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Posts posted by Sunku
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Is the game using an edited version of CS:DE?
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> There is already an tut for this and thats HArdcoded ;-)
>
> But Nice
Didn't know that, but thanks. -
I've scrolled through the the source tutorials and didn't see this so I'm putting a tutorial here for anyone that can't figure this out.
This is so your game can read the IP and Port from the game it's self instead of the config.ini
Client Side Only!
Okay, so first off, you'll go to modClientTCP. After that you'll scroll down a bit until you see
```
Sub TcpInit()
' If debug mode, handle error then exit out'
If Options.Debug = 1 Then On Error GoTo errorhandler
Set PlayerBuffer = New clsBuffer
frmMain.Socket.RemoteHost = Options.IP
frmMain.Socket.RemotePort = Options.Port
' Error handler'
Exit Sub
errorhandler:
HandleError "TcpInit", "modClientTCP", Err.Number, Err.Description, Err.Source, Err.HelpContext
Err.Clear
Exit Sub
End Sub
```
Just change the Options.IP and Options.Port to look like this
```
frmMain.Socket.RemoteHost = "localhost*"
frmMain.Socket.RemotePort = 7001**
```
* this will be changed to the IP it's connecting to
** this will be changed to the port that it's connecting to
There you have it, but if you want to make it so there isn't the IP and Port option in the config, you'll have to
first go to the config.ini and delete the two lines. Then you'll go to modDatabase and look up:
```
Public Sub SaveOptions()
```
Then you can just comment out or delete:
```
Call PutVar(fileName, "Options", "IP", Options.IP)
Call PutVar(fileName, "Options", "Port", Str(Options.Port))
```
That's all there is to it. -
> thanks bunches do you know anywhere i can get a free website? ive seen them i just cant remember where
You can start with webs, weebly, or 000webhost -
> Nice to know that if I dedicate my time to this project my name might go into a text document as a way of saying "thank you".
>
> You might want to post what feel the game should have, and what style. Artists have one style that they're good at, or that they enjoy drawing.
Well, if I used the Event system there'd be more ways to credit the person, or the credit page could be made scroll-able.
You'll also have to explain what you mean by feel. Do you mean like Steam Punk? -
Hello Eclipse, I'm working on a project that currently has no name so it is referred to as the _Untitled Project._
On any not, I need help with the game, but it's for 1 or 2 positions maybe more. It's just so that I can get a few screenshots up.
Of course everyone that helps will be credited in some sort of way, whether it's on the main post or in a text document(most likely main post).
On to the jobs that need to be filled (or are filled). Anyway job that is taken up now might be available later.
The game will be explained to those that are helping out with it, otherwise you'll have to wait to see what it's about.
~~**Programmer:**~~
_-Growlith1223_
**Pixel Artist & Tileset Artist(unpaid):**
**-Open-**
**-Open-**
[**Pixel Art Style**](http://www.vbgore.com/Pixel_Art_Tutorials)
If you're interested in helping you can post here, PM me, or e-mail me. Thanks for looking this over and possibly joining.
e-mail: [email protected] -
The position has been filled, just need this topic locked.
It'd be better if this topic was deleted, because I moved everything over to one topic. -
This game looks really great so far. I love the GUI and the Maps, plus I see you put a lot more work into it.
I see this game going quite far. Best of luck to you. -
> Chances are nobody has one. You'd have to request for someone to make it, or make it yourself.
I don't see many people making one though. -
> i used a fresh copy and it works but i have to much stuff to start over
If you can't take your time to start it over when needed, **STOP** trying to make a game. -
My advice is to not use Eclipse Advanced. Use Eclipse Origin or Eclipse Event System.
-
I'm sure you are all aware of what pokemon is, if not, Google is amazing. Anyway, I got a free DS last week with a couple of games, one of them being heart gold. I've been playing it for a bit and wanted to know your guy's friend codes. If you have the game of course. I'm not sure what other games the FCs are compatible with, but I know it's not compatible with Black and White 1 or 2\. So simply here is my friend code, post all of yours here and stuff. I look forward to Trading/Battling with you.
**FC:**
**1378 6527 8848** -
You have to make a new gui, you also have to delete all map data and account data.
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> hay thanks alot i finaly got it to work i think i was realy tired when i was editing last night lol
>
> thanks again (=
Weariness can do that to someone. Anyway, you're welcome. -
> now i get compile error
>
> only comments can be posted after end sub, end function or end property
>
> and errorhandler is hilighted in vb i put a line under the highted one on this post
>
> Private Sub Form_Load()
>
> ' If debug mode, handle error then exit out
>
> If Options.Debug = 1 Then On Error GoTo errorhandler
>
> ' move GUI
>
> picAdmin.Left = 544
>
> picCurrency.Left = txtChat.Left
>
> picCurrency.top = txtChat.top
>
> picDialogue.top = txtChat.top
>
> picDialogue.Left = txtChat.Left
>
> picScreen.width = 800
>
> picScreen.height = 600
>
> picCover.top = picScreen.top - 1
>
> picCover.Left = picScreen.Left - 1
>
> picCover.height = picScreen.height + 2
>
> picCover.width = picScreen.width + 2
>
> ' Error handler
>
> Exit Sub
>
> errorhandler:
>
> HandleError "Form_Load", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext
>
> Err.Clear
>
> Exit Sub
>
> End Sub
>
> errorhandler:
>
> HandleError "Form_Load", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext
>
> Err.Clear
>
> Exit Sub
>
> End Sub
It's because you can only have one error handler.
