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furtzown

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Posts posted by furtzown

  1. so if i understand….
    ur shop sell 10 pot for 20 gold
    u wanna use 1 but u use them all

    to see if its a bugg or just you, its simple...
    how much does 1 pot suppose to heal you?
    and when u use your "10" pot, does it heal you 10 time or the normal rate of 1 pot?

    another way to see if its you or a bugg:
    is there the number "10" on your pot icon when u check ur inventory (by exemple, check your coin)
  2. fringe are made for that
    quick explanation of layers:
    ground: ground…. nothing much to say
    mask: it just goes on the ground and u can walk on it
    fringe: it goes over you (so in fact u walk under)
    ...if u still dont understand; heres a lil home-made image :P

    --------- FRINGE
    o
    -|-        CHAR
    /\

    ______ MASK
    --------- GROUND

    lol... cant help you much more.. put it to test and you should understand
  3. @obsidialord:

    > i do that now and it doesnt work
    > do i have to stand on a different layer than ground?

    no comment.
    Lol yes dude, just do random test if u dont understand… and if u still don't understand it, then your probably not at your place
  4. dk if u still need it, but anyway, might help some others ppl looking for it also.
    y = (50/3)*((x+1)^3-(6*(x+1)^2)+17*(x+1)-12)

    x : current lvl

    use ur TI-83 calc :P program = fasty beast to find exp table
  5. hum… what are the armor/shield for if they dont grant def? we can supposely change the "equipement data" so it add more damage and stat. uh so how come a armor or shield give more damage? also, even if i max armor & shield "damage" it change fuk all... so what is this all about?
  6. hey guys,
    the current exp formula can be expressed with:
    y = (50/3)*((x+1)^3-(6*(x+1)^2)+17*(x+1)-12)
    which y mean: exp for next level
    and x: current level

    id like to change it so the exp needed increase by 20% each level
    the problem is… theres no scripts like "GetPlayerLastLevelExp" xP at least, not that im aware of.
    exemple of my formula: "exp needed at last lvl" * 1.2
    so if at lvl 1 u need 100 exp, at lvl 2 u need 120, etc.
    is it possible to do that?
  7. but i feel like agi give u too much chance to block a hit…. like if i put every monster with 5 agi, if some1 put 20 agi he will be invincible... but in the other way if the monster has more and more agi, ull have no choice but to put agi... and its kind of sad putting agi on a warrior. and if some1 funny enough go pure agi, he will just be untouchable... and i cant do anything against that cuz i cant put my monster to counter pure agi build or other with less agi gonna have no chance at all to hit
  8. hm i still dont understand… it was way simple in the old version; now u need to put stat and dmg and everything for your npc uh... im currently testing it and i dont understand rly.... if the npc has same agi as me he cant even hit me... and if the npc has a lil bit more agi, i cant hit him.... like wtf. how im supposed to make a npc balanced?
  9. hm i got some more question… if i have 30 attack, and the monster has 30 def... how much dmg will i deal him? and what if i have 50 atk? whats the formula to calculate those thing?

    and i noticed there isnt sad script anymore in the new client (EO)... if i want to do lil things like scripted tile, for job change or stuff like this, how i do?
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