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sephiroth976

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Posts posted by sephiroth976

  1. Im curious about this, any info on tilesets and types of maps you need? I feel im an average mapper, but it really depends on what kind of maps, im better at some types more then others, i might be willing to try my hand at a couple of maps if i think i can pull it off, you wouldnt have to pay me either id be happy just to get some experience since ive never worked with or for anyone before.

    Here is a couple of examples of some of my recent maps for an area of my game which i feel are some of my better:

    ![](http://i.imgur.com/L9ChYNg.jpg)

    ![](http://i.imgur.com/xcTPZqc.jpg)
  2. Just as a small bump i really would like to know about the autotiles lag, i looked back in the thread and see people claiming to have fixed it or improved it but im not a very good vb6 programmer and not that familiar with stuff like dx8 and drawing and how all that works so it would be cool if someone could at least give me some pointers.

    Also a followup question for what might be a lazy fix, panoramas, how much do they impact performance? i was thinking about just taking a screenshot of the map after applying autotiles and use that as the panorama to fake draw the map underneath, and then change the code to make the panoramas stand still instead of move, would this be better performance wise? It would require some extra work but if it completely removes the autotile lag it might be worth it.
  3. After a few busy months i recently got back into editing my version of the skywyre engine again and i realized what an insane amount of hit it takes on performance to have autotiles, especially with my new higher resolution where you can see quite a bit more of them at once, i was wondering if that was ever improved upon? And if so if there is any tutorial or post about how this was done, i love autotiles, it makes certain things a lot easier but with my resolution at 1280x736, even minimal use gives a little bit of a performance hit.

    Thanks.
  4. @'LostSoulFly':

    > I haven't encountered the issue again, but there is a strange issue where the camera jumps up and down occasionally, and I suspect it might be caused by my fix, but it's quite rare so I'm not worried by it.

    I believe the jumpy camera is a problem with some maps due to the change in resolution, i know the game was smaller at some point cause ive tried it once a long time ago, ive found a few maps that does this, all you have to do is increase the map by one tile the way its jumping and fill it in with some tiles and it should fix it
  5. Ive been a bit busy lately so i havent had time to try this yet, il give it a try tonight or tomorrow probably, the desync problem seems to be more of a delay problem, the character freezes in place then after a while starts walking in the pattern the player has moved, wouldnt is be possible to just update the characters position to its real position every time you attack or just every few seconds? it might not fix the desync but it would at least be better then it is.

    I dunno if its better or fixed in this version yet tho since like i said i have yet to try it out, but its just a thought.
  6. The desync problem seems to have been fixed in the little testing i had but the game keeps crashing at random when you teleport now with this error http://i.imgur.com/2kdLpzQ.png

    Im guessing what you did to fix the desync issues caused an issue with teleporting

    -REMOVED ALL THE EDITS-

    None of the things i thought it was seems to be it.. i cant figure this out for the life of me.. first it seemed to be random.. then it seemed like it had to do with translations and now it seems to happen when i turn music on.. something screwed up some files on my computer when i logged into the new version i downloaded from github and il just continue trying to figure out what for a while.. it has the same effect on my old version now so im completely stumped at the moment

    LAST EDIT: Sorry about all that, i figured it out the path to certain songs were too long and it crashed the game, it was completely my own fault, although its kind of annoying that the path can be too long like that, but anyway, sorry :P wasnt your fault at all, but the desync seems to still be an issue tho now that ive finally got the thing up again after derping around with this for so long
  7. Well if you find a solution to the desync problems, it would be cool if you could let me know or post about it here on how to deal with it :P when you start playing a lot with people you notice it a lot more, ive been playing for days now with a friend and were at like level 50, it desyncs on almost every single map, we use skype so i guess its more easy to notice this way.
  8. Havent been able to test it too much yet but it seems the crash fix is working, il let you know more a little later when ive had the time to test it :P

    The desync seems to mostly happen if one player attacks plants and stuff, like the character wont move right and its like it will be stuck between 2 tiles, a good way to test it is to just have 2 games open and use one to break a bunch of plants as fast as possible and look at the other game, i guess theres a chance it could be my network but i honestly dont know.

    I dont have the programing skills to translate all the text that way :P wish i did but its not.. too bad.. i mean it will only lag the first time a player looks at an item that hasnt been translated, but im worried if theres a lot of players on at the same time doing it, it might cause some serious server lag.

    EDIT:
    Been playing for hours and hours today, no server crashes whatsoever! I did however discover a couple of very minor bugs, you cant create guilds, it will say invalid name no matter what you type, and you cant remove pets, if you hit the abandon button in the pet stats it does nothing.
  9. @'LostSoulFly':

    > @'sephiroth976':
    >
    > > Thanks, the source works from your download :P no idea why it doesnt work when i download it from github
    > >
    > > Also are we allowed to add to the game / edit it and host our own public servers?
    >
    > Of course. The source was released by the original developers and I'm just adding to it.
    >
    > If you add or change anything I do recommend that you share your changes with everyone, though!

