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Bloodmorphed

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Everything posted by Bloodmorphed

  1. @Marsh: > Approved, please try to get some screenshots up though. Thank you, and I may get some SS's later today. I need to practice mapping anyways, and I may add some features before I do as well.
  2. @Peteyyy: > Practice maps you'll actually have to make. I don't HAVE to make any maps yet, hence the practice part of it. This was made with nothing in mind, also… trees overlap in real life, so why not here?
  3. Thanks for that man.. I was going to do it hard way lol….
  4. Would there a tut out there to guide me on how to go about changing that?? I mean I'm still new to VB6 XD so me going in and trying to fix it ill break it haha.
  5. I see… really a lot? Would seem like itd only be 1 part of it, guess I'm wrong XD
  6. @Peteyyy: > Spread out the trees more. > The path is too straight and needs more transition. > Apart from that, it seems like a pointless map. it is pointless, I'm practicing it has no point lol
  7. Is there a way I can make it read it as is? the 3 frames?
  8. MW2 is more stable less lag, so i like it better, besides everyone i know plays MW2 online so yeah
  9. Well I want to know if I can go from: ![](http://bpprojects-i.com/1.bmp) to: ![](http://bpprojects-i.com/4.bmp) I like the smaller sprites, dont ask why I just do lol
  10. UPDATED: ![](http://bpprojects-i.com/map1.png)
  11. anyways ir doesnt matter, i got new ones that I cant figure out how to use either lol its half tile transacrions are kinda weird. and i cant get it to turn right it leaves a haalf tiled space. Oh I figured it out, took a bit to figure out the angling of it though and the layering.
  12. I have, and tried using them I cant seem to GET them to work. Wait, no their not.
  13. @Takumi: > Yes indeed trees do cast shadows, but those shadows are just horrible. I remember the default tileset someone fixed the shadows, not exactly sure who did it, but try to search the resource forum. > > And example of transitions is in the picture above that I posted. Yup and I cant really do that with the default tilesets, I CAN get more tilesets if I wanted tho.
  14. @Shepard: > Starting to look better. Fix the pathway its too blocky and try to get some grass to pathway transitions, and the tree shadows are horrible. > > You are on the right track. 1\. I know its blocky but in order for me to not make it so blocky I'd have to do my own tiles which I can't do, :( 2\. Explain a little more about transactions, Like I mean I don't know Exactly what you mean by it. 3\. Can I take out the shadows?? lol I mean the shadows make sense cuz trees do create them, also this is the Default tilesets, remember thatl ol EDIT: Oh I see what you mean but i dunno if I can do that with the default tiles, but ill see if I can. EDIT 2: Yeah I cant do that with default tilesets…. I could get some more if I really wanted to but this is as best I can do with the default ones.
  15. nah, I took* out the patch those logs, and I'm not quite sure what you meant about the path?? and put some more dirt anf flowers around everywhere and sruff.
  16. updated ![](http://bpprojects-i.com/map1.png)
  17. Alright I'll work on it some more :) thanks for the advice ill post another pic soon
  18. Well let me know what you think, this is only the defualt tiles that comes with eclipse so don't hate too much. ![](http://bpprojects-i.com/map1.png) I only 10 mins on it so… not too baD? for what I had anways EDIT: Forgot to mention this....... This is my first map on eclipse.
  19. Well I'm a horrible artist so this is gonna take bit lol.
  20. Yup I was just about to get gimp, thanks.
  21. Well… Is there anyone willing to show me ropes of this, or even lead me to a tutorial (I have no money so I'd have to use a free program to create graphics etc etc.)
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