zdearborn
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Posts posted by zdearborn
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Rose, do you plan on having the moving projectiles drawn on screen?
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Great work, I am using this for my own project.
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Your sprites look good :)
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Simmer down, Conra.
It's probably safe to assume that this will have most features packaged with EO, along with (if you read) what was described in the posted design. He also said that he was going to keep the GUI consistent with what was posted as the Main Menu, so that should give you your NOW-NOW-NOW fix… for now ;)
So, relax. -
In Server source, in modPlayer under Sub OnDeath replace
```
' Warp player away
Call SetPlayerDir(Index, DIR_DOWN)
If .BootMap > 0 Then
PlayerWarp Index, .BootMap, .BootX, .BootY
Else
Call PlayerWarp(Index, START_MAP, START_X, START_Y)
End If
End With
```
and replace it with
```
' Warp player away
Call SetPlayerDir(Index, DIR_DOWN)
PlayerWarp Index, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)
``` -
@MrMiguu:
> You must be anti-socialist.
To an extent.
@Keebler:
> Historically only 1 president who ran for his second term lost. So even if you think Obama does a crap job or an amazing job there is a very good chance we will see him for another 4 years.
Even if this is true, you must consider Obama's historically low approval ratings. -
@AmSamurai:
> I feel that he has all the right intentions
You must be a socialist. -
It looks great
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@NnsNightshade:
> I have a question regaurding sprites eith this engine.
>
> Does it only support o many frames like that sheet or can there be more frames? (and just arranged like teh sheet)
>
> I'm coding a sprite generator with various styles of sprites VERY soon, and need to know so that the generated sheets can be perfect fit for the latest engine version. <3
Unless you edit in the source, the sprite frames are hardcoded 4x4 -
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It's all subjective and boils down to personal preference.
Working with a team it is probably easier to have atleast a vague outline of what you're hoping to produce. Personal games are entirely up to the person. -
I'm just spitballing here but does the declaration of the type have anything to do with it?
I see both privates and publics in the types:
```
Private Type BankRec
Item(1 To MAX_BANK) As PlayerInvRec
End Type
Public Type PlayerInvRec
num As Long
Value As Long
End Type
```Maybe if you change Private Type GuildRec to Public Type GuildRec?
Sorry if I'm way off, just trying to help… -
_Love_ the perspective, artwork is fantastic. Great work :cheesy:
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@Zetasis:
> Post something useful. Don't just put unnecessary crap. Someone could find these useful and/or very helpful. Unnecessary flaming is, well, unnecessary.
>
> On Topic:
> Anyways, good luck with your programs. I would like to see the piano program. Mainly just to play around with.
I disagree, Yukiyo pointing out the obsolete nature of these programs can point the OP to developing something more useful. I mean these are things that you can program for practice, but what real practicality do they have to us that we can't already find on our computer or the countless other pre-developed applications all over the place?
As for these programs, I'll stick to using Microsoft Sam and not spamming.. -
Why is AmountofGuildMembers an array, and a string at that?
I believe after **GuildMembers(1 To MAX_GUILD_MEMBERS) As String**, a *** 255** is needed. -
Whoa! Looks awesome :)
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Serverside, in modCombat, under sub CanPlayerAttackNpc
Find:
```
If Len(Trim$(Npc(npcNum).AttackSay)) > 0 Then
playerMsg attacker, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), White
End If
```
change to:
```
If Len(Trim$(Npc(npcNum).AttackSay)) > 0 Then
SendActionMsg mapNum, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), Yellow, ACTIONMSG_STATIC, MapNpc(mapNum).Npc(mapNpcNum).x * 32, (MapNpc(mapNum).Npc(mapNpcNum).y * 32) - 50
playerMsg attacker, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), White
End If
``` -
Hey Lighting, a bit off-topic but firstly I must say your pet system is a great, and you were very generous to release it.
Second, I really like the icons that you have made, very cool :P
Third, ideas: as a post-beginner pet maybe a grounded bird would be cool, like a pheasant, peacock, or ostrich-esque type. Or for a flying pet, maybe a "warhawk" -
Yes, change your first button's visibility to false, and on the click handle of your second button, change the first button visibility to true.
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> mapNpcNum variable is not defined
Hm, then you haven't used Richy's code correctly..
make sure mapNpcNum is a parameter in whatever sub you're using it in, or you have dimmed the variable and assigned to it the proper value -
@zzuurraa:
> So Eclipse Origins died?
Huh?
EO's heart is beating and well. -
Hey Fuu, was a fan and follower of your previous game, and this project sounds good, I bid you good luck with it :)
I have one criticism with your map shot that you posted, I think that your tree doesn't exactly "flow" with the rest of the map's style. I mean, the cliffs and grass sync together well, but the trees just don't seem very fitting. -
It looks good!
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George of the Jungle???
:O
¬▪Kingdoms
in Old Eclipse Projects (Inactive)
Posted
The castle looks awesome, great work