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Rob Janes

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Posts posted by Rob Janes

  1. ![](http://www.samugames.com/8bit/phteve1.png)** 

    Meet Phteve, Our Protagonist!**

    Phteve (Pronounced 'Steve' with a 'Ph') has been thrust into your pixelated world to fend for himself against vile and evil creatures. Phteve lacks any survival abilities and must rely on you to stay alive. He's pretty handy with a shovel though. I probably wouldn't trust him with an Axe however.

    **An ever-changing world!**

    The 8 Bit Sandbox is ever changing! Every tile in the world can be harvested for your use, and placed somewhere else. Cut down trees and use lumber to build steps, walls, furniture. Want to build a pool? No problem, steal some water from another location in the world, and lay it down next to your house. Maybe you'll want to put down some wood or beach tiles around your pool for ambiance?

    **Play with friends?**

    Built with the 'Eclipse Engine'; not only can you play single player, but you can choose Multiplayer and allow other players to join your world! (A good connection and decent computer is required though, the open world concept requires a fairly decent machine to run smoothly! - Sorry old farts! Time to upgrade!)

    ![](http://www.samugames.com/8bit/phteve2.png)

    **Armor Crafting Example:**

    (Requires 6 Muddy Tiles)

    Muddy Armor: This armor serves no real purpose or protection other than slathering your body with mud. At least, you hope that's mud.

    (Requires 6 Muddy Tiles, 6 Grass Tiles, 1 Stale Poo)

    Crusty Muddy Armor: Smelly, but effective in warding off hits from enemies.

    **Be a Dick:**

    Jealous of your friends house? Screw him. Wreck it. There's no limitation PVP and no control over tiles. Infact, see something cool your friend has built or crafted and want it for yourself? Take it for yourself and use it in your own world! You cheeky bastard!

    **Technical Notes:**

    1\. I've decided to roll back to using 32x32 sized tiles. It felt more retro and (8 bit) than 16x16 tiles which offered smoother movement. The purpose is to feel dated and classic, and 32x32 does that exceedingly well (I mean no offence by this).
  2. ![](http://www.samugames.com/8bit/logosmall.png)

    ![](http://www.samugames.com/8bit/thegame.png)

    A 2D-Top Down, Single Player and Multiplayer Survival Sandbox Game.

    ![](http://www.samugames.com/8bit/howitsunique.png)

    There are plenty of 2D sandbox games on the market today, even some built loosely on Eclipse. These are popular for a reason. What makes the 8 Bit Sandbox different is the ability to modify anything in the world. Where other Eclipse-esque sandbox games offering classic features like Crafting, Fishing and general survival traits of a Sandbox game, they lack the ability to truly modify the entire world like games such as Minecraft.  This is where the 8 Bit Sandbox shakes things up a bit. Grab your shovel and pick up any tile in the world. When you dig it up, it puts that tile in your inventory so you can put it somewhere else, creating an endless and ever changing world!  Sure, there's still the classic crafting for weapons, armor and new tools.

    ![](http://www.samugames.com/8bit/gamemodes.png)

    **Single Player**:: Playing locally on your own computer in a randomly generated and fully customizable and destroyable world. Survive the nights against waves of enemy hordes while using daylight to build your house and craft new items!

    **Multiplayer (Drop in and Drop Out):** Have a friend with the game as well? Want to play in their world? No problem. Use the Multiplayer feature to connect to a friends computer and play in their world. You can choose to make a new character in your friends world or choose to import your single player character, allowing you to bring over your inventory and equipment from Single Player Mode.

    ![](http://www.samugames.com/8bit/theconcept.png)

    Create a Feature Complete, Ready to Launch Game over the Christmas 2013 Holidays. No bells or whistles, just a simple game made by January 1st, 2014.

    ![](http://www.samugames.com/8bit/screenshots.png)

    *** Ignore my Horrible Programmer Art!

    ![](http://www.samugames.com/8bit/startup.png)

    ![](http://www.samugames.com/8bit/mine1.png)

    Are you talented with MS Paint and Pixel Art?

