Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

ilsu333

Members
  • Posts

    29
  • Joined

  • Last visited

    Never

Posts posted by ilsu333

  1. This engine version is pretty awsome…I got few questions,can you make a map screenshot if the map is 200x200 (because if you do that in the original eclipse origins the client crashes).Is it possible to add linear spells and ranged weapons (like bows or ninja stars,lol)?How about the house editor?

    Sry for my dumb questions but i'm not good at programming
  2. @ShadowAsh006:

    > Hi Im newbie about this game
    > Can U help me I get Some Errors
    > Bye the way here's the screenies i get
    > looked Advance Thanks ^^
    >
    > ![](http://i944.photobucket.com/albums/ad290/shadowash006/yeah.jpg)

    1st…If you haven't open a game port yet,open one (there are few tutorials on how to do it)...
    2nd.Go to \client\data files and open config.ini
    then change "IP=" and "Port=" to your internet ip and the port to the port you opened
    3d Go to server\data and open options.ini and change the port to the one you opened

    Btw...The summoning spell is bugged i guess...After you summon something the animations don't work rite

    Does any1 know how to fix this?
  3. Well guys i am making a game using eclipse…And i am planing to finish it
    In my opinion it will have some cool features like costum graphics (every graphic made from scratch by me and my wife including tiles,items,monsters,npcs,characters,spells and so on)...Features:character costumisation,unique spells,you will be able to have pets,trade skills for more advanced ones and much more...I won't give more detalis about my project untill ill release the 1st pre-alpha because i don't wanna talk about a game thats not finished yet,and beside that i need to work on the guy system...

    Few screenshots just in case...

    ![](http://i4.photobucket.com/albums/y118/ilsu333/screen3.jpg)
    ![](http://i4.photobucket.com/albums/y118/ilsu333/screen1.jpg)
    ![](http://i4.photobucket.com/albums/y118/ilsu333/screen2.jpg)
  4. guys,lol,im not a complete retard (i guess  :embarrassed: ) ,i know how to make a screenshot of my desktop…The thing i wanna do is make a screenshot of my 200x200 game map...

    So it goes like this...When im hit that "screenshot map" button i get that RTE 480...
    The thing is...I wanna make a world map for my game and in order to do that i need map pictures,using the printscreen thing would take for ever because as i say'd before,my map is 200x200 tiles...

    ![](http://i4.photobucket.com/albums/y118/ilsu333/loldumb.jpg)

    So is there another way to screenshot my map widowt having to take like 50 screenshots of my desktop and mix them togeder?

    Pls i really need to solve this part :sad: because im going to release the pre-alpha for my game soon and i need to see the world maps.
    Thanks in advance.
  5. I'm using Eo 2.0.0 and everytime i try to take a map screenshot i get RTE 480 "Can't create auto-redraw image" and exits my client…My maps are pretty big 200x200 and that may be the problem,but i don't wanna change them...So is there a way to fix this and keep my maps the same?

    Or is there another way to take map screenshots?

    Thx in advance
  6. In EO if you add status to your items and you already got 255 points at that status it won't go up…Wich make the items useless :( because they are points related and beside that if you equip the item before using your stats points it ups your status points according to the item you equiped...(Exemple: you got 5 str and you equip a weapon with 250 str,your stats are going to jump to 255,if you got 100 str and you equip the str 250 weapon str stats are going to jump to 255 again,not 350 as it suposed to be)...Thing that make items useless

    How can i fix this?I know that status points is based on byte in VB6 source and i have to change them to long but i dunno how,can someone please help me out with this one?

    Thanks in advance
  7. Well I converted my data from EO 1.3.0 to EO 2.0.0 and I dunno why my AOE skills don't work anymore,they still work on my admin main char but they won't work on new players evin if I make them admins and level them up and things like that…Can any1 help me with this out?I deleted the skills,made them again,they still don't work...So whats the problem,is it code related or what?

    Edit: Aoe skills won't work on new accounts, they just work on the accounts i had on EO 1.3.0 server...Pls help me with this one i copied data files from EO 1.3.0 to EO.2.0.0 and everything works just fine except the AOE skills
  8. I am using mspaint :)) and it works just great…You don't need any fancy programs all you need to do is...Read few tutorials,practice,practice again,practice more and at the end you will get it
  9. @iSkweek:

    > Change it from green dots to something else like a bench or another NPC?
    >
    > You can actually add in a tile type that bypasses the code stopping 2 players from being on the one tile I think, have a search around for it if you want, I am not sure how effective it is though.
    >
    > EDIT: I think what Exvayate means is to have the map like this:
    >
    > w = warp
    > s = shop
    > t = normal tile
    >
    > t t t t
    > t s t t
    > t **t** t t
    > t w t t
    >
    > then have the warp tile warp you to the bolded tile in front of the shop (the 1 person per tile thing is ignored this way I think) and therefore solving your problem. Personally I would prefer to just edit the code for that tile, but this is a nice easy way to get around it.