```
Private Sub Form_Load()
' If debug mode, handle error then exit out
If Options.Debug = 1 Then On Error GoTo errorhandler
' move GUI
picAdmin.Left = 544
picCurrency.Left = txtChat.Left
picCurrency.top = txtChat.top
picDialogue.top = txtChat.top
picDialogue.Left = txtChat.Left
picScreen.width = 800
picScreen.height = 600
picCover.top = picScreen.top - 1
picCover.Left = picScreen.Left - 1
picCover.height = picScreen.height + 2
picCover.width = picScreen.width + 2
' Error handler
Exit Sub
errorhandler:
HandleError "Form_Load", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext
Err.Clear
Exit Sub
End Sub
```
like that -
No.. Once more my brain. Track the damn IP if needed. I thought you quoted my suing statement.
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> [Free website templates](http://www.freewebsitetemplates.com/) let's you modify the credits and do what you want with it.
>
> for example [look here at the template official preview](http://www.freewebsitetemplates.com/preview/fantasygamewebtemplate/) and read at the website description "This website template has been designed by [Free Website Templates](http://www.freewebsitetemplates.com/) for you, for free. You can replace all this text with your own text."
> Do you even know what the hell you just said?
I'm aware of what I said now… Sometimes when I'm running off of no sleep. My mind makes no sense. -
Can't some sort of suing go on if he took the credit for the template?
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> yea and i still dont get it in maping all i see it black
Remember that the first 32 x 32 square of the image has to be transparent, that tells the engine what the transparent color is. So if you filled that first 32 x 32 square in the tileset, whatever you cover in that tile will be black. -
Well when you're finished with both you go to file then click:
For Client:
make Eclipse Origins.exe
For Server:
make Server.exe -
> i cant seem to get this to work
>
> ive opened eclipse with vb6 and delete/copy/pasted everything u said and saved project and saved with ctrl5
>
> when i open my server and client up and run them its as if nothing happend
>
> i even deleted my maps first
Client!
frmMain
```
Private Sub Form_Load()
' If debug mode, handle error then exit out
If Options.Debug = 1 Then On Error GoTo errorhandler
' move GUI
picAdmin.Left = 544
picCurrency.Left = txtChat.Left
picCurrency.top = txtChat.top
picDialogue.top = txtChat.top
picDialogue.Left = txtChat.Left
picScreen.width = 800
picScreen.height = 600
picCover.top = picScreen.top - 1
picCover.Left = picScreen.Left - 1
picCover.height = picScreen.height + 2
picCover.width = picScreen.width + 2
' Error handler
Exit Sub
errorhandler:
HandleError "Form_Load", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext
Err.Clear
Exit Sub
End Sub
```
modConstants
```
' Map constants
Public Const MAX_MAPS As Long = 100
Public Const MAX_MAPX As Byte = (800 / 32 - 1)
Public Const MAX_MAPY As Byte = (600 / 32 - 1)
Public Const MAP_MORAL_NONE As Byte = 0
Public Const MAP_MORAL_SAFE As Byte = 1
```
Server!
modConstants
```
' Map constants
Public Const MAX_MAPS As Long = 100
Public Const MAX_MAPX As Byte = (800 / 32 - 1)
Public Const MAX_MAPY As Byte = (600 / 32 - 1)
Public Const MAP_MORAL_NONE As Byte = 0
Public Const MAP_MORAL_SAFE As Byte = 1
```
This works for me completely once I delete the map files in the client and server side (not the folders) and the accounts (once more, not the folder) -
> i cant seem to get this to work
>
> ive opened eclipse with vb6 and delete/copy/pasted everything u said and saved project and saved with ctrl5
>
> when i open my server and client up and run them its as if nothing happend
>
> i even deleted my maps first
Did you change the X and Y to your desired resolutions? -
**Gui Request**
* * *
I'm working on a game that's going to have a semi-medieval feel to it.
Even thought the GUI is best match the game, I'd like to at least make
the main menu different. When I say main main menu, I mean where the login
and everything is. The Main Menu will have a "trademark" like feel to it.
**Feel:** Digital
**Theme:** Digital (unless you can combine digital and medieval)
**Colors:** Black, Blue, Red
**Extra Info:** You're of course gonna get credit for the GUI. When I say digital
I mean like pixels and circuit lines and all things of that kind. The Engine in Use
will be Eclipse Origins. -
Okay, all you have to go to the "Attributes" of the map and click "Clear". That should just about fix your problem.
Hoohoo lookin for some programming to be done
in Talent Center
Posted
>
> when you pretty ctrl near an event, it opens, right?
>
> like, event system events. you know what i mean.
>
> basically whenever i choose to show text, there should be a 100x100 picture box next to the text. when making events i should just have a little scrolly bar to choose which picture i want for the event.
>
> make sense? o:
So in example let me use RPG Maker VX. When the characters are talking, how there is a picture of the person/thing?