    I'm looking for someone who has some time over the holidays to create Pixely 8 Bit Artwork for this game!

    ![](http://www.samugames.com/8bit/videos.png)

    https://www.youtube.com/watch?v=b0ozfRhahrw&feature=youtu.be
  3. No doubt if you've been around the forums, my only real ability stems from programming skills.

    I thought I'd show off a Sprite I made this evening though.

    It's nothing fancy - just a simple sprite.

    ![](http://www.samugames.com/walk.gif) ![](http://www.samugames.com/side.png)
  4. With 32x32 tiles, and a video card that's been produced sometime in the last 5 years you should not be dropping down to anything less than 32 FPS. You should look into some of your rendering code and see if it can be optimized somehow. I have a sneaking suspicion that your fog of war (the dark area's giving your lighting effect) is the culprit as this is a tricky thing to master.
  5. I see. I thought you were referring to the stretching of the tiles (as both images are stretched), but I see what you mean now by the top looking a little more pixelated.

    Since you're using an AMD Radeon card, try using the Catalyst Control Center to modify Video / Game settings in there, it may be a simple setting in there.
  6. Tried out this game tonight, felt nice, well written.

    Overall, so far so good! Still needs a bit of work to lose the old 'Eclipse' interface and make it unique, but the game and world is very nice!

    Give me a shout/PM should you ever need help with some code! While I've been gone for over a year, dropped off the face of the internet for all intents and purposes, I'm quite intimate with Eclipse ;)

    Rob
  7. You won't see them drop support for VB6 programs for a very long time. While it's antiquated at this point, to many enterprise level applications and businesses utilizing applications built with it. You'll definitely see some sort of backwards compatibility to support running older applications, even if it uses a built in emulation method like the current Windows On Windows.

    You needn't worry! Keep on trucking and learning!
  8. I am just a little confused on the issue here.

    Running Eclipse in 'Full-Screen' will most likely just change your resolution and stretch the game, causing the game to look generally ugly.

    This would have to be fixed through the programming itself to ReInitialize the tile engine when you select what Resolution you want to run the game at, and properly change the number of visible tiles being rendered at once as opposed to just stretching the existing images.

    This is a code issue, not a video card issue.
  9. What version of Eclipse are you using?

    I don't have any experience with anything past 3.X as I disappeared about this time last year.

    For previous version of Eclipse however, you can simple Click/Drag to increase the size of frmMenu in VB6 or change the OnLoad Event to include something along the lines of (if it's set to Scale Mode: Pixels and not Twips)

    frmMenu.Width = Size Width in Pixels

    frmMenu.Height = Size Width in Pixels
  10. Looks good, keep it up.

    Another alternative to this would be to include the 'Server' with your client, however make it a background process without a 'UI'. At the main menu when the player clicks 'Single Player' it would execute Shell(App.Path & "\Game_Server.Exe", vbNormalFocus) and simply connect to your loopback to play on your own server.  (Just a tip for anyone curious on porting to their own single player version)
  11. > You can't blame me for them voting for me, if I hadn't entered and seen that one of my friends, or co-workers had, I would feel inclined to vote for them.
    >
    > Don't tell me you wouldn't do the same.
    >
    > And besides, I shouldn't get disqualified for something I have no control over.

    Rather…

    Like I said, I'll get back to you on this matter, I'm not too familiar with the forum software. I must enlist Marshy Dearest to help! lol
  12. I hould have actually 'closed' the voting along ago, I'm going by the original winners as of the date I wanted it to close, at that time the winners were

    Dash 1

    Wacko 2

    Dash 3

    That being said however, some votes for Wacko were from accounts that were created once and never used again, I am checking to see if there's a way to compare IP Addresses quickly, I'll repost here soon. Should it be determined that's the case, the results will change
  13. Sorry about the delay! My last exam was yesterday and just a review today; but I just start rotation of 4 nights of work tonight, so I'll try to be on during the days this week.

    Dash, Wacko appeared to have cleaned house! You guys can PM me or I'll get a message out to you guys today for your rewards!

