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GrimReaperReborn

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Posts posted by GrimReaperReborn

  1. I don't think it's FMOD itself. The client checks for App.LogData and because it fails the check, it exits the FMOD initialization before it even starts. I'm not sure what this App.LogData is actually even for
  2. Ahh perfect… I might also have to do a different UpdateMapLogic depending on the NPCs speed etc or do different ones depending on if they are in combat...

    Thank you so much for the help!
  3. Come to think of it, the mouse wheel fix is also not working in VB6, this might just be my VB6 then. Could that be the problem? Other than that, I don't think I have anything else going…
  4. It only happens when in VB6\. If its compiled, the music does play. I found that it was a line to check App.LogData which exited the function before FMOD could be initialized. I'm not really sure what this check is for… I could just remove that If statement but I'm not sure if it will cause other problems... How do I enable App.LogData?
  5. Lol I like having it open source. Any recommendations?

    And to clarify, the NPC is still walking towards me, it just pauses at every tile before making the next move. The pause is fairly quick but enough that it is blatantly obvious.
  6. After I attack an NPC in Eclipse Advanced v3.0.21 with a ranged spell (or any attack for that matter), the NPC starts walking to me (as it should). However, the NPC seems to move then stop and then move again until it is within melee range of me. Is anyone else getting this delay/pause? Is there something I can change in the source to fix it?
  7. I am capable of programming it but I am away from home at the moment and am unable to look through the code. Would placing a texture over a specific map coordinate be affected by the map overlay? Also, would the light texture with some opacity create the desired effect of a light source?

    Thanks for the response. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  8. I read this topic and found out how to make day and night cycles with the use of the map overlay and fog.

    http://www.touchofdeathforums.com/community/index.php?/topic/131521-rgb-afternoon-or-autumn/

    My question is, how does one place a circular aura of light around either a player or a specific MapX and MapY? Could this be done by rendering a white glowy texture or would the fog/map overlay just make that aura darker or even unnoticeable?
  9. ![](http://i667.photobucket.com/albums/vv39/zoozone/Geoff_Stults_in_Shes_Out_of_My_League_Wallpaper_12_800-Copy-Copy.jpg)

    It's just a really good camera.
    No that's not me lol. I'll post a real one when as soon as I find one.
  10. Just make the map really big in map properties. Go into map editor and hit the properties button, X and Y options should be there. Change them to the max which is 255.
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