Dzastin
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Everything posted by Dzastin
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> ' in party? > If TempPlayer(attacker).inParty > 0 Then > EXPRATE = frmServer.expratescrl.Value > exp = (NPC(npcnum).exp * EXPRATE) > ' pass through party sharing function > Party_ShareExp TempPlayer(attacker).inParty, exp, attacker > Else > ' no party - keep exp for self > Call SetPlayerExp(attacker, GetPlayerExp(attacker) + exp) > SendEXP attacker > SendActionMsg GetPlayerMap(attacker), "+" & exp & " EXP", White, 1, (GetPlayerX(attacker) * 32), (GetPlayerY(attacker) * 32) > ' check if we've leveled > CheckPlayerLevelUp attacker > End If This is don't work…
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How to change this tutorial to warp the all players in team when kill boss npc?
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How to change this to party exp rate?
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Hi, how rewrite the code on tile_type_blocked to move on this when i click Shift, CTRL itd?
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Install Visual Basic 6, or lock the topic. Life is brutal…
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Go to item editor, and change : Price : 0 0 - sell value Currency - Item Nr.1 in Item Editor
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``` Case QUEST_TYPE_GOGIVE 'Give X amount of X item to X npc. If TargetIndex = Quest(QuestNum).Task(ActualTask).NPC Then For I = 1 To MAX_INV If GetPlayerInvItemNum(index, I) = Quest(QuestNum).Task(ActualTask).Item Then If GetPlayerInvItemValue(index, I) >= Quest(QuestNum).Task(ActualTask).Amount Then TakeInvItem index, I, Quest(QuestNum).Task(ActualTask).Item QuestMessage index, QuestNum, Quest(QuestNum).Task(ActualTask).Speech, 0 If CanEndQuest(index, QuestNum) Then EndQuest index, QuestNum Else Player(index).PlayerQuest(QuestNum).ActualTask = ActualTask + 1 End If Exit For End If End If Next End If ``` How can i change this to take the item Req(scrlItem) in player EQ when mission end? Because when i talk to NPC, he give me items and mission end or item Req don't have take.
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``` Case QUEST_TYPE_GOGIVE 'Give X amount of X item to X npc. If TargetIndex = Quest(QuestNum).Task(ActualTask).NPC Then For I = 1 To MAX_INV If GetPlayerInvItemNum(index, I) = Quest(QuestNum).Task(ActualTask).Item Then If GetPlayerInvItemValue(index, I) >= Quest(QuestNum).Task(ActualTask).Amount Then TakeInvItem index, I, Quest(QuestNum).Task(ActualTask).Item QuestMessage index, QuestNum, Quest(QuestNum).Task(ActualTask).Speech, 0 If CanEndQuest(index, QuestNum) Then EndQuest index, QuestNum Else Player(index).PlayerQuest(QuestNum).ActualTask = ActualTask + 1 End If Exit For End If End If Next End If ``` How can i change this to take the item Req(scrlItem) in player EQ when mission end? Because when i talk to NPC, he give me items and mission end or item Req don't have take.
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Ok i repair all my bugs with this. And…i'm working on multiple-reward because this tutorial is great!and i must have this in my game 0-o. Thanks!
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because it is currently not possible to edit a file
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New problem, when i restart server i don't have items. Items disappeared from the item editor.
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Ok, all work, this Quest System as awesome! You could add to this multi-reward! 5 stars!
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Server Error when i go to game : If Player(Index).PlayerQuest(QuestNum).Status = QUEST_STARTED Then 'Status=1 means started
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In handlesavequest: ' Update the Quest QuestSize = LenB(Quest(n)) - ambiguous name detected
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If something is not found, then asks a question Help.
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Hi, when i attack NPC on weapon (weapon on attack animation)animation is visible. When i attack Player on weapon (weapon on attack animation) animation is hidden (and sound of animation) How to edit source to repair this problem?
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How do add activation lock classes by player on game?
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This work, thanks you very much!
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Now when I take the mission from the NPC immediately gets reward
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Hi, i have Sweek tutorial for Quest, or when i add to this : reqitemamount = 10 and when i give NPC the reqitem = 5 and reqitemamount = 5 he accept Quest and give reward. How to change this : ``` If HasItem(attacker, reqitem) Then ``` to check the amount on the reqitemamount?
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Thanks, this is realy awesome!
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Yes, hovewer when i attack npc, sounds is don't play.
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How to add attack sound to player weapons? Hmm … in frmeditor item : Sounds and list. How to add this to attack sound when i attack npc on weapon? Note: Sounds work when i equip a weapon