    Thanks dude,im going to try that out… :D

    Edit:
    @Captain Wabbit
    I dunno how to do that :( im not good with programing

    @Kinjiru
    Yep me and my wife are making the graphics,I don't like to use sprites or tiles made by other ppl thats why we are making our own :D
  10. @Exvayate:

    > If you don't want to go into the hassle and read the jargon on editting the source code, then I suggest you make players warp one unit in front of the warp point and make it so if a player were to block the entrance then they would end up warping 1 unit outside the exit.

    i can't make shop/bank and warp on the same spot…

    So the green dot is my shop...If i change it to warp its going to remove my shop,if i leave it this way only one player can use it at the time...

    ![](http://i4.photobucket.com/albums/y118/ilsu333/teeeeeeeest.jpg)

    So what am i supposed to do?
  11. Well i am using EO,and i have a major question…How can i remove the collision between players while they are using a shop or the bank,because if somebody is sitting on the bank/shop spot other players can't access it because they can't stack on each other...This may cause some major problems to all developers that are using eclipse engine because some players may abuse this thing ad camp on a shop or bank and others won't be able to access it,and even if there are no bug abusers if someone is using the bank/shop you will have to wait till that person finishes his job in order to access the bank/shop.

    So is there a way to remove collision while using a shop/warehouse?

    Thanks in advance
  12. Well you can make it yourself…Here is a short guide I made for you...

    Sry cuz it may be a bit confusing but I only had few free minutes and beside that I am a bit lazy today (need to drink my coffee lol)

    First search on google (I made an horse exemple)

    ![](http://i4.photobucket.com/albums/y118/ilsu333/howtomakeahorse-1.png)

    Hope you understand it lol…Sry cuz its a bit messy but as I say'd before I had to do it in like 10 mins cuz im pretty busy right now

    PS...Don't just steal sprites from other existing games because every1 does that...Make something original even if it doesn't look that good at your first try,its still better than making a game with the same graphics every1 used b4 you,im just saying...

    Edit:If you need extra tips just PM me :)
  13. I asked the same question yesterday i guess,well i didn't find a fix yet but i know that 255 is the maximum for byte in VB6,i tried to change it with long but the server crashed and i had to change it back to byte…So i am still searching to find a fix
  14. @ShlomiNet:

    > You mean how to do max level?
    > I use Eclipse Evolution 2.7…
    > so if you have Eclipse Evolution 2.7 you need to go to Server and go to Control Panel and click :Mass Level how much time you need to Max Level and Done :)

    I'm using Eclipse Origins
  15. Right so the i changed the maximum level from 100 to 700 (client and server),code goes like this:

    Public Const MAX_LEVELS As Long = 700

    But dunno why,the char can only level to 255 and the same thing goes to the attribute system (i changed that aswell and when i try to get it over 255 i get rte 6)…Can somebody please explain what am i doing wrong?I know that 255 its the byte limit but the max level is set as "long" and still can't go over 255 :( ...Can someone help me out?

    Thanks in advance
  16. Im using Eclipse origins…Umm so i started using paper dolls as armors and hairstyles but i dunno how to make them gender based,because female characters can use male armors/hairstyles (wich look pretty bad on them) and male characters can use female armors/hairstyles wich look pretty...Lets say,not to straight...

    So how do i make them gender based?

    Thanks in advance
  17. When I open the /admin editor,spell and I chose the animation I get "holy","fire" and "tentacle"…Opened the data/graphics/animations folder and I found the animations for those spells (they are named 1.bmp,2.bmp,3.bmp) and added one made by me (4.bmp lol)...Now my question is.
    How can I make the costum spell animation be selectable in the spell menu next to the existing ones?

    Thx in advance

    Edit:I found out how,made my costum spell bu't it won't work in game :( I set it to f1 and it doesen't work :(

    Edit again:Found out how...Lol sry guys cuz im such a noob :(
  18. @Robin:

    > Obviously not.
    >
    > Go read a tutorial on the basics of VB6.

    well i saved them like that (1 =1) and the server works fine i guess…I hope it won't mess up my server later :-S
×
×
  • Create New...