Gepeto
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Posts posted by Gepeto
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> [JÃt sem a pÅ™ejdÄ›te na Ätvrté stránce](http://http://www.touchofde...-fixed-updater/)
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> Váš vÃtáme
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> DÃky bohu za Google pÅ™eložit tak mohl bych moci si to pÅ™eložit pro vás
![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) I know you mean it well, but it's funny because Google is not good at translating from english to Czech or Slovakia languages because of our wordmorphology. Correctly it should be:
VÃtame Vás,
VÄaka Bohu za Google, mohol som to teda pre vás preložiÅ¥ -
Viem ale, že v EA, keÄ som to znÞil, tak postava sa levnula na lvl 100 (kvôli testu, staÄilo zabiÅ¥ jednu prÃÅ¡eru, ktorú som na to vytvoril) aj keÄ limit bol 50 a eÅ¡te to vyhodilo error a zhodilo hru ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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I've been searching for that tutorial but I haven't find it :/
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Is there possible way how to add to types of Spell option 'Shapeshifting' and 'Item Creating'?
'Item Creating' spells might create certain number of certain item and add it to caster's Inventory.
'Shapeshifting' spells might just change for certain time or toggle character's sprite. If it is possible, also ways to improve or decrease stats while that form and also possiblity to change another player's sprite with these edits for time (e. g. Curse of Cute-embarassed General Pony that will decrease enemy's STR but will improve its speed etc.). -
Neviem sÃce Äo je render sub, ale ja to menÃm len v tom initialisegui…
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No tak posunuté tlaÄidlá fungujú ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Len teraz ako ich daÅ¥ na pôvodné miesto aby fungovali…
EDIT: Klinúť sa dá iba na hornú ÄasÅ¥ tým tlaÄidiel... -
> To nebola otázka ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) nemóžeÅ¡ naprÃklad vybraÅ¥ Invite a Leave tlaÄÃtka z Party okna a daÅ¥ ich naprÃklad nad to okno, pretože je to tak spravené.
O to sa nesnažÃm. SnažÃm sa skúsiÅ¥, Äi nie sú nejako divne dané.. Potrebuje prÃsÅ¥ na to, ako ich zfunkÄniÅ¥.. Môže za to to, že som zväÄÅ¡il tie tlaÄidlá (upravil som aj hodnoty v kóde, aby tlaÄidlá sadli) ? -
> Nemôžes tie tlaÄidlá "vybraÅ¥" z tých okien.
To je otázka alebo konštatovanie?
Ak otázka - no neviem ako. Ak by to bolo možné Drag'n'Drop cestou vo VB6 by som vedel, lenže EA (robil si to ty, nie, mal by si to vedieÅ¥ ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) ) je robená viac kódovo a tlaÄidlá sa dajú presúvaÅ¥ len prepisovanÃm Sub InitialiseGui ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
Nastal iný problém. Jednak by si to vyžadovalo veľa práce upravovanÃm vÅ¡etkých obrázkov do .GIF a druhak niektoré z obrázkov mám v programe pri upravovanà divné a teda ich radÅ¡ej nechám v .PNG. VyrieÅ¡il som to inak. Cez GIMP otvorÃm .GIF obrázok, uzamknem priesvitné pozadie a uložÃm do ak.PNG už s priesvitným pozadÃm, takže už to ide.
Nastal vÅ¡ak problém z iného súdku. Mierne som posúval okná, aby som to mal usporiadané. Medzi nimi bolo aj okno Party. A teraz mi nefungujú tlaÄidlá. EÅ¡te idú na Hover obrázok, ale na Click nejdú ani pri klikánÃ. Rovnaké to bolo s Menu tlaÄidlami. To som opravil tak, že sú sÃce posunuté, no na X osi sú v rovnakej Å¡Ãrke ako ten panel, na ktorom boli pred posunutÃm. Akonáhle by bolo tlaÄidlo mimo panel, akosi už nereaguje na kliknutia. A rovnako to vykeazuje aj pre tlaÄidlá Invite a Leave. Skúšam ich nejako popresúvaÅ¥ (hoci to dá veľa roboty) a eÅ¡te uvidÃm… -
To mi potom pri hre vyhodà error… NieÄo Uncovered.. Alebo Äosi.. Znamená to, že potom musÃm zmeniÅ¥ úplne vÅ¡etky .PNG súbory z priÄinka graphics?
