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highonpaint

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Everything posted by highonpaint

  1. but then the classes.ini loads all of the classes when you create a new char scratch that I derped and what version of eclipse is this for?
  2. Thats great but where are the classes located/stored?
  3. > Nice, i am Boss ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Btw i like your menu, but that bars on top and bottom is not fitting it. thanks death, and that boss is a little thanks for the engine ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) and I know I dont know what I want to do about the bars yet
  4. > You should really work on your mapping. A lot. Maps are too plain and stuff seems to be placed in a random fashion… > > -seal I know my maing isnt the best, but I am getting better and hopefully will gain a mapper in the near future
  5. > Wow really nice ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Thanks, I have an even more advanced system I use for my game but it still has a few bugs, I will work out the kinks them post the advanced version
  6. Back In development from 11/21/12 >! Story: >! The days where nice, The nights peaceful, Humanity bloomed and people drove for success, But as in every story there was a race full of hatred, spite , jealousy and anger, We only know them as Demons of Serpa. For years we lived in a peaceful and tranquil land, That was until they came! They brought so much pain and suffering it was truly a dark time. Just as we thought all hope was lost they came, they came and fought back, they where, The Angles of Illya! They fought back and have been fighting ever since. We have not given up and some places still remain ours but there are some area's that are so tainted even a madman wouldn't dare enter. We have been recruiting soldier's for a while now and they need your help, Will you help humanity Rise up to this terrible time, or will you strike them down and show no mercy! The choice is yours! >! Classes: >! **classes tree 1** >! novice lvl 1 >! fighter lvl 5 >! beserker or paladin lvl 30 >! templar lvl 65 (paladin first) >! warlord lvl 65 (beserker first) >! crusadar lvl 85 (templar first) >! deathknight lvl 85 (warlord first) >! **class tree 2** >! novice lvl 1 >! hunter lvl 5 >! ranger or assasin lvl 30 >! sharpshooter lvl 65 (ranger first) >! darkstalker lvl 65 (assasin first) >! hawkeye lvl 85 (sharpshooter first) >! windshodow lvl 85 (darkstalker first) >! **class tree 3** >! novice lvl 1 >! acolyte lvl 5 >! cleric or sage lvl 30 >! prophit lvl 65 (cleric first) >! mystic lvl 65 (sage first) >! saint lvl 85 (prohit first) >! shaman lvl 85 (mystic first) >! **class tree 4** >! novice lvl 1 >! sellcaster lvl 5 >! wiz or necro lvl 30 >! archmage lvl 65 (wiz first) >! demonolagist lvl 65 (necro first) >! Avatar lvl 85 (archmage first) >! shadow lord lvl 85 (domonolagist first) >! TO DO LIST: >! Build engine (DONE) >! Create class Ideas (DONE) >! Code classes (NOT STARTED) >! Code class advancement (NOT STARTED) >! Make bass items (IN PROGRESS) >! Make bass spells (NOT STARTED) >! Code updater (DONE) >! Quest system (IN PROGRESS) >! V.I.P house system (NOT STARTED) >! V.I.P currency (IN PREOGRESS) >! Soul binding (NOT STARTED) >! Animation (DONE) >! Tutorial Island (NOT STARTED) >! Guild system (NOT STARTED) >! Spell advancement (NOT STARTED) >! Complete artwork (IN PROGRESS) >! website w/forum (DONE - [http://toxicgames.chost.us](http://toxicgames.chost.us/)) >! party only dungeon(s) (NOT STARTED)
  7. > Awesome tutorial you got here, I'm sure it will help lots of people out. Just finished it up on my server and it runs flawlessly thanks! Thats great I had no flaws when testing it, Glad I could help
  8. if you need me add me on skype but give it a go yourself first.
  9. > This is awesome thanks so much highonpaint, this has helped me out so much, I never knew it kept running each line after until it hits an exit event. I have completed everything I was trying to do except the giving of unlimited axes but this can be easily fixed by taking the item before giving it. I've also learned two main functions in the event system running multiple lines and conditional branches thanks again! thats fine, ive just made event system tutorial for making a skill trainer simple but very effective and compact, check it out if you want. p.s, please lock the topic and put resolved in the title (admins would appreciate it)
