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Sunku

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Posts posted by Sunku

  1. > ok so basically
    >
    > when you pretty ctrl near an event, it opens, right?
    >
    > like, event system events. you know what i mean.
    >
    > basically whenever i choose to show text, there should be a 100x100 picture box next to the text. when making events i should just have a little scrolly bar to choose which picture i want for the event.
    >
    > make sense? o:

    So in example let me use RPG Maker VX. When the characters are talking, how there is a picture of the person/thing?
  2. I've scrolled through the the source tutorials and didn't see this so I'm putting a tutorial here for anyone that can't figure this out.

    This is so your game can read the IP and Port from the game it's self instead of the config.ini

    Client Side Only!

    Okay, so first off, you'll go to modClientTCP. After that you'll scroll down a bit until you see

    ```

    Sub TcpInit()

    ' If debug mode, handle error then exit out'

    If Options.Debug = 1 Then On Error GoTo errorhandler

    Set PlayerBuffer = New clsBuffer

    frmMain.Socket.RemoteHost = Options.IP

    frmMain.Socket.RemotePort = Options.Port

    ' Error handler'

    Exit Sub

    errorhandler:

    HandleError "TcpInit", "modClientTCP", Err.Number, Err.Description, Err.Source, Err.HelpContext

    Err.Clear

    Exit Sub

    End Sub

    ```

    Just change the Options.IP and Options.Port to look like this

    ```

    frmMain.Socket.RemoteHost = "localhost*"

    frmMain.Socket.RemotePort = 7001**

    ```
    * this will be changed to the IP it's connecting to

    ** this will be changed to the port that it's connecting to

    There you have it, but if you want to make it so there isn't the IP and Port option in the config, you'll have to

    first go to the config.ini and delete the two lines. Then you'll go to modDatabase and look up:

    ```

    Public Sub SaveOptions()

    ```

    Then you can just comment out or delete:

    ```

    Call PutVar(fileName, "Options", "IP", Options.IP)

    Call PutVar(fileName, "Options", "Port", Str(Options.Port))

    ```

    That's all there is to it.
  3. > Nice to know that if I dedicate my time to this project my name might go into a text document as a way of saying "thank you".
    >
    > You might want to post what feel the game should have, and what style. Artists have one style that they're good at, or that they enjoy drawing.

    Well, if I used the Event system there'd be more ways to credit the person, or the credit page could be made scroll-able.

    You'll also have to explain what you mean by feel. Do you mean like Steam Punk?
  4. Hello Eclipse, I'm working on a project that currently has no name so it is referred to as the _Untitled Project._

    On any not, I need help with the game, but it's for 1 or 2 positions maybe more. It's just so that I can get a few screenshots up.

    Of course everyone that helps will be credited in some sort of way, whether it's on the main post or in a text document(most likely main post).

    On to the jobs that need to be filled (or are filled). Anyway job that is taken up now might be available later.

    The game will be explained to those that are helping out with it, otherwise you'll have to wait to see what it's about.

    ~~**Programmer:**~~

    _-Growlith1223_

    **Pixel Artist & Tileset Artist(unpaid):**

    **-Open-**

    **-Open-**

    [**Pixel Art Style**](http://www.vbgore.com/Pixel_Art_Tutorials)

    If you're interested in helping you can post here, PM me, or e-mail me. Thanks for looking this over and possibly joining.

    e-mail: [email protected]
  5. I'm sure you are all aware of what pokemon is, if not, Google is amazing. Anyway, I got a free DS last week with a couple of games, one of them being heart gold. I've been playing it for a bit and wanted to know your guy's friend codes. If you have the game of course. I'm not sure what other games the FCs are compatible with, but I know it's not compatible with Black and White 1 or 2\. So simply here is my friend code, post all of yours here and stuff. I look forward to Trading/Battling with you.

    **FC:**

    **1378 6527 8848**
  6. > now i get compile error
    >
    > only comments can be posted after end sub, end function or end property
    >
    > and errorhandler is hilighted in vb i put a line under the highted one on this post
    >
    > Private Sub Form_Load()
    >
    > ' If debug mode, handle error then exit out
    >
    > If Options.Debug = 1 Then On Error GoTo errorhandler
    >
    > ' move GUI
    >
    > picAdmin.Left = 544
    >
    > picCurrency.Left = txtChat.Left
    >
    > picCurrency.top = txtChat.top
    >
    > picDialogue.top = txtChat.top
    >
    > picDialogue.Left = txtChat.Left
    >
    > picScreen.width = 800
    >
    > picScreen.height = 600
    >
    > picCover.top = picScreen.top - 1
    >
    > picCover.Left = picScreen.Left - 1
    >
    > picCover.height = picScreen.height + 2
    >
    > picCover.width = picScreen.width + 2
    >
    > ' Error handler
    >
    > Exit Sub
    >
    > errorhandler:
    >
    > HandleError "Form_Load", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext
    >
    > Err.Clear
    >
    > Exit Sub
    >
    > End Sub
    >
    > errorhandler:
    >
    > HandleError "Form_Load", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext
    >
    > Err.Clear
    >
    > Exit Sub
    >
    > End Sub

    It's because you can only have one error handler.

