Master LoLo
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@Azyru: > the second is better than the first, but I would suggest starting over. It'll give you a fresh start. yes this i know and also i don't know about orgins and thats the one i am going to be working on atm i just need to increase the map size to say 20 x 20 if possible along with the screen of the game.
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alright i have tried something new and looked at a couple of tutorials but here is a different theme i think every one might like. Dark Light [http://soundcloud.com/dj_vari/dark-light](http://soundcloud.com/dj_vari/dark-light)
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@Robin: > As for your map, delete everything and start again. to tell the truth i have done better. it has just been like a year since i made maps.
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@Robin: > Use Origins. Much easier to create good areas with dynamic map sizes. i would use Origins if i knew where to get it because its not on the main site by what i saw any way. and here is my revised version ![](http://i1234.photobucket.com/albums/ff417/MasterLoLo/ScreenHunter_02Jan151025.gif)
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@Jeff: > sheeesh, you read a mapping tutorial!!! ur better than most newbs, but use transitions from grass to snow. i am useing the basic EE2.7 tile set if i can find them i will use them
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ok i am going to work on it a bit more and come back in an hour with a new pic to see what you guys think
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i want to know what people think so far cause i do know there are little things that need to be fixed. ![](http://i1234.photobucket.com/albums/ff417/MasterLoLo/eternaldarknessentrence.gif)
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since this is only a sample image i would like advice as well on how to fix it the halo i couldn't figure out how to work with but pretty much i want a character line for something like that any suggestions on how to fix it up. also i know its to big i did it like that so i can get a more through criticism considering that is the size i work with when it is zoomed in.
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![](http://i1234.photobucket.com/albums/ff417/MasterLoLo/MEinrpgform.jpg) i just worked on this about 2 hours ago.
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well i would have to say even tho it is over used since i have my gaming experience, I would say its not bad. could be better but it actually looks good. The shadows are a little dark but sometimes that can't be fixed as so simple
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another one but I am still working on it Elevated past time [http://soundcloud.com/dj_vari/elevated-past-time](http://soundcloud.com/dj_vari/elevated-past-time) I my self think this is a little to rocky to be a rpg loop but I need the critic and opinions
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this is a little tune I made for the project I was making with eclipse. Eternal Darkness [http://soundcloud.com/dj_vari/eternal-darkness/s-gOYWk](http://soundcloud.com/dj_vari/eternal-darkness/s-gOYWk) I just want some opinions cause I haven't really worked with making music for games before.
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comment on free your soul pretty damn good 0:36-1:33 needs to be less repetitive just like the bit after your great transition but other wise its really good.
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well thats answers half my question thank you, and let me be more specific i want my users to be able to use 10 ap on what ever attribute they want when they are creating the char. like (2 str, 2 spd, 4 def 4 mag) if they wanted or something like that.
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I could not decide on the stats for my classes how would i make it so the players had a AP (Attribute Points) to use and ever level they get a cretin number of AP to use?