  10. Hey guys, this is my first tutorial, I will be showing you how to make a easy skill trailer in ea 3.0.15 using deathbeams event system. this is a realy easy method and as far as I have seen there are no bugs, erors or exploits in this method. so here goes. >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/71e948b7d676213062233c722b13eab6.jpg) >! This coding is realy simple and easy to modify. >! 1\. I have set choices where the question is "may I teach you a skill?" if you press yes it goes to number 2 in the chain, if you press no it goes to number 12 in the chain and if you press leave it goes to number 13 in the chain. >! 2\. this is just a message to tell the player that a skill will be given to them >! 3\. this is the first conditional branch, you mush be a "warrior" for this to activate and go to step 4 where it will teach you the skill for "warrior" if you do not meet the requirements it will go to option 6 where it will see if you are the required class, so on and sofourth. >! 4\. this teaches you the skill assigned to warrior (or whatever you choose) >! 5\. this will exit the event once you have gained your skill (pretty much self explanatory) >! the code just repeats its self till all classes are covered >! 12\. this is just a message for if the player selects no at the beginning of the event. >! that is pretty much all there is to this method >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/da3579cff1a509c4775c0758ff4dacdd.jpg) >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/e044db8c5c40db78dc6a7cccd0e0f616.jpg) >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/28ba707217d703d1a760ae1cf7b213bd.jpg) I hope this helps and I hope you make some great events using this technique.
  11. I take no credit for this but agor told me this way and it works- thanks agor [background=rgb(247, 247, 247)]This actually took me a while to figure out how to do this. The check item amount is still broken though and needs a source fix. It doesn't correctly check the amount of items.[/background] [background=rgb(247, 247, 247)]The next two pictures show how it should look and I'm going to break down what each line does after it.[/background] [background=rgb(247, 247, 247)]This is what it needs to look like in a nutshell (Can add more stuff if you so desire).[/background] [background=rgb(247, 247, 247)] **Spoiler** ![](http://i.imgur.com/XjueU.jpg)[/background] [background=rgb(247, 247, 247)]The Conditional Branch[/background] [background=rgb(247, 247, 247)] **Spoiler** ![](http://i.imgur.com/ha3pH.jpg)[/background] [background=rgb(247, 247, 247)](1) This is just a simple show message that makes the npc acknowledge you're talking to him.[/background] [background=rgb(247, 247, 247)](2) This is the conditional branch to check if you have the logs. The positive bar is telling it what line of code to go to when the condition is met, while the negative bar is telling it what line of code to go to if the condition is not met.[/background] [background=rgb(247, 247, 247)](3)It appears the code won't run in the conditional branch unless you add exit events in right the conditional branch and after all the positive line of code.[/background] [background=rgb(247, 247, 247)](4)The conditional branch runs this line if the condition works, then it keeps running each line after, until you add an exit event. The exit event after tells the branch that's all the positive code that needs to be ran.[/background] [background=rgb(247, 247, 247)](5) Ends the positive Line of code.[/background] [background=rgb(247, 247, 247)](6)The negative line of code starts here and runs until I add another exit event or there is no other line of code.[/background]
  12. > Thanks highonpaint, I figured I did but I have no clue how to link a branch with something else I will try and find a guide or anything I can on the conditional branch part of the event system. I may be able to help there too if you tell me what you need
  13. ok, I'm still learning it but I believe you need a conditional branch to check weather you have 5 logs edit: Or at least thats how I would do it
  14. Everyone agrees that the new system is confussing but it can be done, could you post your event please?
  15. Ok I may be wrong But I think it has something to do with the shadow screen in the pic, so if anyone knows how to alter it i will try it thanks [http://gyazo.com/c1748afd9ffe3d809055fa714756c8a3](http://gyazo.com/c1748afd9ffe3d809055fa714756c8a3)
  16. highonpaint

