Conra
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Posts posted by Conra
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Yea not too much: Just a whole mod.
Regards,
Dewald. -
Well that would mean I have to "play" with each formula. Is that the price to pay or is there a way that all the formulaes interact in a balanced way?
Regards,
Dewald -
@Quess:
> You can play around with everything using random function:
>
> ```
> RAND(X, Y)
> ```
> If you want to change exp algorithms you can play around with this:
>
> ```
> GetPlayerNextLevel = (50 / 3) * ((GetPlayerLevel(index) + 1) ^ 3 - (6 * (GetPlayerLevel(index) + 1) ^ 2) + 17 * (GetPlayerLevel(index) + 1) - 12)
> ```
Thank you for your suggestion. I am no big programmer so if you would please elaborate on your first suggestion I would greatly appreciate it.
Also, I do not want to "play around" much but rather try to get the most balanced and fair gameplay.
Regards,
Dewald -
Inb4 crit.
Nice tutorial but here are some things you should take into account:
1\. That map is WAY too overcrowded.
2\. Overall it does not look that good because of point number 1.
Regards,
Dewald -
The current algorithms for combat, leveling up, etc. feels rather unstable and unbalanced.
Does anyone have possible suggestions for me on how I would correct this?
Regards,
Dewald -
At the moment I am trying to find an actual tutor to help me learn the basics of C. Do any of you by any chance know of someone that might be of use?
I feel that one on one learning is better than reading a bunch of tutorials.
Regards,
Dewald -
Nice font you have there IdoFreePixel. What's it's name?
Anyway I am back Frosty.
Regards,
Conra -
Nice work Devo. Also a question I have: For my games logo, do I have the copyright?
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Oh. Sorry about that then. I sent it.
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Can I PM you the details for a quote please?
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What is the general price range on your custom jobs, if I may ask?
Regards,
Conra -
Haha. Quite mad.
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Hang on a sec. I said i first got to get that money:)
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This is pretty awesome!!! Let me get 3 dollars somewhere for those buttons. I don't really want buttons but rather forum ranks instead of buttons is that ok???
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I just had an awesome idea. For a group type mission depending on your class or rank or whatever some team members watch one persons back as they diffuse a bomb which could be like a mini game??? And lightning thats sort of what i meant:)
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Very true. There missions sound so interesting. Can't wait to get the game.
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True so maybe we could help snowstorm out with some weapon ideas of what we think could be cool. I think lasers are very futuristic and could maybe create some sort of temporary protection against enemy fire???
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Im quite guilty here. I give a reply of what i THINK is right but not what i KNOW. Will be more carefull with this. Sorry about that, Robin.
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Isn't that reward a bit big just for a training level? Also I like the sound of the mission:)
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I don't think you should use shields. Maybe more modern armour like bullet proof vests or something, but not a shield. . .
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Well if you want it to be transparent you must want something from behind to show there. Just use transparency on your image editing software (GIMP, photoshop or illustrator) and export it as a .jpg. You will need to put something behind the transparency to show or else you will end up with a white spot when exporting the .jpg.
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Thanks man. And no problem. It is found under Step 5 on that link. I knwo that is where I got stuck the first time so will give that to everyone else.
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I made this:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/f7793de740af5b35a6787ba1526a6087.png)
Also an extra. You can download the gradient used here:
[http://www.conragames.worldofazure.org/forums/showthread.php?tid=49](http://www.conragames.worldofazure.org/forums/showthread.php?tid=49) -
Thanks this is so awesome! Will post my end product soon. 5/5 for this one!
[EO 2.0] Algorithms
in Q & A
Posted
> They will only be balanced based on the stats you give every entity in your game, using an exponential sort of algorithm will keep things balanced throughout, but this formula will most likely be different for every game ever.
I was hoping it would not be like that. :S
@Greendude120:
> Im not using combat in EO so i cant tell you how it currently works but in ES i had made a more advanced combat (i was tiried of my characters hitting the same damage #) which worked like such:
> minimum damage = (strength / 2) + weapon damage <–- melee character
> minimum damage = (agility / 2) + weapon damage <-- range character
>
> So this way here, the minimum hit wont go up too fast since you barely increase it by raising str/agility (like in most games. but the weapon is the thing that influences the damage most which makes sense comparing to other games on the market like Diablo II.
>
> As for maximum damage, early levels youll want low damage (but always above minimum) but later when your high level, you want to be able to sometimes land huge criticals as you get stronger.
>
> What i think i did for maximum damage was first make sure i nvr hit lower that minimum damage by doing such:
> maximum damage = minimum damage + weapon damage.
> This means that on your weapon you can write a range damage like ~2-4 damage. or ~20-40
> I left it that way but if you wish to add stuff like this:
> maximum damage = minimum damage + weapon damage + random numbers between 1 and dexterity
>
> if your dexterity is 5 then the random number is from 1 to 5 which means youll hit like such:
>
> Str: 10
> Dex: 5
> Weapon damage: 2
> Minimum damage: 7
> Maximum damage: 9 + (chance for bonus damage based on dexterity: 1 to 5 potentially extra damage)
> So your probable damage is 7-10 but has a potential of 7-15.
>
> As you can see the range is very small which is perfect for lower lvls with low stats. the more dexterity you have and the stronger the weapon, it will be increase the maximum damage much faster than the minimum damage which will leave you with damages like 50-235 for example.
>
> Anyway thats just a long a$$ wall of txt for a possible edit on damage range if you feel it doesnt currently make sense.
That was amazing. Thank you so much. I don't think I will add dexterity since that will make it unbalanced (eg. damages like 50 - 235). Thank you for taking the time to explain that to me thoroughly and give a great input.
@Axis:
> hey ask robin,rose or greendude
Rose and Greendude had already replied. And unless you are blind you should have seen that the answer was given to me just before you posted a useless comment.
Regards,
Dewald