Techos
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Posts posted by Techos
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i got an error :sad:
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Wish you have because i really need. [I'M NOT REQUESTING]
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Uhh… i forgot to say that it's CS:DE :cheesy:
Sorry xD -
ah… ok..
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uhmm why i getting an error when i compile ?
this what it highlights -
Uhm.. why when i drops something they took a 5 minutes before they'll see the item that i drop.
Is this because of the slow inetnet connection ? or just a bug -
ok thanks
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Does anybody knows how to make a RUNTIME INSTALLER ?
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holy! thank you so much!!
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yup.! i told them to pick it up but they still saying WHERE WHERE ?
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Uhmm.. i have 1 question about ITEM
because when i spawn 1 item
ex.200 gold and then the other players won't see what i spawn
sorry for bad english -_- -
ok then. just nevermind on this topic CAN ANYBODY DELETE THIS TOPIC ?
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~~Hello.. i just want to request for CS:DE gui .. please i really need CS:DE gui..
and also PM me the GUIs
any style
if anyone can ..
if no one it's ok i'll just find another way to make GUIs
Thank you so much!~~ -
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Oh ok then!
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ok.. i have 10 then i suppose to ''ONLY'' use 1 i double click it then it takes all and heal in the normal rate of 1 pot.
and also i saw a number 10 on my pot icon -
No what i mean is it's what i set in the shop
ITEM:POTION OF HEALTH - 10pcs.
Price:Gold - 20gold
after it i bought it from the shop and then i want to use 1 out of 10 i double click it uses all -
I'm using CS:DE
Okay.. so i put
ITEM:Potion of Health - Value:10
Price:Gold - Value:20
the problem is… when i want to use 1 of 10 potion of health it uses all.
i double click the 10 potion of health i bought in the shop and then it uses all ?
is this bug ?
sorry for english hehe.. -
@Robin:
> How about you stop trying to copy the stuff from my game and go do your own thing?
ok sorry Robin -
ok. because i don't want to create new topic i'll post my other question here
so look at the pic
ok so LINDA is here
*TABLE*
then *ME*
i press CTRL then linda's conversation appeared. how to do like that? :cheesy:
sorry for bad english -.- -
But how and where did you get that tile..? i didn't see any tile like that bubble..
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this photo is from Crystalshire
how to make like that river in the ending there's a animation of bubble :huh: -
Okay.. i was needed a logo for my game.. if someone could ? please.?
Name is "Lightning of the Moon"
Fore Color : Blue and Red
Background : Thunders
Style : anything
Extras: Moon , Sword , Lightnings if can.
Font:the pic . if not allowed anything
i really appreciate the logo thank you so much. -
Ok! got it ..
[EO] Tag & Level Script
in Source
Posted
this is my DrawPlayerName
i also removed the End If in this part
textSize = EngineGetTextWidth(Font_Default, Text)
SO THIS IS THE REAL CODE WORKING FOR CS:DE
>! Public Sub DrawPlayerName(ByVal index As Long)
Dim textX As Long, textY As Long, Text As String, textSize As Long, colour As Long
>! If GetPlayerAccess(index) = 0 Then
Text = Trim$(Player(index).Name) & " - Lvl: " & Player(index).Level
ElseIf GetPlayerAccess(index) = 1 Then
Text = "[TESTER] " & Trim$(Player(index).Name) & " - LvL: " & Player(index).Level
ElseIf GetPlayerAccess(index) = 2 Then
Text = "[DEVELOPER] " & Trim$(Player(index).Name) & " - LvL: " & Player(index).Level
ElseIf GetPlayerAccess(index) = 3 Then
Text = "[ADMIN] " & Trim$(Player(index).Name) & " - LvL: " & Player(index).Level
ElseIf GetPlayerAccess(index) = 4 Then
Text = "[OWNER] " & Trim$(Player(index).Name) & " - LvL: " & Player(index).Level
End If
>! textSize = EngineGetTextWidth(Font_Default, Text)
' get the colour
If GetPlayerAccess(index) = 0 Then
colour = White
ElseIf GetPlayerAccess(index) = 1 Then
colour = Blue
ElseIf GetPlayerAccess(index) = 2 Then
colour = Green
ElseIf GetPlayerAccess(index) = 3 Then
colour = Red
ElseIf GetPlayerAccess(index) = 4 Then
colour = Yellow
End If
textX = Player(index).x * PIC_X + Player(index).xOffset + (PIC_X \ 2) - (textSize \ 2)
textY = Player(index).y * PIC_Y + Player(index).yOffset - 32
If GetPlayerSprite(index) >= 1 And GetPlayerSprite(index) <= Count_Char Then
textY = GetPlayerY(index) * PIC_Y + Player(index).yOffset - (D3DT_TEXTURE(Tex_Char(GetPlayerSprite(index))).height / 4) + 12
End If
Call RenderText(Font_Default, Text, ConvertMapX(textX), ConvertMapY(textY), colour)
End Sub