAX_INV
            PlayerMapDropItem index, i, 0
        Next
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