EDIT: Aha, dobre dÃky za pomoc ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
A nad tým je sÃce
```
Private Sub LoadTextures()
Dim i As Long
' If debug mode, handle error then exit out
If Options.Debug = 1 Then On Error GoTo errorhandler
Call CheckGUIs
Call CheckButtons
Call CheckButtons_c
Call CheckButtons_h
Call CheckTilesets
Call CheckCharacters
Call CheckPaperdolls
Call CheckAnimations
Call CheckItems
Call CheckResources
Call CheckSpellIcons
Call CheckFaces
Call CheckFogs
Call CheckPanoramas
Call CheckParticles
Call CheckProjectiles
```
lenže tam neviem, Äo mám prepÃsaÅ¥.. VidÃm tam ChcekButons…
EÅ¡te som pod tým naÅ¡iel samostatný blok, kde je tá cesta a vÅ¡etko sa to konÄà GFX_EXT.. -
Lenže tam je len
```
Tex_Shadow.filepath = App.Path & "\data files\graphics\misc\shadow.png"
Tex_Shadow.Texture = NumTextures - 9
Tex_Fade.filepath = App.Path & "\data files\graphics\misc\fader.png"
Tex_Fade.Texture = NumTextures - 8
Tex_Weather.filepath = App.Path & "\data files\graphics\misc\weather.png"
Tex_Weather.Texture = NumTextures - 7
Tex_White.filepath = App.Path & "\data files\graphics\misc\white.png"
Tex_White.Texture = NumTextures - 6
Tex_Direction.filepath = App.Path & "\data files\graphics\misc\direction.png"
Tex_Direction.Texture = NumTextures - 5
Tex_Target.filepath = App.Path & "\data files\graphics\misc\target.png"
Tex_Target.Texture = NumTextures - 4
Tex_Misc.filepath = App.Path & "\data files\graphics\misc\misc.png"
Tex_Misc.Texture = NumTextures - 3
Tex_Blood.filepath = App.Path & "\data files\graphics\misc\blood.png"
Tex_Blood.Texture = NumTextures - 2
Tex_Bars.filepath = App.Path & "\data files\graphics\misc\bars.png"
Tex_Bars.Texture = NumTextures - 1
Tex_Selection.filepath = App.Path & "\data files\graphics\misc\select.png"
Tex_Selection.Texture = NumTextures
```
Nie sú tam tie tlaÄidlá ./ -
Mám jednu otázoÄku - skúšam Eclipse Advanced. Chcel by som použiÅ¥ obrázok s priesvitným pozadÃm, no to mi podporuje len .GIF. AvÅ¡ak obrázky sú vo formáte .PNG. V Eclipse Nightly bolo ľahké nájsÅ¥ v kóde, kde to káže názov súboru a to staÄilo prepÃsaÅ¥. Lenže v EA to nemôžem nikde nájsÅ¥. Ide o obrázky main tlaÄidiel (inventár, postava, obchod apod.).
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Well, this is how it ends when idiot asks for opinion…
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Ad 3D:
That's the reason why I call it just Idea. I said that I'm not good programmer. I'm just presenting my ideas. If there would be some good programmer interested in doing serious project and would know how to make 3D MMORPG (at least something quite similar to MU or Diablo), I would like to cooperate with him or her. If it wouldn't be successful, it could stay like 2d Eclipse Project. If it would move to 3D, then I would continue to discuss about this in forum "Non-Eclipse Projects".
Ad Slovak:
Ja viem ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Len som to chcel ukázaÅ¥ takto globálne, preto pÃÅ¡em sem… Ale vÄaka za privÃtanie ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) -
> You don't get it don't you? all those start with "K"
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> Their origin lies at continent Kabokh. There lived many years ago race called Kabokfir from kingdom Kabota.
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> And that makes it even more harder to understand and to retain those names, to know who is who and what is what
Well, I don't know how to explain it.
Kabokh means "Sowable Fields". Kabokfir means "Men of Kabokh". Kabotan means "Home of Kabokfir". It's like If you'd be wondering why everything starts with E in words Europa, Europeans, Europan ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
Well, I'm from Slovakia so for me it is easy to read that words, I didn't realize how hard to pronounce ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) I will change it later.
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That's another part of story - helping Kamis to defeat Kuraion. I've said that's only small part of story.
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Greetings. I have wrong english, so, please, apologize my mistakes. My project hasn't been started yet, because I'd like to now, If it's really worth it. I'm not sure If this could be good 2D or 3D game, If it's good story. I'm not good at graphics, programming etc., I just have a dream about this game. This is not complete story, just example of story of two races. So what's your opinion?
**Races**
**Senval**
>! Their origin lies at continent Kabokh. There lived many years ago race called Kabokfir from kingdom Kabotan. It was peaceful race that was sowing their fields and harvesting good food. But then Kuraion surrounded their lands and full of dread, they had to leave their homes. There they divided theirselves. Some of them, led by strong warrior Sharick, decided to hide in forests. Some of them, led by selfish rich Kabokfir named Sarrato, decided to live in the south. And some of them, led by wise Kabokfir named Sensularion, decided to leave Kabokh and find another home.