    ```

    Private Sub Form_Load()

    ' If debug mode, handle error then exit out

    If Options.Debug = 1 Then On Error GoTo errorhandler

    ' move GUI

    picAdmin.Left = 544

    picCurrency.Left = txtChat.Left

    picCurrency.top = txtChat.top

    picDialogue.top = txtChat.top

    picDialogue.Left = txtChat.Left

    picScreen.width = 800

    picScreen.height = 600

    picCover.top = picScreen.top - 1

    picCover.Left = picScreen.Left - 1

    picCover.height = picScreen.height + 2

    picCover.width = picScreen.width + 2

    ' Error handler

    Exit Sub

    errorhandler:

    HandleError "Form_Load", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext

    Err.Clear

    Exit Sub

    End Sub

    ```

    like that
  7. > [Free website templates](http://www.freewebsitetemplates.com/) let's you modify the credits and do what you want with it.
    >
    > for example [look here at the template official preview](http://www.freewebsitetemplates.com/preview/fantasygamewebtemplate/) and read at the website description "This website template has been designed by [Free Website Templates](http://www.freewebsitetemplates.com/) for you, for free. You can replace all this text with your own text."

    > Do you even know what the hell you just said?

    I'm aware of what I said now… Sometimes when I'm running off of no sleep. My mind makes no sense.
  8. > i cant seem to get this to work
    >
    > ive opened eclipse with vb6 and delete/copy/pasted everything u said and saved project and saved with ctrl5
    >
    > when i open my server and client up and run them its as if nothing happend
    >
    > i even deleted my maps first

    Client!

    frmMain

    ```

    Private Sub Form_Load()

    ' If debug mode, handle error then exit out

    If Options.Debug = 1 Then On Error GoTo errorhandler

    ' move GUI

    picAdmin.Left = 544

    picCurrency.Left = txtChat.Left

    picCurrency.top = txtChat.top

    picDialogue.top = txtChat.top

    picDialogue.Left = txtChat.Left

    picScreen.width = 800

    picScreen.height = 600

    picCover.top = picScreen.top - 1

    picCover.Left = picScreen.Left - 1

    picCover.height = picScreen.height + 2

    picCover.width = picScreen.width + 2

    ' Error handler

    Exit Sub

    errorhandler:

    HandleError "Form_Load", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext

    Err.Clear

    Exit Sub

    End Sub

    ```

    modConstants

    ```

    ' Map constants

    Public Const MAX_MAPS As Long = 100

    Public Const MAX_MAPX As Byte = (800 / 32 - 1)

    Public Const MAX_MAPY As Byte = (600 / 32 - 1)

    Public Const MAP_MORAL_NONE As Byte = 0

    Public Const MAP_MORAL_SAFE As Byte = 1

    ```

    Server!

    modConstants

    ```

    ' Map constants

    Public Const MAX_MAPS As Long = 100

    Public Const MAX_MAPX As Byte = (800 / 32 - 1)

    Public Const MAX_MAPY As Byte = (600 / 32 - 1)

    Public Const MAP_MORAL_NONE As Byte = 0

    Public Const MAP_MORAL_SAFE As Byte = 1

    ```

    This works for me completely once I delete the map files in the client and server side (not the folders) and the accounts (once more, not the folder)
  9. > i cant seem to get this to work
    >
    > ive opened eclipse with vb6 and delete/copy/pasted everything u said and saved project and saved with ctrl5
    >
    > when i open my server and client up and run them its as if nothing happend
    >
    > i even deleted my maps first

    Did you change the X and Y to your desired resolutions?
  10. **Gui Request**

    * * *

    I'm working on a game that's going to have a semi-medieval feel to it.

    Even thought the GUI is best match the game, I'd like to at least make

    the main menu different. When I say main main menu, I mean where the login

    and everything is. The Main Menu will have a "trademark" like feel to it.

    **Feel:** Digital

    **Theme:** Digital (unless you can combine digital and medieval)

    **Colors:** Black, Blue, Red

    **Extra Info:** You're of course gonna get credit for the GUI. When I say digital

    I mean like pixels and circuit lines and all things of that kind. The Engine in Use

    will be Eclipse Origins.
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