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Posts posted by Sunku
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> Ehrm, Zex you didn't invented those tehniques and aren't yours, you just use them.
I'm sure that when he says his techniques, he means the ones he uses. -
Well thanks Zex, for the advice. I usually just draw without thinking of that.
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> Use you crayon by slightly pressing on paper where you want some shadows, then use your finger where you made that wiith the crayon and spread it(using the finger).
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> If i explained corectly and you understood, you should've learnt to make some smooth shadows.
Crayons? I'm using a pencil here, but I understand what you mean. -
Well, I've been up for an extensive amount of time and a thought crossed my mind. That thought was to start drawing people
what they want me to draw, but it has to be in reason.
![](http://fc05.deviantart.net/fs70/f/2013/056/2/3/manga1_by_artistic_bacon_man-d5w9csy.jpg)
Now by the picture that is here you can tell I'm not an artist, and yes, you're free to criticize this, but look at this
picture and judge how good I can draw and give me something among or slightly above that level. Also, I will be
posting the pictures I draw, here. If there becomes too many, I'll make a spoiler and if that gets full, I'll put up my
Deviantart. Please do rate my drawing at the least though. -
> Autotiling is a system that makes it easier for developers to create maps, you won't notice anything about it in-game.
The downside to that is, if you use too many autotiles, i.e. a whole map made using them, it'll slow it down. -
This game looks like it'll be worth the wait that I've been put through.
Anyway, good job and keep it up. -
I'm all for a single player eclipse, but then again, but rpg maker would be easier for me. All in all I'd like to a see a single player
Eclipse even if no one else wants to see it. -
> Yeah our updateserver isnt working for some reason… Try to run the bin/prospekt reborn.exe
It says the client is outdated.
> Nothing about this seems to work.
When it did it was always slow. -
Sorry to say, but the links are dead and the updater URL is not working either:
Dead Links:
[attachment=589:PROSPEKT Problem.PNG] -
If you couldn't tell, I created this topic so I can discuss with everyone the games I have as favorites and theirs.
I won't be harsh on my details "against" others games and if I haven't played it I'll tell you I haven't. If you're
going to post your favorite game here, I'd like you to leave an explanation on why it's your favorite.
My favorite game is Final Fantasy VII. There are quite a lot of a reasons why I like it, but I'll tell you just a few.
One reason is because of the battle system; sure it's boring to wait for your turn, but when it comes to fighting,
it keeps the results dynamic. I also enjoy the story line; A world that's being destroyed by people that constantly
suck the energy out of it. The main problem was Shinra with their SODLIERS. Shinra was in control of Midgar mostly,
but they were opposed by AVALANCHE. In short it's a pretty generic, people destroy the world and you fight to stop them.
Then you come to, I would say somewhere in Disc 2 if my mind serves me correct, when you're faced with a new threat. Sephiroth,
a nightmare from Cloud's past. Not only did he end up injuring both him and Zack, but he was technically the reason he died.
I could go on forever with my opinions, but I'd love to hear your guys' as well. -
> ![](http://www.freemmorpgmaker.com/files/imagehost/pics/56712b1423f023938d90bd42bd643da5.gif)
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> ^too lazy to message you
I thought it was supposed to be lava. -
> Yeah those sprites look amazing, I can wait to play. I am not saying its bad tho hehe
I see what you did there with the "can". We all are going to have to wait, but we just want to play it that bad. -
I see more helping then Contest suggestions, but it may be needed.
My contest suggestion is maybe another language contest? Like make a game in a different language (C++, C#, etc.) or maybe
a mapping or graphics contest. -
This looks amazing. Also the sprites in the logo (which I'm guessing will be used) look amazing as well; the story is also awesome, can't wait to play.
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> ![](http://img202.imageshack.us/img202/7357/dreamworldr.png)
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> **News**
>
> Today I finished the sound and text rendering using pure DirectX8 (Thank Mark Morris and Robin Perris) and I changed the texture rendering using vertex for 2D sprite (Thank Gustavo)
>
> **Question**
>
> The next version will try to fix this problem.
I have another problem. When I used the layers and the autotiles or animated, it doesn't show up on map. -
There's a MSCOMCTL.OCX error when opening the server Side Source, any fixes?
EDIT:
Nevermind I forgot to check page 6.
EDIT 2: It says I need to install VB6 SP6 to install it, but I already did. -
> I couldn't agree more! I'm not the kind of person who would tear often over a game or something, but this game… It made me tear!
Yes, it made me tear too, but they were manly tears -
That game was awesome.
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> Not using Daemon tools or any other CD drive emulator for that matter. I've seen this K drive pop up from time to time before and I'm really not sure how it got there, it's possible it's a portable device drive but I'm really not sure how to find out.
You could try Google. That is usually what I use when clueless. -
I'd assume that it could be that you're using an ISO and Daemon Tools which adds extra ports.
If not, I'm confused on how the K drive is even there. -
Hello guys, I was just wondering where the movement is handled, like what mods are using it and
pretty much just every place that handles the movement. I also was wondering if it's handled on
both the client and the server. Don't link me to a tutorial because I want to try and do this myself.
In short terms I was wondering where the movement was handled and mentioned both client and server side.
Thanks in Advance~ -
> On the note of graphics the sprites have been programmed to be more then a few frames it know has idle animation attacking(casting) blocking and even a walking/idle animation for when in combat IE weapons out and ready!
That's amazing, the more I read about this the faster I want it to be done. I really do wish you the best of luck. -
> Lol big head is a style of pixel art. I never used it because of the arms and shoulders.
That style usually bugs most people to see how the pixels match.
On my own topic:
That is what I made from this(attachment)~ -
> how many mappers do you have at the moment?
It says there are 2/4 mappers.
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