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furtzown

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Everything posted by furtzown

  1. furtzown

    Npc str

    i scaled my game now… its a lot better ofc, but id still like to have a higher gap with npc... can u add more info on how VB6 work and what i gotta do? thanks! :)
  2. can u add more info? im not that good in script and all! anything about stat reset any1…?
  3. I made a system that we can change class anytime… but im scared theres a glitch on it. the player could go mage and buy all the skill, and then go back warrior and have skill of both class. is there a way to fix it? or should I just remove it? and I wonder if there could be a item that reset stat? thanks ^^ another thing too, rebirth system? :D
  4. furtzown

    Npc str

    theres no easier way? i don't want to download VB6 :S
  5. furtzown

    Npc str

    why not? i want to make a quick lvling game, and max lvl would be 1000… so at this lvl mobs must be stronger ^^
  6. furtzown

    Npc str

    can it go more then 1000? and… what is sight (by tile)?
  7. furtzown

    Enable pk mode

    how to enable the pk mode? i'm testing the server atm, and when im in the party, we can pk each other :s can we make a map for pk only instead
  8. furtzown

    GUI

    your nowhere with your DPI… this is computer setting, not game setting -_- anyway i think i found the problem... the blank 800x600 black line and square are too big... when i check default 800x600 with red dragon, they are smaller
  9. furtzown

    Private map??

    its private and not privet btw and if u mean… player appear there but cant go back yes its possible, just don't put warp to get back there
  10. furtzown

    GUI

    eh u could have say resolution or w/e… anyway how i change that to 100%
  11. furtzown

    GUI

    sry whats DPI?
  12. furtzown

    GUI

    I made my own GUI, its pretty good except for 1… the 800x600 its exactly equal as the blank 1, but it does that : ![](http://img251.imageshack.us/img251/9655/proof1r.png) we don't even see the *quit game* and wheres the hour? o.o proof that its equal : ![](http://img534.imageshack.us/img534/2733/proof2w.png) ![](http://img707.imageshack.us/img707/3435/proof3d.png) ![](http://img10.imageshack.us/img10/405/proof4v.png)
  13. furtzown

    EE 2.7 GUI

    any GUI, i don't care whatever it is… i just don't want to see that dragon xD thanks
  14. furtzown

    Blank GUI

    how im supose to make my own GUI? i got a blank gui transparent but i can't put it on my image bellow it, it just cover it and the background of the blank gui is still white… but i puted it transparent
  15. u mean the GUI? go in your client folder –> GUI
  16. what do u mean? more info please
  17. @ForumFighterâ„¢: > @furtzown: > > > is there any GUI I could download for EE 2.7? > > thanks ^^ > > > > item to reset stat? > > > > in map editor, spirite change. u cant choose which spirite u can take… so I wonder if there a way so ppl could choose it? > > if your map has a astrick at the end and you have a sprite change attribute out it will show the sprites, u can also add costs, or other things required to purchase the sprite. > I hope this helped > > Regards, > ForumFighterâ„¢ thats not really what i meant… i mean player cant choose which spirite to take.
  18. is there any GUI I could download for EE 2.7? thanks ^^ item to reset stat? in map editor, spirite change. u cant choose which spirite u can take… so I wonder if there a way so ppl could choose it?
  19. furtzown

    GUI

    im looking for a gui too, same version of game :P
  20. so it should look like this? dont seem to work ``` ' Executes when a players experience exceeds the next level requirement. Sub PlayerLevelUp(Index) Dim TotalExp Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 2) Call SetPlayerExp(Index, TotalExp) Loop Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0) End Sub If GetPlayerClass(Index) = 2 Then If GetPlayerMAGI(Index) + 1 >= MAX_STAT Then Call BattleMsg(Index, "You have maxed out your MAGI!", BRIGHTRED, LEFT) Else Call SetPlayer#stat#(Index, GetPlayer#stat#(Index, +1) Call PlayerMsg(Index, "You have gained #statname#!", WHITE) End If End If ```
  21. i have another question too… in /mapeditor --> attribute --> change spirite could the player choose himself which spirite he want ?
  22. - can we change anything in script so when we lvl up we gain automatically some stat(ex) 1 str, 2 mag, etc (and still 1 point to add) by class if posible - can we change anything in script so when we lvl up, instead of getting only 1 available point, we could get more? like 2 thanks
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