Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Carim123

Members
  • Posts

    940
  • Joined

  • Last visited

    Never

Posts posted by Carim123

  1. Thank you.

    Well, there hasn't been much development inside the game, mainly because I'm waiting for an external hard drive to arrive, so I can continue programming, so instead, I've spent the past two days making the site.

    myBB is brilliant, I took a free-to-use theme, a great page plugin, screwed around with the CSS for a load of hours, and managed to make a website around the forums. Any person wanting to make a website for their game, it really is fun and awesome to work with. I literally have no knowledge of PHP or CSS, and this has helped me learn a good amount in a short space of time.

    The end product is http://ironprelude.sleepystudios.com/index.php. A literal experiment that I think has paid off, and now, I'd like your evaluation on it! Make a visit, have a look around, and maybe sign up, and tell me what you think! **I really want to improve it, and your opinion would be great.**

    **tldr**: http://ironprelude.sleepystudios.com/index.php.
  2. @Robin:

    > You must have 25 Posts. Please do not advertise and leave. This is the minimum. If we believe you're just spamming to get enough posts to advertise then we will warn you and remove your topic.
    >
    > Your thread must contain information. It can't just be a link to your website.

    Also, it's another webs site. There's not even a logo of Chromoloton [?].

    For now, get a free domain, like 000webhost, or 1x, and make a site in GIMP, or Photoshop, and when you truly have a good site, buy yourself a nice domain, stick it on that, and then you'd have something to show off!
  3. @Captain:

    > Chill bro. We're all friends here <3

    Eh.

    * * *

    Anyway, I need comments on this logo. I'll probably still use the old logo, and use this in banners, and stuff, but comment anyway!

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/5a798301d53e44fab8596e578fe4de36.png)

    I'm going to add a light outline, and tone down the black glow, as it's making it look crap, so I'll post when I've done that.

    OK, mark 2.
    ![](http://dl.dropbox.com/u/35436625/logo.png)
  4. @Owen:

    > ….and this is exactly why I have taken an interest in your project.
    > Excellent work, serenade, Keep it up!

    Will do, thanks.

    @Eckhart:

    > Wow, with all the new updates I want to play soon :P best of luck, hope you can push this out soon.

    I aim to have IP fully out before Easter. I hope it'll live up to your expectations.

    @Captain:

    > Only 60k loops per second? Me and Azure got it cut down to 70million. Legit. Although barely any features.

    I really don't care.
  5. @Owen:

    > :'(
    > But it is nice to see that you're starting to get things back on track again, I always like to come to this topic when I want to see an interesting game being progressed. I will check this topic again to see how things are going in a few days probably. Good luck!

    Thanks, glad to see somebody's taking an interest. =D

    @Sick:

    > Looks great, I'll have my eye on this one.

    Nice to know. =]

    * * *

    Anyway, a couple of updates.

    **In terms of mapping**, just to get an idea of how big the world is, in the ETR, the overworld had 12 maps, not counting the interiors, and most of these were 60x60, 30x60, or 30x30\. The final release world is about 6x the size of the ETR world, and I've got lost twice so far. It includes a few 120x120 and 90x90 maps Have fun, people. =p

    **And now onto content**, because I'm adding some exciting systems to items, spells, and npcs, I've deleted them all (not that there were much to go by, anyway). These systems include:
    - **Items**: Projectiles have ammo, durability, various status inducing effects (ie, paralysis, poison, burning, stats up, etc), cursed items that have bad [can be good!] effects, and new attacking effects (Weapons can have two added attacking types, example, with a lance, you can attack as normal, or use a weapons' special attack, in this case, swipe or poke.), etc

    - **Spells**: Line projectile spells, status inducing spells, and various other stuff I've forgotten. =p

    - **NPCs**: Added sound effects, NPCs can make noises when peaceful, aggressive, fighting, or dying, conversations can be random, NPCs have "smart" set AI, so they aren't aimless, a "ghost" type, to make NPCs walk through walls, packs, factions, hunger, and more. Some will simply behave like hungry wild animals, but some would actually be challenging to face.

    And, now on to features.
    - **Got started on a natural disaster system**; Earthquakes will shake your screen and make your character jump around a lot, Tornados will warp you a way away. There's loads more, and they definitely won't be frequent, and won't affect the entire world. Simply put, you'd have to be unlucky (or lucky?) to be in one. =p
    - **FINALLY started on prospect system**; It'll take you to a digging minigame, where if you win, you can dig up a nice treasure on the spot. Obviously, it'll require a shovel. The shovel has a set durability, so don't go overboard!
    - Started on a bit of LoZ style game play, in the sense that **you can push/pull objects. Some may require more than one person to actually budge**, though!

    And, that's about everything I can remember.
  6. Well, reopening the thread. I can't say that everything is back the way it should be, but we've got most of our issues sorted, and we can resume normal progress.

    We've got the basic forums set up. I find myBB so much better to use than SMF, so much more fluid. Other the upcoming weeks, I'll be making a website, and integrating the forums, but for now, come sign up at http://ironprelude.sleepystudios.com/forums/index.php …

    As an update, we've added a random conversation system to make NPCs more exciting to speak to. They can have up to 10 conversations, and will pick one at random to talk about. When doing quests, you'll have to press around for a bit more, and you may find yourself speaking to a villager for a little while, etc. It allows for a whole load of options.

    As a sidenote, because the VPS has been down for a while, and I've been unable to contact both Rob and Justin, I won't be able to have the server up, and I'm gonna have to cancel the christmas event. Don't worry, I'll make sure that the Easter Event [By then, I expect the game to be fully released] is epic. =D
  7. @xxXReichoXxx:

    > my vb6 client side crashes too sometimes.
    > its when client is running debugged mode and i stop the debugging or pause.

