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Valek

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Everything posted by Valek

  1. @[Cake: > Woods â„¢ link=topic=67466.msg727898#msg727898 date=1293767701] > Change the Admin_Monitor . There are other Admin constants around which represents access level.The max is 4. Got it, thanks… Learning a little more each day ;)
  2. @[Cake: > Woods â„¢ link=topic=67466.msg727895#msg727895 date=1293767517] > Try commenting it and see what happens.If you dont get a error compile it. > > commenting = putting ' before each line Thanks, that solves the issue with removing it completely, any advice on changing the access level required to have that message displayed? Thanks!
  3. I was wondering if it was possible to remove the announcements of when a player joins the world. I found this: (yay me…) ``` If GetPlayerAccess(Index)
  4. @JS1: > Yeah, the IP in IPConfig is 192.168.1.101, I already checked that. > > -JS1 Did you save the changes to your port forwarding page? Do you have your windows firewall turned on? It could honestly be a number of things. :) Maybe recheck and double check.
  5. @JS1: > Yes, I changed the port to 192.168.1.101 instead of 192.168.1.100\. Still doesn't work. > > -JS1 Are you sure that .101 is the default gateway for the computer you are trying to host it on? I suggest you go to: Start -> Run -> CMD and then type in: Ipconfig - from there you will see a list of relevant information pertaining to your IP Address, what you are looking for is the "Default Gateway" it will be something like: "192.168.1.102" You will then need to forward the ports to the right computer. If the computer your hosting it on is 192.168.1.101 you will need to re-configure your router settings to froward to that address instead of the old one. Hope this helps :)
  6. @Aramyth: > It turned out that the fix I applied to the client does not work anymore from the moment you make the size of a map bigger or smaller. > > If anyone has the same problem and knows the correct fix for this, please do share with me. > Thank you. > > Aramyth. I tried to reproduce the error, but I haven't had any luck. My maps re size totally fine and my editor doesn't have any issues after a map resizing. It places the tiles the same as they originally did.
  7. @Sealbreaker: > no. > > -seal > > (yeah, everyone will say "buaaahh stop copying robin") Ok.
  8. I was wondering if scripts from EE 2.7 or older versions would be compatible with EO. I was looking at some of the 2.7 stuff and it looks like its the same kind of edits (through the source) Thanks in advance.
  9. your banned because I said so
  10. @Robin: > It's not closed source. I just used the click-team installer creator to make it. There's really nothing I _could_ release. You'll just have to re-make it using either their software or someone elses. Thank you kindly, I have created my own. I left in a credits section giving full credit to the EO engine. But now it can give tips about movement and a little bit about how the game works :) Thanks all.
  11. @JS1: > Currently, Robin's released it as closed-source. > > So no. > > -JS1 Ok, that's a shame. :(
  12. Is it possible to modify the text/name of the EO_runtimes executable? Everyone who downloads the game client will need to also run this installer correct?, I was wondering if it would be possible to modify it so that it would display game tips and basic information as its installing. Thanks!
  13. @_Lotus_: > umm.. Macafee warned me of an unsafe download when I tried to DL this… AVG: WARNING [DDLICS.DLL consists of Trojan &/malware components] Move infected file(s) to vault?
  14. @Alatar: > Well yeah, I need help now xD; I have the main idea planned, but don't know how implement it yet. I will look on the code anyways, but if someone could help me with what to do now and solve the thing of storing/saving the thing > My real problem is that I don't understand the types yet xD This system looks like it would be a great resource to add into the source code of the EO engine. IE) "Quest Editor" as an addition to the already awesome map editor, npc editor and so on. Maybe you could talk to one of the programming geniuses that roam around these forums.. :)
  15. Valek

    VB6

    @Aydan: > try running it as admin and in compatibility mode with xp. > > I run windows 7 but had no issue with installing it. I am running Windows 7 home premium on my laptop and I ran it compatibility mode with windows XP and as an administrator. Had no troubles either. So +1 to Aydan's advice.
  16. Valek

    EO - ocx bug

    @Chuchoide: > When I run server, it says MSCOMCTL32.OCX file is missing or invalid, ive ran EO Library files and normal ones, and still… downloaded from google, still same. > > Using Windows 7 Home Premium. I had this same problem. Try running the library installer as an administrator and then cycle through what it asks you to do (depending on what installer you are using) - It worked for me. :)
  17. @Robin: > @Valek: > > > Wow thats perfect, its like a mini-debug mode but doesn't make me commit to anything, thanks so much Robin. > > No, thank _you._ It's very rare that I get to help someone who's both eloquent and willing to learn. Well your help is appreciated none the less. It's pretty nice now that I can test code in real time and can actually compile what works :)
  18. @Robin: > You don't need to do a full .exe re-compile to test your code, either. Just press CTRL + F5 whilst in the IDE and it'll do a quick compile for you so you can test it out. > > I remember when I did my first ever game feature in VB6\. Playing the Beyblade theme music midi in the main menu. Good times. Wow thats perfect, its like a mini-debug mode but doesn't make me commit to anything, thanks so much Robin.
  19. @Robin: > Screenshot it. My apologees, I figured it out, I am just dumb. I went to "make ***.exe" this compiled it into the stand alone .exe that replaced the one I had previously. I am dumb. But I figured it out and I am very excited now ! :D
  20. *** Okay, I opened the VB6 file entitled "client" this opened up all of the forms, modules and class modules. I made the changes and compiled the new data, however its asking me for database information when I attempt to compile the project. Maybe I am not compiling it properly or with the right tool?
  21. @Alatar: > To compile just go to File… Compile as .exe or something like that. I don't remember actually and my VB6 edition is not in english ;D > Anyways is better to work directly with the source rather than with the compiled executable if you're going to make changes to the code. > > To open the project in VB6 just click the .vbp files (client and server .vbp). That would load all the files located in the src's folders. OOoh! I see. Okay, I will give this a try. I hope my computer doesn't explode :)
  22. @Robin: > @Valek: > > > Okay, I wasn't 100% sure. Is there any specific way I should compile it? Do I need to compile it as a whole with all of the included files or just compile what I am making the change too? > > > > I have searched for a tutorial on this but haven't had any success. Thanks for your quick response time by the way I appreciate it. > > You'll need to load the project by the project file (.vbp) otherwise it won't know what it's doing. You should be editing the source code by having this loaded in VB6 as well. Editing the individual modules and forms is bad practise. Sorry, its my first time using VB6 I had to purchase it from EBAY and it didn't come with any reference material. By source code I assume you mean the files located in "SRC" (client & server folder) Do I create a new project and simply input all of the files associated with the engine? I am sure you get stupid questions like this all the time… haha
  23. @Robin: > @Valek: > > > Thanks for your help. Should I open it in VB6 and recompile the project for use? or can I simply edit it using notepad and attain the same result? > > VB6 is a compiled language, not interpreted. You need to re-compile the project after every change. Okay, I wasn't 100% sure. Is there any specific way I should compile it? Do I need to compile it as a whole with all of the included files or just compile what I am making the change too? I have searched for a tutorial on this but haven't had any success. Thanks for your quick response time by the way I appreciate it.
  24. @Robin: > modConstants -> GAME_NAME. Thanks for your help. Should I open it in VB6 and recompile the project for use? or can I simply edit it using notepad and attain the same result?
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