    Thanks

    Rob
  14. A little plain and bluntly put but he is correct. We will officially support EO2.0/3.0 for it's life cycle until a newer official version has been released by the development team.

    We really do encourage you to pick up a book (Amazon has plenty) or probe the internet for learning some basic Visual Basic 6 techniques. There are just so many custom versions from developers and script-kiddies, it's too hard to keep track of all of them or know the "ins and outs" of each.
  15. I'm with Jeff and Marshy Dearest etc, sadly time is a factor a lot of us don't have right now, by the sounds of things come this spring and summer we will all be finished our courses and have more time to dedicate to the community itself, not to mention programming ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
  16. It'll happen, it's just a very very busy time of year for the time being, I won't remove you from the group until you're sure that's what you want. I do apologize for being a fairly shitty lead during the last few weeks, I haven't had time to shit in peace. If there's a squabble between team members, PM me with the details and I'll try to mediate any disputes rather than just quitting. If it's an issue with me; sadly there's not much I can do to help. My work and class schedule will be less hellish in the coming months, but until then, it's going to be a slow process. The great thing is, we don't have to be in a rush, there's no issue with this taking the next 6-8 months to complete if not longer, we don't answer to anyone except the communty, and the community has an engine to work with until we get something new created.

    Anyway, send me a PM with details or if indeed you do wish to resign,
  17. **The time has come to vote for which pixel art you think is the best! There are various submissions by artists, so please be sure to properly vote for the correct image!**

    Matching sets, for example seperating hats and armor into two seperate entries were merged into one to be fair, and entries with only minor changes were also merged.

    **Wacko 1.**

    **![](http://www.samugames.com/eclipse/EE/Wacko1.png)**

    **Vus 1.

    ![](http://www.samugames.com/eclipse/EE/Vus1.png)**

    **Vus 2.**

    ![](http://www.samugames.com/eclipse/EE/Vus2.png)![](http://www.samugames.com/eclipse/EE/Vus3.png)![](http://www.samugames.com/eclipse/EE/Vus4.png)

    **Slasher 1.

    ![](http://www.samugames.com/eclipse/EE/Slasher.png)**

    **Slasher 2.

    ![](http://www.samugames.com/eclipse/EE/Slasher2.png)

    Skaaz

    ![](http://www.samugames.com/eclipse/EE/Skaaz.png)

    Sacra

    ![](http://www.samugames.com/eclipse/EE/Sacra.png)**

    **McDots 1.

    ![](http://www.samugames.com/eclipse/EE/McDots1.png)**

    **McDots 2**

    ![](http://www.samugames.com/eclipse/EE/McDots2.png)

    **Hurdy

    ![](http://www.samugames.com/eclipse/EE/Hurdy.png)

    McAdams

    ![](http://www.samugames.com/eclipse/EE/McAdams.png)

    Guciz 1.**

    **![](http://www.samugames.com/eclipse/EE/Guciz2.png)

    Guciz 2

    ![](http://www.samugames.com/eclipse/EE/Guciz3.png)**

    **Guciz 3**

    ![](http://www.samugames.com/eclipse/EE/Guciz4.png)

    ![](http://www.samugames.com/eclipse/EE/Guciz5.png)

    **Dash 1.**

    ![](http://www.samugames.com/eclipse/EE/Dash6.png)

    ![](http://www.samugames.com/eclipse/EE/Dash7.png)

    **Dash 2.**

    ![](http://www.samugames.com/eclipse/EE/Dash4.png)

    **Dash 3**

    ![](http://www.samugames.com/eclipse/EE/Dash3.png)

    **Dash 4.**

    ![](http://www.samugames.com/eclipse/EE/Dash1.png)

    ![](http://www.samugames.com/eclipse/EE/Dash2.png)

    **Cigorin 1.**

    ![](http://www.samugames.com/eclipse/EE/cigorin1.png)

    **Cigorin 2**

    ![](http://www.samugames.com/eclipse/EE/cigorin2.png)
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