    Thank you for the hijack.

    @Robin:

    > Re-format.

    Oh, I was fearing that.
    I Guess I'll have to transfer all my stuff to a HDD.

    Is there really no other option?
  8. Basically, my VB6 crashes whenever I try to view a form. This only seems to happen on existing projects, any new project I create, it's fine, until I save and quit the thing, and reopen it. I can view code as normal, it's just the moment I attempt to view a form, or edit it, it crashes.

    There's no special controls on any of the projects, so I'm wondering why all of them crash.
    I've already reinstalled Service Pack 6, and I've reinstalled VB6 multiple times, yet it still crashes.
    I've tried multiple compatibility modes, running as an admin, etc, yet no result.

    If anybody has an idea of what I can do to fix this, I'd be grateful.
  9. I want to keep you guys posted so I will.

    The source is perfectly fine, I'll be able to resume normal progress fairly soon.
    My library files are all back where they should be, and I've learnt to now always keep my anti-virus on. xD

    I've spoken to the guy who owns said game, and as it turned out, I somehow got hands of a copy that was a worm. They have suspicions on the cause, and we've resolved most of the problems, all that's left for me to do now is to re-install VB6, as whenever I try and view/edit a form with controls on it, the entire IDE crashes.

    On a side note, I'm converting the forums from SMF to myBB, so the site'll be down while I set up everything I want. SMF is far too robotic to my liking.
  10. Due to a technical hitch, I have to halt progress.

    Simply put, installing an ES game has a lot more dangerous effects than I would have thought.

    Basically, I have to unregister DX, Winsock, and a bunch of other control-based ocxs, and dlls (bloody game relocated them all, silently.), then I have to uninstall VB6, as it now crashes when trying to open a form, then I have to reinstall it, and hope that the source still works, otherwise, I'll have to go to a backup. And then I'll have to reregister an entire bunch of ocxs/dlls.

    Sorry about this, but I'm extremely livid here, and I'm in no mood to deal with a thread at the moment. I'll get it done eventually, but it's all just stalling time for me.
  11. @Hattrick:

    > Okay then type it in in Microsoft Word and watch the red line appear under spelt like it does when I type it in here on Google Chrome.

    *sigh*

    You've clearly never heard of language settings - and having [English (UK)] and [English (US)] as an option - then, haven't you?
  12. @Hattrick:

    > Little tip: spelt isn't a word lol

    Yes it is. Both "spelt" and "spelled" work. "Spelt" is just a localised form of "spelled" (however you may spell it. >_>) that is commonly used in England.

    If you're going to try and be smart, do your research first, and don't revive a ~~game~~ thread that's starting to die unless if you have an actual comment to make.
  13. You've checked your internal IP…have you checked your external one? It might have cycled.

    Just go onto ipchicken, or something that tells you your current WAN IP, and just check it's the same as the one you distributed. If it is different, just send out the new IP as an update.

    Even if it isn't this, consider getting a no-ip account to take into account for that kind of event occuring.
  14. Well, after a few days passed, it seemed that everything settled. The train line ran as it intended, and the politicians had nothing to fear, but many are still on guard, expecting a small region, three times less the size of their own, to attack. Many are saying the idea is idiotic, and that Petonians are nothing to fear.

    On a completely unrelated note, I haven't gotten around to riding the new train yet. It seems pretty amusing to be on, and it gives off a lot of white steam! Here, let me show you a ticket.

    ![](http://dl.dropbox.com/u/35436625/thepetoneexpress.png)

    It's all…crumpled, and I think it's a bit hard to read. The date's on the back, "12/12/1804", which is when I bought the ticket for...I can finally visit Oryna City! Thing cost me 200 Gimp, and set me back a bit, but I think it'll be worth it!
  15. @Kreator:

    > Hope your okay with .midi, I originally wasn't going to make mp3s this time around. I only have a few sound-sets in FL Studio, and I definitely didn't have enough to make this sound decent. Personally I think this track would be ruined if it were in any other format then .mid. Hope you like it.
    >
    > [The Chambers of the Dark](http://www.freemmorpgmaker.com/files/imagehost/pics/c50bc6e0cef556796d53d87fe36dadad.mid)

    It's cool, and sounds great anyway. Thanks!
  16. @Captain:

    > rodakan.. listen i dont know why you are posting… but i think Ryoku Hasu made it clear.. so unless you can help, i suggest you dont reply anymore.. otherwise this topic will probably be you and me saying stuff to each other over and over and no help would be given.

    @Captain:

    > I dont see why you'd want that…

    The hypocrisy. I don't think I want to bother helping now.

    And besides, Source requests aren't ~~usually~~ fulfilled, unless if you provide evidence that you've made an attempt and literally come to a stop.
  17. @Captain:

    > Touche muffin!
    >
    > But if he's to lazy to rank people himself… why bother making a game?

    I'd like to see you go through binary files and find the level of each player.

    Prince, all you pretty much need is a loop that goes through the account files, collects the name and level, and then re-orders it. Unless if I'm misinterpreting what you want. Care to elaborate a bit?
  18. After a short walk in the Crown City, I came across a poster. These have gone up a lot around Fyra, Petone and Crown recently.

    ![](http://dl.dropbox.com/u/35436625/petone-express.png)

    It seems that the Petonians are getting pretty advanced with technology, and have built several steam train lines. It's taken them eight years to build an entire line, and they are now offering the transport as a useful public service.

    However, the Fyrian Government, and the Crown Monarchs are worried that the Petonians may just be using this as a cover, and may be using steam power for something else…should they be worried? Do you think Crown has a right to politically supress Petone, as they have done for a long time now?
×
×
  • Create New...