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Terraun

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Everything posted by Terraun

  1. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/9f2b360d6c172867bc110893034054ce.jpg) There you go. This took 10 minutes, max.
  2. @Egon: > Pudding over Yog > > For some reason I just lost my appetite. :icon_crap:
  3. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/bbe78b43ee0bc8b707219c28c7159ae0.bmp)
  4. Wow, these are pretty good. I won't use them myself, but thanks for contributing to the community ;D.
  5. Hey everyone. This is a really simple edit, I know, but I thought it might be helpful to some newer users. First for anyone that doesn't know, the PicScreen is the screen the game is played on. This tutorial is how to change the size of it. –Client Side-- 1) Open your source and open frmMain. 2) Under your bank and trade boxes, there's your PicScreen. Click your PicScreen and go to it's attributes. Find the height and width of the PicScreen. Change these to your likings. ***I have custom values, so my width and height are going to be different than yours*** ![](http://i51.tinypic.com/xe0fw1.png) ![](http://i52.tinypic.com/161mk9e.png) 3) After you change these, divide your new values by 32, then subtract the outcome by 1\. 4) Now after you have these new values, here's where the code comes in. 5) Find: ``` Public Const MAX_MAPX As Byte = 14 ``` Replace the 11 with your value for width. Find: ``` Public Const MAX_MAPY As Byte = 11 ``` Replace the 14 with your height value. 6) Compile and you're done! You have to delete your maps after you compile. If not you'll get a weird buggy movement until you do. Thanks to Robin for teaching how to do this.
  6. @Aydan: > I just want to say thanks. I'm not going to use it but it's nice that someone is actually helping out rather than giving smartarse remarks about google it yourself. I hope more people will become like this. :) Lol, no problem. I had an old copy on my computer from RMXP anyway, so why not give it to him?
  7. @Anna: > Why do you leave a MOVED: thread in it's place when you make an obvious post that you moved it? > > Anyway, pudding is a great dessert ingredient, but plain yogurt is much more versatile in the overrall culinary realm. That being said though, **cream cheese is better** than yogurt in that regard. Win. ;D
  8. @Marsh: > **Pudding is damn good**, with that said **yogurt wins** hands down. Also im moving this to chit chat its not a debate. lolwat.
  9. Terraun

    PicScreen

    @Robin: > Divide your picScreen by 32 and take 1 off. The count starts at 0 not 1. It worked, thanks.
  10. Terraun

    EO Tileset Size.

    I think the EO tilesets only read an 8 tile width, but have a dynamic length. Try to spread your tiles out more height wise.
  11. Terraun

    PicScreen

    Err… It worked but my offset is so fucked. How would I fix this? The target on my sprite only appears as if I'm hovering the mouse over it, when my mouse is close to 4 tiles to the left of it.
  12. Terraun

    PicScreen

    @Robin: > You'll need to delete your maps. Keep in mind that's the amount of _tiles_ you can fit on your picScreen, starting at 0. Oh, I think I get it now. Thanks. So I just divide my PicScreen values by 32 and replace the values?
  13. Terraun

    PicScreen

    @Robin: > @Terraun: > > > Err.. I'm stuck. I found several MAX_MAPX/Y and the only one I found editable was the constants, but thats for the minimum map editor properties size. > > Which is exactly what you need to change. The minimum map size needs to be the exact same as the picScreen's size. The default values are 11,14\. When I change them to my map values I get an overflow compile error.
  14. Terraun

    PicScreen

    Err.. I'm stuck. I found several MAX_MAPX/Y and the only one I found editable was the constants, but thats for the minimum map editor properties size.
  15. Terraun

    PicScreen

    Perfect. Thanks Robin.
  16. Terraun

    PicScreen

    Hey guys. I was wondering what code I would have to edit to make the change in size of my PicScreen work. My project uses large sprites and I feel it takes up too much room on the map. I want to say it's just a x,y= change, but I'm not sure. Any help here?
  17. @Robin: > modConstants -> GAME_NAME. > > @Terraun and kilonox; Don't answer when you don't know what you're talking about. Oh, my fault. I could have sworn you just had to change the caption.
  18. @Robin: > ![](http://i38.photobucket.com/albums/e112/Kite_Minase/carltonthuglife.jpg) ![](http://static.pyzam.com/img/funnypics/misc/leanne5.gif)
  19. @Robin: > @Terraun: > > > my friend Raqueil > > What kind of name is that? A ghetto one.
  20. @Pryex: > It's hillarious. In a barbaric way… > > That **really** hurt… Fixed. We are both in boxing for the school so I've felt his punches. They're not pleasant.
  21. http://www.youtube.com/watch?v=VO1PJZCKgNQ That was my friend Raqueil punching this kid in a mask in the face. I just found this video and I lol'd.
  22. You know you're an Eclipse addict when you know enough about it to post on this thread.
  23. ![](http://i155.photobucket.com/albums/s315/greensoft/br_template_male-1.png) ![](http://i155.photobucket.com/albums/s315/greensoft/br_template_female-1.png) There you go.
  24. Terraun

    W.T.F

    @Marsh: > That chicken got his ass owned That's what I said. @Jungletoeâ„¢: > Team Barney! Ftw.
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