    Welcome text

    > I got it now. Thank you very much! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Great, please lock the toipc and put (resolved) in the title
  17. highonpaint

    Welcome text

    > When you double click the black box this window should appear; > > > >! ![](http://i.imgur.com/PWDSo.jpg) > > On the right side in the big white box is where the Event Code is placed. You can add code here or change code by hitting the add/edit button when you select a line. This will allow you to change what the text says,etc. > > If you have never worked in rpgmaker before with Events, I recommend reading my tutorial for some more information. > > [http://www.touchofde…ystem-tutorial/](http://www.touchofdeathforums.com/community/index.php?/topic/128298-eclipse-event-system-tutorial/) Those tuts are great defo a good place to start, but if you need someone to sit down and talk with you either message me or add me on skype
  18. > This actually took me a while to figure out how to do this. The check item amount is still broken though and needs a source fix. It doesn't correctly check the amount of items. > > The next two pictures show how it should look and I'm going to break down what each line does after it. > > This is what it needs to look like in a nutshell (Can add more stuff if you so desire). > > > >! ![](http://i.imgur.com/XjueU.jpg) > > The Conditional Branch > > > >! ![](http://i.imgur.com/ha3pH.jpg) > > (1) This is just a simple show message that makes the npc acknowledge you're talking to him. > > (2) This is the conditional branch to check if you have the logs. The positive bar is telling it what line of code to go to when the condition is met, while the negative bar is telling it what line of code to go to if the condition is not met. > > (3)It appears the code won't run in the conditional branch unless you add exit events in right the conditional branch and after all the positive line of code. > > (4)The conditional branch runs this line if the condition works, then it keeps running each line after, until you add an exit event. The exit event after tells the branch that's all the positive code that needs to be ran. > > (5) Ends the positive Line of code. > > (6)The negative line of code starts here and runs until I add another exit event or there is no other line of code. Thanks agor, I will lock topic now
  19. highonpaint

    Welcome text

    I would just delete all the map data in the server folder to start fresh but if you want the ma just do as agor said, Hope this helps
  20. this is also the eroor I get [http://gyazo.com/50e…cba503179117bcf](http://gyazo.com/50e826d3f1d0034a2cba503179117bcf)
  21. ``` Public Sub DrawGUI() Dim i As Long, X As Long, Y As Long Dim Width As Long, Height As Long ' render shadow 'EngineRenderRectangle Tex_GUI(27), 0, 0, 0, 0, 800, 64, 1, 64, 800, 64 'EngineRenderRectangle Tex_GUI(26), 0, 600 - 64, 0, 0, 800, 64, 1, 64, 800, 64 RenderTexture Tex_GUI(32), 0, 0, 0, 0, frmMain.ScaleWidth, 64, 1, 64 RenderTexture Tex_GUI(31), 0, frmMain.ScaleHeight - 64, 0, 0, frmMain.ScaleWidth, 64, 1, 64 ' render chatbox If Not inChat Then If chatOn Then Width = 412 Height = 145 RenderTexture Tex_GUI(1), GUIWindow(GUI_CHAT).X, GUIWindow(GUI_CHAT).Y, 0, 0, Width, Height, Width, Height RenderText Font_Default, RenderChatText & chatShowLine, GUIWindow(GUI_CHAT).X + 38, GUIWindow(GUI_CHAT).Y + 126, White ' draw buttons For i = 34 To 35 ' set co-ordinate X = GUIWindow(GUI_CHAT).X + Buttons(i).X Y = GUIWindow(GUI_CHAT).Y + Buttons(i).Y Width = Buttons(i).Width Height = Buttons(i).Height ' check for state If Buttons(i).state = 2 Then ' we're clicked boyo 'EngineRenderRectangle Tex_Buttons_c(Buttons(i).PicNum), x, y, 0, 0, width, height, width, height, width, height RenderTexture Tex_Buttons_c(Buttons(i).PicNum), X, Y, 0, 0, Width, Height, Width, Height ElseIf (GlobalX >= X And GlobalX = Y And GlobalY
  22. I I done it and got unrecoverable dx8 error
  23. I have this instead Dim i As Long, X As Long, Y As Long Dim Width As Long, Height As Long
  24. the new size is 1024 by 768 and tbh mate idk how
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