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Repercussionist

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Posts posted by Repercussionist

  1. @Smore:

    > Looks nothing like Picasso's work…. Picasso was more spontaneous, and wild.

    Orly? I'm so glad that I just learned that. Out of all the artists I could have chosen from, I picked Picasso because I was so sure that he painted like this. Thanks for clearing that up.
  2. You have to manually resize the EO window to accommodate your changes. Change the width and height of frmMain. If you want picWhatever to appear on top of picScreen, right click it in the ide and click Bring to Front or right click picScreen and send it to the back.
  3. The guy's hair is moving back and forth as a unit across his head. Actually, it looks like its flipping itself horizontally and not landing in the same spot. Whatever it is, it doesn't look natural.
  4. You can either edit the images in the client/datafiles/graphics/gui folder for a simple reskinning, or you can open the forms in vb6 and move them around, add buttons/images/etc. and create custom graphics for them if you have an idea for a total makeover.
  5. @Bloodmyst:

    > This is weird why does changing Walk Speed make runing faster?

    If you're interested in why… He flipped the constants around so that WALK_SPEED is used in the running expression and vice versa. This is in modGameLogic under sub ProcessMovement.

    ```
        ' Check if player is walking, and if so process moving them over
        Select Case Player(Index).Moving
            Case MOVING_WALKING: MovementSpeed = ((ElapsedTime / 1000) * (RUN_SPEED * SIZE_X))
            Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * (WALK_SPEED * SIZE_X))
            Case Else: Exit Sub
        End Select
    ```
  6. @RyokuHasu:

    > O.o I dont understand what kind of color system VB6 uses.. I looks like hex but its not exactly, there are 8 numers instead of just 6 and i can never get the colors just right x.x but Pic uploading always helps

    &H00XXXXXX&    If it starts with &H00, then the 6 x's are in fact a hex color code. If it is set to &H80, then it is calling one of the vb6 default system colors.
  7. From the format you have posted? No.

    There are converters that will convert **completed** paperdolls to the proper format (example, from a string to a 4x4 grid, you could use something like this http://www.touchofdeathforums.com/smf/index.php/topic,70252.0.html), but not one that will create the paperdolls for you. That seems to be a pretty common pack, though, so I wouldn't doubt that they are on the internet somewhere.
  8. It's not difficult if you have some basic computer skills. As far as the library files, I've seen them handled separately as an "Install this first" type of deal and I've played games where everything was packaged into an installer using another program. It really doesn't matter how you do this as long as they install the library files before they play. Once they have them installed, they just need to run the .exe.

    One thing you will probably want to check out, though, is the auto-updater.
    http://www.touchofdeathforums.com/smf/index.php/topic,69267.0.html
  9. Warning - while you were typing a new reply has been posted. You may wish to review your post.  Boo. Well anyways.

    Is it easily hacked? - Well, it depends on how much editing you do and what kind of checks you have between the server and client. Custom clients can easily be completely eliminated. As far as use of an external program, I can't really say since I'm not familiar with using programs to cheat, but I imagine that if you know what to prevent it is probably possible to prevent it.

    Can they get your source? - Not unless you give it to them. Since you run a compiled executable and not source code, all you need to ship your players is the .exe and the data files that are loaded into the client (gfx, sounds, maps). Well, also the library files, but that doesn't really play any role in what I'm addressing.

    This last one - That's probably due to people hosting things improperly. I've never had to wait longer for an EO game than I have had to wait for any other MMO.

    It really just boils down to how much you're willing to put into it. Since it's open source and you can edit the game's mechanics rather than run around and only play with editors, possibilities are limitless. Even if you forked out money for an engine, you'd have to deal with the same things you listed above.
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