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Repercussionist

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  1. If you want the executable to be up to date with the changes you have made, then yes, but you really only need to compile it when you need to distribute it for testing or a release.
  2. The word you are looking for is compile. File>Make (projectname).exe
  3. http://www.touchofdeathforums.com/smf/index.php/topic,68317.0.html
  4. @Smore: > Looks nothing like Picasso's work…. Picasso was more spontaneous, and wild. Orly? I'm so glad that I just learned that. Out of all the artists I could have chosen from, I picked Picasso because I was so sure that he painted like this. Thanks for clearing that up.
  5. http://www.touchofdeathforums.com/smf/index.php/topic,70252.msg755860.html#msg755860 Try that.
  6. You have to manually resize the EO window to accommodate your changes. Change the width and height of frmMain. If you want picWhatever to appear on top of picScreen, right click it in the ide and click Bring to Front or right click picScreen and send it to the back.
  7. You attack it while wielding the required tool.
  8. The guy's hair is moving back and forth as a unit across his head. Actually, it looks like its flipping itself horizontally and not landing in the same spot. Whatever it is, it doesn't look natural.
  9. @K722: > Bunch of noobs trying to answer the question. :/ So you chime up and repeat something that's been said twice? That'll fix it.
  10. You can either edit the images in the client/datafiles/graphics/gui folder for a simple reskinning, or you can open the forms in vb6 and move them around, add buttons/images/etc. and create custom graphics for them if you have an idea for a total makeover.
  11. http://www.touchofdeathforums.com/smf/index.php/topic,64777.0.html searchftw.
  12. @Im66sick: > I did create the scrollbar. I meant I can't see it ingame so I can't edit the items :/ Is the visibility set to false? Did you compile the client/server?
  13. @Bloodmyst: > This is weird why does changing Walk Speed make runing faster? If you're interested in why… He flipped the constants around so that WALK_SPEED is used in the running expression and vice versa. This is in modGameLogic under sub ProcessMovement. ``` ' Check if player is walking, and if so process moving them over Select Case Player(Index).Moving Case MOVING_WALKING: MovementSpeed = ((ElapsedTime / 1000) * (RUN_SPEED * SIZE_X)) Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * (WALK_SPEED * SIZE_X)) Case Else: Exit Sub End Select ```
  14. Server side, modPlayer, under Public Sub KillPlayer. exp = GetPlayerExp(index) \ 3 Ctrl+f can be your best friend.
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