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NextEraGaming

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Everything posted by NextEraGaming

  1. How many twips per pixel are there with EOs standard font settings? Dunno if I'm asking this question right…googled "Twips per Pixel" and I found some crap about the twips depending on screen resolution and font settings. Sooo with a resolution of 1024x704 and a font size of 14, what would the Twips be? Thanks in advance. EDIT!! Nvm Figured it out.
  2. @elementaldisaster: > …. how else are you going to do it? By using the NPC Speech system dude. I have some intermediate knowledge of VB…just don't know how robin coded his engine to handle such an event. No real need for Scripted NPCs if I can utilize the Speech systems way of making a window pop up. Would be pretty inefficient if I had to code each and every NPC to react when I click it. Make sense?
  3. > By Click im guessing you mean by hitting CRTL on them, if you do then, you should add Scripted NPC's to your project. It will let you make your own commands for an NPC. http://www.touchofdeathforums.com/smf/index.php/topic,68426.0.html In order to script the NPC I would have to know how to code the actual event. Thanks for the suggestion though!
  4. Hey I wanted to know how I would go about making an event that happens if you click an NPC. Skimmed through modDirectDraw7 and saw a couple of references…I think. Any Pointers?
  5. I noticed that there is a slider to select animations for armor and the such, but it seems to have no apparent affect. Would there be lag issues if I had animations on armor?
  6. Does it store it as a string or something like class2? Would this be right: ``` If GetPlayerClass(index) = Class2 Then... ```
  7. Need to know how to change the order in which EO outputs the paperdoll. For some reason my helm is on top of my sword.
  8. Basically what I did was a couple of If statements. used it before to make the order of walking animations match some of my sprites. Heres and example: ``` If DDSD_Character(Sprite).lHeight / 4 > 8 Then With rec .top = DDSD_Character(Sprite).lHeight / 4 .Bottom = DDSD_Character(Sprite).lHeight / 4 .Left = Anim * (DDSD_Character(Sprite).lWidth / 4) .Right = .Left + (DDSD_Character(Sprite).lWidth / 4) End With Else With rec .top = 0 .Bottom = DDSD_Character(Sprite).lHeight .Left = (spritetop * 3 + Anim) * (DDSD_Character(Sprite).lWidth / 12) .Right = .Left + (DDSD_Character(Sprite).lWidth / 12) End With End If ``` Is the picture of it clearer? The main sprites (players) are 32 pixels in height and possess 3 walking frames for 4 directions (Duh) 32/4 = 8 so I made an if statement that made it read it differently if the height was more than 32.
  9. Aight, so i just made a thug edit to the source to read some sprites in 4 row and others in single row and for some odd reason, when i try to test the new, thugged out 4-row sprites, i get RTE 53: File Not Found. Any tips?
  10. Yo. Was wondering how I would go about making a menu that gives the player clickable options to where they start. Heres what I've done so-far: I've made a set of graphics, a form including the graphics, and plans about the basic layout of the variables. Just completely lost on where to start… Reading up on tuts for VB6, so I'm not asking you to tell me syntax or anything like that, just need some expert pointers on where to start.
  11. Then if I want to create visual map effects, where should I start code-wise?
  12. Was wondering if there was some sort of way I could use animated map tiles through the map editor.
  13. I've been considering buying this for a while now. Seems to have some pretty badass features but I need a second opinion before I pay $99.99 for the software. Anyone?
  14. ![](http://i54.tinypic.com/25ov0yb.png) Just the basic layout without any fancy crap. Suggestions would be nice =D
  15. You can have however many sprites you want, as long as their numbered right.
  16. Tilesets: If I recall your problem correctly, you said they weren't showing, right? Try making only 9 tilesets instead of more and see if the new ones still show up. NPCs: There is an editor you can access in-game by pressing the INSERT key after you've made yourself an admin Quests are only useable by adding to the source(Which requires VB6)
  17. http://www.freemmorpgmaker.com/library.php try that and see if it works.
  18. It's built-in dude. Paperdolling is alwaus on to my knowledge unless you edit the source and map sizes are changeable through the map editor to allow scrolling.
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