    Im kinda toying with the idea of opening a public english server for this.. but theres a few things im curious about.

    I noticed it freezes and lags a bit when you view an item or a new type of text for the first time, which i assume is because it tries to translate it for the first time and then saves it to a file for future reference, so i was wondering if there isnt a way to just force it to translate every single line text in the game at once and then have a finished translated file in the game rather then have it translate as it goes.. my solution at the moment is to just play through as much of the game as possible to have it translate it before i open a real server :P

    Also, the server seems to randomly crash once in a while, and it seems to be very random.. for example, i went to the castle town and attacked a guard, i got killed and the server gave this error and closed: http://i.imgur.com/FBqFAIQ.png

    Its happened at other points too but i havent really been able to recreate most of them.. but the guard in the castle town map seems to be something that keeps doing it.

    EDIT: This is actually a lot more glitchy then i thought.. it stops updating the position of other players at random and makes it so they run around the wrong place or not move at all, the server also keeps giving the error, im play testing it right now with a couple of friends.
  10. Square has started coming out with their games on other consoles, however i suspect FF7 might be only PS4 and PC, only because apparently Sony is helping them fund the development because like Square said at one point, remaking the entirety of Final Fantasy VII would be too expensive.. and here we are during Sonys Conference.

    Its at least confirmed as a timed exclusive.
  11. Holy crap guys, Final Fantasy 7 remake is finally happening after all this time of fans crying out for it.. look at my god damn username guys xD

    In all reality although i love FF7 i wasnt one of the people completely crazy for a remake but.. when it popped up on the screen i couldnt contain myself i literally jumped like a little girl..
  12. So guys, setting aside silly arguments… Fallout 4 ey?

    Building, customizable weapons, customizable armor, a real ass pipboy, all of them awesome shits.
  13. So much negativity in this thread, jeez..

    I for one is excited for E3, cant wait to see what will be announced, not to mention Fallout 4, been waiting for that since i played 3 :P
  14. My opinion might not carry that much weight on this forum since im not a very active poster but i feel i should vouch for him too, already bought his engine and had some custom work done and im very happy with it :P

    Speaking of which im gonna PM you about a couple of more small things id like to have added!
  15. > Did you change the client.vbp/server.vbp version of MSCOMCTCL.OCX from 2 to 1 or 1 to 2?

    Not that i know of, im still somewhat new to vb6 so if i was supposed to i wouldnt know

    All i know is the source with the 1.2.6 version works fine
  16. Using client version 1.2.6.1 and server 1.2.6.2 ive found these bugs so far:

    Armors and weapons with +End or +Int does not give HP or MP. (tested with all stats)

    Requirements do not seem to work for items. (such as level requirements and stat requirements)

    Havent tested this with spells yet

    Shop always says you dont have enough money when trying to buy something.

    Clicking to walk should stop when hitting an obstacle, if you open the shop or bank from an event it wont open even if you are standing still unless you reach the exact mouse click destination. (its like holding the arrow keys even tho you hit a block)

    On a sidenote, you should be ble to line-break in the item descriptions since it doesnt automatically display things like required level and damage, it would make it easier to add your own descriptions.

    Also, the source on Github seems to have errors and wont open all the forms and modules when you download it to a zip file
  17. Hey Seth, i was just curious if you would like me to compile a list of bugs i find in the engine and send them to you through a PM, ive been finding a few at this point and i figured i might aswell write them down and send them all at once when im done rather then spam the forum with posts every time i notice something.

    I dont mean to come off as complaining or anything :P i really like how Eclipse Worlds is coming along and id like to help any way i can.

    Do you by any chance have a list of known bugs?
  18. > Alright just asked, as I do not have enough skills to do it yourself, unfortunately, I have to wait until the others will do something in this direction
    > I think not only me waiting for something like that. Therefore, not only am I a nuisance so sorry about it :)
    >
    > _I'm not looking for any extras ect. Just for one thing, transparency. I was expecting that will be in gold edition but not so waiting until there will only buy_

    Im waiting for it too, but im in no hurry to polish the GUI, theres lots of things you can do in the meantime until its done, personally im waiting more for 1.2.7 and the bigger tilesets update since that will let me use my old tilesets without having to split everything into 3 pieces :P

    But i wanted to ask how you added transparency in the hotbar, is there a transparent color like light green or pink or something like ive seen in earlier engines to make the edges around it transparent? Or is it a code thing?
  19. I found another bug i think.. with the shop system.

    When i added a test item to the shop and tried to buy it, it says i dont have enough money, but i can sell it successfully for the same price.

    Hope you dont mind me posting so much about these things, i sort of enjoy bug testing (is that weird?) and i figured i might aswell post whatever i find that i havent seen mentioned before.

    Here is a screenshot: [http://i.imgur.com/RXpKMhK.png](http://i.imgur.com/RXpKMhK.png)
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