Rob Janes
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Posts posted by Rob Janes
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Somewhat…initially you walk slow, You'll grab your first pair of boots after the first dungeon ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
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Added you to the drop box Exception.
Any update Sek? -
Thats a good idea, Exception. Once the core network and tile engine is finished, we could add a UI class quite easily.
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I know I'm rewriting the VB6 engine with my team but for $1000 I'll pause and rewrite it in .NET heh.
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Which is essentially what I said, I mean we only need to include English but have the option available for players to change the dir of the string files. They can actually translate it themselves.
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The source code will be english obviously, but there's no reason that any UI elements can't be loaded from a proper text file, eg
Data files\languages\en as an example. If we are going for professionalism, this would be a step in the right direction. -
Will add you soon, just getting off of work.
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LTTP was my fav. game growing up, it's where I draw a lot of inspiration/base. As with Graal.
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@BugSick, in the client, under modGraphics, find
DrawHUDTarget()
You'll find the X/Y of the PNG there, then you would just move the picturebox over as well to match. -
The UI is an eyesore, just being blunt. But I love everything else. You've done things to make your project different from a standard Eclipse game, and that is just what this community needs! Keep it up, I'm looking forward to seeing how this turns out.
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Accounts were wiped, but we've added some new content! (The world is still early in development) At least now you can set out on your first adventure to get your trusty rusty sword, slash your way through thick bushes and head south into the town of Valenfall, where you can buy some clothing and find out a bit about your history and what you were doing in an old man's bed!
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The colors and style of those trees…and the naked man....are truly unique...I'd go with that style for your game, I'd definately play!
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What sort of video card are you running Bud? TV3D has some issues with some cards. Yes, while the server doesn't have an actual play window, it still initializes TV3D and would still encounter vid. card errors. That's likely the issue.
And no, there's no need to restart, that's just Install Creator being it's dumb self. -
Right Click to Move, Left Click to Shoot…
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For those who want to try out Splattered (currently on Hiatus - but want to see the power of TrueVision 3D (Dx9) and VB6…check this out...
WARNING...HORRIBLE PROGRAMMER ART AND GUI!
And yes I'm aware of the horrible lack of organization...this is what happens with early stages of development that was never meant to be shown...![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
[www.samugames.com/eclipse/SplatteredDev.zip](http://www.samugames.com/eclipse/SplatteredDev.zip)
1\. Download and Install
2\. In your C:\Program Files (x86)\Splattered Dev Build\ directory, you'll see Client/Server.
3\. Launch the Server.exe
4\. Launch SPLATTERED.exe
5\. Login as Test/test or create your own account.
6\. To start playing, on the Game tab hit "I'm ready" to toggle ready for the next match or "Oh Shit I'm not ready" to stay in the lobby
7\. Profit! -
I need your email addresses for the Dropbox. Reply with them here.
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I plan to have extensive 'official' help files and documentation that will be included with the release ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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Sekaru, go ahead and use the base you originally designed and port that into the networking base. There should be no issues using it on any video card that supports DX8, yes older video cards may not support NPOT textures, I'm aware of that, but it's 2013 almost…people need to get with the times.
The rendering itself in Sekaru's DX8 base is more than sufficient for our needs.
The only issue I foresee is users who use NPOT textures that work fine for themselves but then not for their players, but I'm willing to write documentation explaining this.
Not to overthrow ya Exception, I just think if we are going to do it, we should do it with as little reliance on 3rd party code as possible, and keep it on par with similar engines as best as possible. -
Win32 components can use jpg, bmp, gif and ico. Any DX8 textures would have to be png.
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I concur, we have our foundation planned out. Does anyone want to tackle adding D3D8 into the stock Mirage Chat source, or would you like me to do that this weekend? I can tackle it sometime tonight and tomorrow morning, going to a show at the Casino tomorrow night though.
Basically right now, we just need to ability to Init DX8, the ability to Load Textures, Render Textures to a Surface (frm hWnd or PictureBox) and Render Text to the Surface. Once that base is done we'll decide our next plan of attack. -
I love my team. They're so on the ball for answering questions!
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I am horrible at graphic art, I merely needed something custom at the time.
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It's a clever marketing ploy I agree Draken.
The fact of the matter is that this is not mandatory, if people want to submit, they're more than willing, but it's not an obligation. If they choose to give up a few minutes of their time for some artwork, great, but we aren't twisting anyone's arms.
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