Bloodmorphed
Members-
Posts
349 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Calendar
Everything posted by Bloodmorphed
-
@Marsh: > Approved, please try to get some screenshots up though. Thank you, and I may get some SS's later today. I need to practice mapping anyways, and I may add some features before I do as well.
-
Dropped learning C
-
@Peteyyy: > Practice maps you'll actually have to make. I don't HAVE to make any maps yet, hence the practice part of it. This was made with nothing in mind, also… trees overlap in real life, so why not here?
-
Thanks for that man.. I was going to do it hard way lol….
-
Would there a tut out there to guide me on how to go about changing that?? I mean I'm still new to VB6 XD so me going in and trying to fix it ill break it haha.
-
I see… really a lot? Would seem like itd only be 1 part of it, guess I'm wrong XD
-
@Peteyyy: > Spread out the trees more. > The path is too straight and needs more transition. > Apart from that, it seems like a pointless map. it is pointless, I'm practicing it has no point lol
-
Is there a way I can make it read it as is? the 3 frames?
-
MW2 is more stable less lag, so i like it better, besides everyone i know plays MW2 online so yeah
-
Well I want to know if I can go from: ![](http://bpprojects-i.com/1.bmp) to: ![](http://bpprojects-i.com/4.bmp) I like the smaller sprites, dont ask why I just do lol
-
UPDATED: ![](http://bpprojects-i.com/map1.png)
-
anyways ir doesnt matter, i got new ones that I cant figure out how to use either lol its half tile transacrions are kinda weird. and i cant get it to turn right it leaves a haalf tiled space. Oh I figured it out, took a bit to figure out the angling of it though and the layering.
-
I have, and tried using them I cant seem to GET them to work. Wait, no their not.
-
@Takumi: > Yes indeed trees do cast shadows, but those shadows are just horrible. I remember the default tileset someone fixed the shadows, not exactly sure who did it, but try to search the resource forum. > > And example of transitions is in the picture above that I posted. Yup and I cant really do that with the default tilesets, I CAN get more tilesets if I wanted tho.
-
@Shepard: > Starting to look better. Fix the pathway its too blocky and try to get some grass to pathway transitions, and the tree shadows are horrible. > > You are on the right track. 1\. I know its blocky but in order for me to not make it so blocky I'd have to do my own tiles which I can't do, :( 2\. Explain a little more about transactions, Like I mean I don't know Exactly what you mean by it. 3\. Can I take out the shadows?? lol I mean the shadows make sense cuz trees do create them, also this is the Default tilesets, remember thatl ol EDIT: Oh I see what you mean but i dunno if I can do that with the default tiles, but ill see if I can. EDIT 2: Yeah I cant do that with default tilesets…. I could get some more if I really wanted to but this is as best I can do with the default ones.
-
nah, I took* out the patch those logs, and I'm not quite sure what you meant about the path?? and put some more dirt anf flowers around everywhere and sruff.
-
updated ![](http://bpprojects-i.com/map1.png)
-
Alright I'll work on it some more :) thanks for the advice ill post another pic soon
-
Well let me know what you think, this is only the defualt tiles that comes with eclipse so don't hate too much. ![](http://bpprojects-i.com/map1.png) I only 10 mins on it so… not too baD? for what I had anways EDIT: Forgot to mention this....... This is my first map on eclipse.
-
Well I'm a horrible artist so this is gonna take bit lol.
-
Yup I was just about to get gimp, thanks.
-
Well… Is there anyone willing to show me ropes of this, or even lead me to a tutorial (I have no money so I'd have to use a free program to create graphics etc etc.)