>! The ones, who decided to stay in forest called Darkrest (located south of Kabotan), were cursed by Kuraion and turned into humanoid wolves, beasts called Okalls and became thralls of Kuraion. They are still in that forests led by Sharick. The ones, who decided to travel to the south led by Sarrato, started to sow barren lands called Eastwaste (located southeast of Kabotan). Unsuccessfully. They fell to poorness. Sarrato hide into mines where he created his "lair" and made from him following Kabokfirs his thralls and slaves. That gave space to birth thieves and starving homeless.
>! But the ones, who left Kabokh led by Sensularion, met race called Ceggrains. They were at the Starfall Shore (from their sight, when they lived at Kabotan, when the star falls, it looks like it falls to that shores, that's why they call that shore like that) southeast of Kabotan (north of Eastwaste, east of Darkrest). Ceggrains taught Kabokfirs to build ships. For explanation, Ceggrains are race that like to move from place to place, it was coincidence that few Ceggrains were at that shore after long voyage. And Kabokfirs warned Ceggrains, that Kuraion made from their home Kabotan his own camp for some evil plans. So these Kabokfirs left Kabokh. By the Way - Sensularion is prophet, he had seen Kuraion's arrival in vision and also he had seen that that Ceggrains will be at that shore, that's the reason fo so many coincidences.
>! After long voyage, they found another continent they named Atharomu. There they started to sow fields and harvest food again. As that old peaceful race, but at another continent. And with ability to build ships, so there appeared harbour as well. They made several changes. Firstly, they called their kingdom New Kabotan. Secondly, they still don't want any king like before, but they chose their representative leader - of course, Sensularion. And thirdly, they strated to think about allies - they realized, that something bad is coming and they will need good friends like Ceggrains. And fourthly, they renamed themselves Senval.
>! **Starting Location:** New Kabotan, Atharomu
>! **Leader:** Sensularion, the All-knowing
>! **Mount:** Ox
**Ceggrain**
>! There are two versions of their origin. First says, that they are from island Gypland. They prefer this version. They were originally race called Gyps. They have never learnt how to build big castles or houses, how to make smart inventions or powerful weapons. They like to build tents. "Walls are bad," they say. "Hidden into four walls, you can plan dark things and you can do secretly the worst sins." They collect treasures, food, water and wealth. All together. I mean they do it together helping each other. "You are a man, not a god," they say. "You can't own land nor a wealth of nature. You can just make your own stuff." They don't like to live on one place long time. After several days or weeks, they move at least for two miles away. Gypland is not very big island and after some years, they were in too big numbers. They learnt how to build ships and left Gypland. But it's still their home. The ones who hate Ceggrains say that they destroyed their homeland as they do on every land they move to. But that's certainly not the truth.
>! Another version says, they were created by Kuraion as his voluntary "noble" servants and firstly appeared at Eastwaste before it became waste (they claim Ceggrains are reason why it's now waste). However, once they actually appeared at Eastwaste and from there, they started their big journeys over Kabokh and over seas.
>! But some Gyps started to like live in stable camps. They still prefer camps more than buildings, but they don't like that still moving. So they are usually stable. Actually, there is almost no big difference between Gyps and Ceggrains, they both like camps and music and are good dancers. But their new official name is Ceggrain.
>! They were anarchistic, but then they met Senvals and after official alliance, they decided to choose their representative warchief. It's warchief Vaeldur now.
>! **Starting Location:** Yorunox Woods
>! **Leader:** Vaeldur, the First Warchief of Ceggrains
>! **Mount:** Ponyhorse -
Is there possible way how to cause that game will be changing while playing? Like it's in WoW. For instance, once there is hole of thrall miners and after some quests (when the story moves as well), they became rebels (because they don't want to be thralls anymore). So the story and the game is changing, but only on few starting maps. Then are all maps same. I know that's too much to do, already now you've done great work, but I would love it. It'd give opinion to make games with better sotry side. It might be connected with Event System.
But very great work. Good luck with it.
And name could be Eclipse SUNaH or Eclipse Sun/Eclipse Sunshine ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
Also, separating of Classes and Races might be funny. Pets and Mounts as well. I know I want too much. But i would be good, too. -
> Eclipse requires VB6\. VS6 is just a suite, really. It's VB6 that you're actually using.
Yes, that's what I've said - VS6 is complete pack, VB6 is only one program of them that I'm using… -
Thank you.
By the Way - in my computer it has name Visual Studio 6 and Visual Basic 6 is just one program - one tool. -
Have you saved it and created new .EXE file with this change?
Hledam programatora za penize
in Czech
Posted
Ak máš dostatoÄný kapitál, je lepÅ¡ie si kúpiÅ¥ VB6 a väÄÅ¡inu zo svojich nápadov zrealizujeÅ¡ aj sám manuálne, keÄ to pochopil blbec ako ja, tak to nie je Å¥ažké. Je tam Drag and Drop systém. Okrem iného.
A Äo sa týka programovania, to sa dá aj cez net nájsÅ¥ návody na základné fiÄury ako Pet system a so on.