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Ironcomics

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  1. @Robin: > Doing do it by length. You'll end up with stupidly short messages getting wrapped. Do it by text width. Will this work? i tried changing it so it will show by length :/. i swapped (Trim$ for UBound() Because i read that "use UBound() in VBScript where you would use .length in Javascript, but remember, " I dont know alot about VB :/ >! If Len(message) > 35 Then ' length more than 35 chars SendActionMsg GetPlayerMap(Index), Left$UBound()(message),35), Yellow, ACTIONMSG_STATIC, GetPlayerX(Index), (GetPlayerY(Index) * 32) - 40 ' top SendActionMsg GetPlayerMap(Index), Mid$UBound()(message), 36, 70) & "…", Yellow, ACTIONMSG_STATIC, GetPlayerX(Index), (GetPlayerY(Index) * 32) - 25 ' bottom Else ' single line SendActionMsg GetPlayerMap(Index),message,35), Yellow, ACTIONMSG_STATIC, GetPlayerX(Index), (GetPlayerY(Index) * 32) - 25 End If
  2. @zdearborn: > Yeah, do something like > ``` > If Len(message) > 35 Then ' length more than 35 chars > SendActionMsg GetPlayerMap(Index), Left$(Trim$(message),35), Yellow, ACTIONMSG_STATIC, GetPlayerX(Index), (GetPlayerY(Index) * 32) - 40 ' top > SendActionMsg GetPlayerMap(Index), Mid$(Trim$(message), 36, 70) & "...", Yellow, ACTIONMSG_STATIC, GetPlayerX(Index), (GetPlayerY(Index) * 32) - 25 ' bottom > Else ' single line > SendActionMsg GetPlayerMap(Index),message,35), Yellow, ACTIONMSG_STATIC, GetPlayerX(Index), (GetPlayerY(Index) * 32) - 25 > End If > > ``` > This just draws 2 lines of text, the second row just ends with "…" in case the length of the message exceeds the split checks. If you apply word wrap like Robin mentioned, you'll have no need for this. > > p.s. this doesnt split by words/spaces, it splits by characters so you may end up with something like: > > This is a bubble chat mess > age. Blah Blah Blah... Will i put it under modServerTcp, sub SayMsg_Map section Under: Sub SayMsg_Map(ByVal mapNum As Long, ByVal index As Long, ByVal message As String, ByVal saycolour As Long) Dim Buffer As clsBuffer ?
  3. Will i type vb6 word warps to make it diferent Sorry i don't know anything about this vb6 stuff :/
  4. Oh ok, Is there a way to make the text under each other but i can live with this though.
  5. Thanks for all your help. Will that code work?
  6. @Yami: > There is, but it'll require you to look at how the old versions of Eclipse did it, and modify that code to work with Origins. :) Is there a place i could learn to do that ? XD You dont have to show me how it would prob take long :/
  7. Everyone is too afraid to answer question… :'(. I'd appreciate an I dont know XD jk
  8. Im hosting an Eclipse Origins server and I dont really like the way that all the chat is at the bottom. Is there a way to get them on Eclipse Origins or a code or something? Thanks
  9. @Yami: > Looks neat, but your Update image has a small border issue on the left side. It has a horizontal tile where it should be vertical. Yeah :/ Hopefully no-one clicks the corners :/ XD jk Thanks for all your help.
  10. @Yami: > I might have forgot to mention that one in the original topic, will change it as soon as I have my VB6 up and running again, along with some minor fixes. :) Heres a picture of My Updater :D. It says Developed by Ironcomics but I need to change that I didnt make the updater :/ lol Thanks, :D ej Launch >! ![](http://i55.tinypic.com/5mb7y.jpg) Update >! ![](http://i55.tinypic.com/mt3yp.jpg)
  11. @Yami: > What updater are you using then? o. O > > If it's my modified one, make sure your client is called Client.exe, otherwise it won't work. Yes!! IT WORKED!!!! THANKS! :D :D :D ! :cheesy: I did just like you said and changed game name to Client.exe.Im so Glad! Thanks a lot.
  12. @Yami: > Did you set up an HTTP server for the updater to use as well? Yeah im very sure i even tested it it took me 15hours XD. When i click Play it says runtime error 53 file not found . Updating works on it and also new.html
  13. @Yami: > Are you sure you copied over the data files folder to your client as well? And have the HTTP server side set up correctly? I'm Using the one that has GUI's. i put the config and unrar and gui's in.
  14. @Yami: > What does it say AFTER the RTE? What file/ocx is missing? It just says Run time error 53. and then file not found. :/
  15. @Rainbow: > No. Hi Ok thanks, But now when i update it and then the Launch button comes and i press it, it sais RTE 53\. Is there a way to make it execute the game after? (make the launch button work)
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