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Darth Tyllo

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Posts posted by Darth Tyllo

  1. Ah, thank you.  Also, I've run into **another** problem.  In frmMain, when I try to compile, I get a "variable not defined" error, which highlights txtChat.Left, under Private Sub Form_Load.  When I view the Form, txtChat is definately there.  Does anyone else have similar problems with these objects coming up as variable undefined?
  2. Yeah, like say I downloaded some font that is not ususally installed on a computer, and then used it on a label, would the label function properly if the font weren't installed on the Client's computer?
    (Sorry for not being specific, and not providing more information very fast, homework has been kinda hectic this week.)
  3. Hello, I have two questions.

    The first: Where in the source is the Admin Panel located?(I'd like to give it it's own form, and add a Quest Editor button)

    The second:  If you were to use a non-standard font on a label on a form, would you have to distribute that font with the game?
  4. ~~Okay, this is probablly just me being stupid, but I've added modQuests and frmQuest_Editor(I know its not called that, but you know what I'm talking about :p) to my src folder in the Client, but they don't show up in the client file.  Anyone know what I'm doing wrong?~~

    Edit: Never mind, I forgot to add the files to the project xD
  5. Beanie:  If you mean within VB6, is it above all other Picture Boxes in that area, yes.

    Craselin: No, I have no need to compile, as it doesn't work when I test it from within VB6\. D:
  6. There's now a problem with the code; it doesn't play the midi when you hit Play.  I've been trying to find the solution, but to no avail, I can't find a way too fix it.  I'll keep trying, as I'm sure it's right under my nose.  I'll post it if I can find the answer!
  7. Ah, thanks, I tried this again after a while, and whatever I messed up with last time, I got it right this time, and it works perfectly!  Plus, it's extra incentive for me to start messing with the gui, so I can replace the ugly "Open" Command Button I made to test it!  Thanks for the cool feature, I really like that you can search for the track you want to hear!  Oh, one more thing.  Is there a way to hide the ".mid" part on the list?  It's not extremely important, as of right now, but it would just look a bit better, at least to me.
  8. Maybe I am not understanding you, but maybe it is that your code says "update.bmp", while you say you saved the gui as "24 .bmp".  You'll need to change "update.bmp" to "24 .bmp" in the code, or rename your "24 .bmp" to "update.bmp".
  9. This stuff sounds great.

    Game Name:  Currently none, we're still pretty far back in the production process
    Game Genre:  Sci-Fi(To be precise, Star Wars)
    Track Title:  Twin Suns or Binary Suns(It's likely to be the Theme)
    Format: Midi
    Tone:  Not exactly happy, but more like semi-energetic, a bit nostalgic, (I know it's kinda vague, but) epic, and I guess, a little bit war-like(I guess that would explain the type of drums?)
    Details:  Definately have a bit of brass and strings in there, the French Horn should be in there, unless you absolutely hate the French Horn for some reason

    I know it's a lot to ask, but judging by your other tracks, I know it'll be great :)
  10. OMG.  I downloaded Wabbit's projectile system EO.  Once again, I haven't touched ModSound.  Again, I'm getting this issue.  I have absolutely no idea what is going on, as it didn't give me an error before when I compiled on this same EO, and now that I think of it, this was the first time I even _OPENED_ ModSound in this project.  Do you think if I replaced my ModSound with a regular one it'd be fine?
  11. @Terrakion:

    > This tutorial will teach you how to make an option for this tutorial: http://www.touchofdeathforums.com/smf/index.php/topic,72388.0.html

    Kinda like how I did…except ten days earlier than you did...with your topic LINKED to the topic where I posted mine...

    @terrakion:

    > Hope this helps you all, i felt like contributing to the community for the first time….

    Your probablly feeling how I felt.  10 days before you posted this.  I seriously suggest you read [this](http://www.plagiarism.org/plag_article_what_is_plagiarism.html), before you attempt to 'contribute' again.
  12. Well you could try this, but it's off the top of my head, and you'd have to make sprites/ change the source to make it display the sprites for walking diagonal.  Search your Client for 'Move left, it should be in ModInput.  In between End If and ' Error handler add this:

    ```
        ' Move Up/Left
        If GetKeyState(vbKeyUp) And GetKeyState(vbKeyLeft) < 0 Then
            DirUp = True
            DirDown = False
            DirLeft = True
            DirRight = False
            Exit Sub
        Else
            DirUp = False And DirLeft = False
        End If

        ' Move Up/Right
        If GetKeyState(vbKeyUp) And GetKeyState(vbKeyRight) < 0 Then
            DirUp = True
            DirDown = False
            DirLeft = False
            DirRight = True
            Exit Sub
        Else
            DirUp = False And DirRight = False
        End If

        ' Move Down/Left
        If GetKeyState(vbKeyDown) And GetKeyState(vbKeyLeft) < 0 Then
            DirUp = False
            DirDown = True
            DirLeft = True
            DirRight = False
            Exit Sub
        Else
            DirDown = False And DirLeft = False
        End If

        ' Move Down/Right
        If GetKeyState(vbKeyDown) And GetKeyState(vbKeyRight) < 0 Then
            DirUp = False
            DirDown = True
            DirLeft = False
            DirRight = True
            Exit Sub
        Else
            DirDown = False And DirLeft = False
        End If
    ```
    I tested it.  It doesn't work, but it's a start.
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