Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

zdearborn

Members
  • Posts

    84
  • Joined

  • Last visited

    Never

Posts posted by zdearborn

  1. Simmer down, Conra.

    It's probably safe to assume that this will have most features packaged with EO, along with (if you read) what was described in the posted design.  He also said that he was going to keep the GUI consistent with what was posted as the Main Menu, so that should give you your NOW-NOW-NOW fix… for now ;)

    So, relax.
  2. In Server source, in modPlayer under Sub OnDeath replace

    ```
        ' Warp player away
        Call SetPlayerDir(Index, DIR_DOWN)

            If .BootMap > 0 Then
                PlayerWarp Index, .BootMap, .BootX, .BootY
            Else
                Call PlayerWarp(Index, START_MAP, START_X, START_Y)
            End If
        End With

    ```
    and replace it with
    ```
        ' Warp player away
        Call SetPlayerDir(Index, DIR_DOWN)

        PlayerWarp Index, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)

    ```
  3. @MrMiguu:

    > You must be anti-socialist.

    To an extent.

    @Keebler:

    > Historically only 1 president who ran for his second term lost. So even if you think Obama does a crap job or an amazing job there is a very good chance we will see him for another 4 years.

    Even if this is true, you must consider Obama's historically low approval ratings.
  4. @NnsNightshade:

    > I have a question regaurding sprites eith this engine.
    >
    > Does it only support o many frames like that sheet or can there be more frames? (and just arranged like teh sheet)
    >
    > I'm coding a sprite generator with various styles of sprites VERY soon, and need to know so that the generated sheets can be perfect fit for the latest engine version. <3

    Unless you edit in the source, the sprite frames are hardcoded 4x4
  5. It's all subjective and boils down to personal preference.

    Working with a team it is probably easier to have atleast a vague outline of what you're hoping to produce. Personal games are entirely up to the person.
  6. I'm just spitballing here but does the declaration of the type have anything to do with it?

    I see both privates and publics in the types:
    ```
    Private Type BankRec
        Item(1 To MAX_BANK) As PlayerInvRec
    End Type

    Public Type PlayerInvRec
        num As Long
        Value As Long
    End Type

    ```Maybe if you change Private Type GuildRec to Public Type GuildRec?

    Sorry if I'm way off, just trying to help…
  7. @Zetasis:

    > Post something useful. Don't just put unnecessary crap. Someone could find these useful and/or very helpful. Unnecessary flaming is, well, unnecessary.
    >
    > On Topic:
    > Anyways, good luck with your programs. I would like to see the piano program. Mainly just to play around with.

    I disagree, Yukiyo pointing out the obsolete nature of these programs can point the OP to developing something more useful. I mean these are things that you can program for practice, but what real practicality do they have to us that we can't already find on our computer or the countless other pre-developed applications all over the place?

    As for these programs, I'll stick to using Microsoft Sam and not spamming..
  8. Serverside, in modCombat, under sub CanPlayerAttackNpc

    Find:
    ```
                            If Len(Trim$(Npc(npcNum).AttackSay)) > 0 Then
                                playerMsg attacker, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), White
                            End If

    ```
    change to:
    ```
                            If Len(Trim$(Npc(npcNum).AttackSay)) > 0 Then
                                SendActionMsg mapNum, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), Yellow, ACTIONMSG_STATIC, MapNpc(mapNum).Npc(mapNpcNum).x * 32, (MapNpc(mapNum).Npc(mapNpcNum).y  * 32) - 50
                                playerMsg attacker, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), White
                            End If

    ```
  9. Hey Lighting, a bit off-topic but firstly I must say your pet system is a great, and you were very generous to release it.

    Second, I really like the icons that you have made, very cool :P

    Third, ideas: as a post-beginner pet maybe a grounded bird would be cool, like a pheasant, peacock, or ostrich-esque type. Or for a flying pet, maybe a "warhawk"
  10. > mapNpcNum variable is not defined

    Hm, then you haven't used Richy's code correctly..

    make sure mapNpcNum is a parameter in whatever sub you're using it in, or you have dimmed the variable and assigned to it the proper value
  11. Hey Fuu, was a fan and follower of your previous game, and this project sounds good, I bid you good luck with it :)

    I have one criticism with your map shot that you posted, I think that your tree doesn't exactly "flow" with the rest of the map's style. I mean, the cliffs and grass sync together well, but the trees just don't seem very fitting.
×
×
  • Create New...